Add depth buffer support to sprites and sequences.
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@@ -81,8 +81,8 @@ namespace OpenRA.Graphics
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var cursorSize = CursorProvider.CursorViewportZoomed ? 2.0f * cursorSprite.Size : cursorSprite.Size;
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var cursorOffset = CursorProvider.CursorViewportZoomed ?
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(2 * cursorSequence.Hotspot) + cursorSprite.Size.ToInt2() :
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cursorSequence.Hotspot + (0.5f * cursorSprite.Size).ToInt2();
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(2 * cursorSequence.Hotspot) + cursorSprite.Size.XY.ToInt2() :
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cursorSequence.Hotspot + (0.5f * cursorSprite.Size.XY).ToInt2();
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renderer.SetPalette(palette);
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renderer.SpriteRenderer.DrawSprite(cursorSprite,
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