Add depth buffer support to sprites and sequences.
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@@ -48,13 +48,13 @@ namespace OpenRA.Graphics
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public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; }
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public void Render(WorldRenderer wr)
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{
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Game.Renderer.SpriteRenderer.DrawSprite(sprite, screenPos, palette, sprite.Size * scale);
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Game.Renderer.SpriteRenderer.DrawSprite(sprite, screenPos, palette, scale * sprite.Size);
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}
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public void RenderDebugGeometry(WorldRenderer wr)
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{
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var offset = screenPos + sprite.Offset;
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Game.Renderer.RgbaColorRenderer.DrawRect(offset, offset + sprite.Size, 1, Color.Red);
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var offset = screenPos + sprite.Offset.XY;
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Game.Renderer.RgbaColorRenderer.DrawRect(offset, offset + sprite.Size.XY, 1, Color.Red);
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}
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public Rectangle ScreenBounds(WorldRenderer wr)
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