Add depth buffer support to sprites and sequences.
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@@ -79,6 +79,7 @@ namespace OpenRA.Mods.Common.Graphics
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public int Facings { get; private set; }
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public int Tick { get; private set; }
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public int ZOffset { get; private set; }
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public float ZRamp { get; private set; }
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public int ShadowStart { get; private set; }
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public int ShadowZOffset { get; private set; }
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public int[] Frames { get; private set; }
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@@ -119,6 +120,7 @@ namespace OpenRA.Mods.Common.Graphics
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ShadowStart = LoadField(d, "ShadowStart", -1);
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ShadowZOffset = LoadField(d, "ShadowZOffset", DefaultShadowSpriteZOffset).Length;
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ZOffset = LoadField(d, "ZOffset", WDist.Zero).Length;
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ZRamp = LoadField(d, "ZRamp", 0);
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Tick = LoadField(d, "Tick", 40);
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transpose = LoadField(d, "Transpose", false);
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Frames = LoadField<int[]>(d, "Frames", null);
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@@ -139,7 +141,7 @@ namespace OpenRA.Mods.Common.Graphics
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"{0}: Sequence {1}.{2}: UseClassicFacingFudge is only valid for 32 facings"
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.F(info.Nodes[0].Location, sequence, animation));
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var offset = LoadField(d, "Offset", float2.Zero);
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var offset = LoadField(d, "Offset", float3.Zero);
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var blendMode = LoadField(d, "BlendMode", BlendMode.Alpha);
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MiniYaml combine;
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@@ -159,7 +161,7 @@ namespace OpenRA.Mods.Common.Graphics
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var subSrc = GetSpriteSrc(modData, tileSet, sequence, animation, sub.Key, sd);
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var subSprites = cache[subSrc].Select(
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s => new Sprite(s.Sheet,
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FlipRectangle(s.Bounds, subFlipX, subFlipY),
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FlipRectangle(s.Bounds, subFlipX, subFlipY), ZRamp,
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new float2(subFlipX ? -s.Offset.X : s.Offset.X, subFlipY ? -s.Offset.Y : s.Offset.Y) + subOffset + offset,
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s.Channel, blendMode));
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@@ -182,7 +184,7 @@ namespace OpenRA.Mods.Common.Graphics
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var src = GetSpriteSrc(modData, tileSet, sequence, animation, info.Value, d);
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sprites = cache[src].Select(
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s => new Sprite(s.Sheet,
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FlipRectangle(s.Bounds, flipX, flipY),
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FlipRectangle(s.Bounds, flipX, flipY), ZRamp,
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new float2(flipX ? -s.Offset.X : s.Offset.X, flipY ? -s.Offset.Y : s.Offset.Y) + offset,
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s.Channel, blendMode)).ToArray();
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}
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@@ -129,7 +129,7 @@ namespace OpenRA.Mods.Common.Graphics
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// Draw sprite rect
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var offset = pxOrigin + renderProxy.Sprite.Offset - 0.5f * renderProxy.Sprite.Size;
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Game.Renderer.WorldRgbaColorRenderer.DrawRect(offset, offset + renderProxy.Sprite.Size, iz, Color.Red);
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Game.Renderer.WorldRgbaColorRenderer.DrawRect(offset.XY, (offset + renderProxy.Sprite.Size).XY, iz, Color.Red);
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// Draw transformed shadow sprite rect
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var c = Color.Purple;
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@@ -228,7 +228,7 @@ namespace OpenRA.Mods.Common.Traits
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{
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return anims.Where(b => b.IsVisible
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&& b.Animation.Animation.CurrentSequence != null)
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.Select(a => (a.Animation.Animation.Image.Size * info.Scale).ToInt2())
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.Select(a => (a.Animation.Animation.Image.Size.XY * info.Scale).ToInt2())
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.FirstOrDefault();
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}
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}
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@@ -109,7 +109,7 @@ namespace OpenRA.Mods.Common.Traits
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pipImages.PlayFetchIndex("groups", () => (int)group);
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pipImages.Tick();
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var pos = basePosition - (0.5f * pipImages.Image.Size).ToInt2() + new int2(9, 5);
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var pos = basePosition - (0.5f * pipImages.Image.Size.XY).ToInt2() + new int2(9, 5);
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yield return new UISpriteRenderable(pipImages.Image, self.CenterPosition, pos, 0, pal, 1f);
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}
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@@ -122,7 +122,7 @@ namespace OpenRA.Mods.Common.Traits
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var pipImages = new Animation(self.World, "pips");
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pipImages.PlayRepeating(PipStrings[0]);
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var pipSize = pipImages.Image.Size.ToInt2();
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var pipSize = pipImages.Image.Size.XY.ToInt2();
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var pipxyBase = basePosition + new int2(1 - pipSize.X / 2, -(3 + pipSize.Y / 2));
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var pipxyOffset = new int2(0, 0);
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var pal = wr.Palette(Info.Palette);
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@@ -99,7 +99,7 @@ namespace OpenRA.Mods.Common.Traits
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return Enumerable.Empty<IRenderable>();
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var bounds = self.VisualBounds;
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var halfSize = (0.5f * Anim.Image.Size).ToInt2();
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var halfSize = (0.5f * Anim.Image.Size.XY).ToInt2();
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var boundsOffset = new int2(bounds.Left + bounds.Right, bounds.Top + bounds.Bottom) / 2;
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var sizeOffset = -halfSize;
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@@ -71,10 +71,10 @@ namespace OpenRA.Mods.Common.Traits
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struct TileInfo
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{
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public readonly float2 ScreenPosition;
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public readonly float3 ScreenPosition;
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public readonly byte Variant;
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public TileInfo(float2 screenPosition, byte variant)
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public TileInfo(float3 screenPosition, byte variant)
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{
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ScreenPosition = screenPosition;
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Variant = variant;
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@@ -61,7 +61,7 @@ namespace OpenRA.Mods.Common.Widgets
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if (sprite != cachedSprite)
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{
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offset = 0.5f * (new float2(RenderBounds.Size) - sprite.Size);
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offset = 0.5f * (new float2(RenderBounds.Size) - sprite.Size.XY);
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cachedSprite = sprite;
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}
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