Add depth buffer support to sprites and sequences.
This commit is contained in:
@@ -129,7 +129,7 @@ namespace OpenRA.Mods.Common.Graphics
|
||||
|
||||
// Draw sprite rect
|
||||
var offset = pxOrigin + renderProxy.Sprite.Offset - 0.5f * renderProxy.Sprite.Size;
|
||||
Game.Renderer.WorldRgbaColorRenderer.DrawRect(offset, offset + renderProxy.Sprite.Size, iz, Color.Red);
|
||||
Game.Renderer.WorldRgbaColorRenderer.DrawRect(offset.XY, (offset + renderProxy.Sprite.Size).XY, iz, Color.Red);
|
||||
|
||||
// Draw transformed shadow sprite rect
|
||||
var c = Color.Purple;
|
||||
|
||||
Reference in New Issue
Block a user