Add depth buffer support to sprites and sequences.

This commit is contained in:
Paul Chote
2015-10-01 18:55:54 +01:00
parent 2634643d91
commit 2915db67c4
15 changed files with 44 additions and 39 deletions

View File

@@ -71,10 +71,10 @@ namespace OpenRA.Mods.Common.Traits
struct TileInfo
{
public readonly float2 ScreenPosition;
public readonly float3 ScreenPosition;
public readonly byte Variant;
public TileInfo(float2 screenPosition, byte variant)
public TileInfo(float3 screenPosition, byte variant)
{
ScreenPosition = screenPosition;
Variant = variant;