Add depth buffer support to sprites and sequences.
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@@ -61,7 +61,7 @@ namespace OpenRA.Mods.Common.Widgets
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if (sprite != cachedSprite)
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{
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offset = 0.5f * (new float2(RenderBounds.Size) - sprite.Size);
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offset = 0.5f * (new float2(RenderBounds.Size) - sprite.Size.XY);
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cachedSprite = sprite;
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}
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