Add depth buffer support to sprites and sequences.

This commit is contained in:
Paul Chote
2015-10-01 18:55:54 +01:00
parent 2634643d91
commit 2915db67c4
15 changed files with 44 additions and 39 deletions

View File

@@ -61,7 +61,7 @@ namespace OpenRA.Mods.Common.Widgets
if (sprite != cachedSprite)
{
offset = 0.5f * (new float2(RenderBounds.Size) - sprite.Size);
offset = 0.5f * (new float2(RenderBounds.Size) - sprite.Size.XY);
cachedSprite = sprite;
}