Add depth buffer support to sprites and sequences.
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@@ -51,7 +51,7 @@ namespace OpenRA.Mods.D2k.Traits
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// Terrain tiles define their origin at the topleft
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var s = theater.TileSprite(tile);
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dirty[cell] = new Sprite(s.Sheet, s.Bounds, float2.Zero, s.Channel, s.BlendMode);
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dirty[cell] = new Sprite(s.Sheet, s.Bounds, s.ZRamp, float2.Zero, s.Channel, s.BlendMode);
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}
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public void TickRender(WorldRenderer wr, Actor self)
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