Merge pull request #7123 from pchote/style-cleanup

Clean up some code style issues.
This commit is contained in:
Oliver Brakmann
2014-12-14 00:06:52 +01:00
6 changed files with 50 additions and 46 deletions

View File

@@ -17,9 +17,10 @@ namespace OpenRA.Mods.D2k
class AttackSwallowInfo : AttackFrontalInfo
{
[Desc("The number of ticks it takes to return underground.")]
public int ReturnTime = 60;
public readonly int ReturnTime = 60;
[Desc("The number of ticks it takes to get in place under the target to attack.")]
public int AttackTime = 30;
public readonly int AttackTime = 30;
public readonly string WormAttackNotification = "WormAttack";
@@ -28,13 +29,8 @@ namespace OpenRA.Mods.D2k
class AttackSwallow : AttackFrontal
{
new public readonly AttackSwallowInfo Info;
public AttackSwallow(Actor self, AttackSwallowInfo info)
: base(self, info)
{
Info = info;
}
: base(self, info) { }
public override void DoAttack(Actor self, Target target)
{

View File

@@ -30,6 +30,7 @@ namespace OpenRA.Mods.D2k
readonly RenderUnit renderUnit;
readonly RadarPings radarPings;
readonly AttackSwallow swallow;
readonly AttackSwallowInfo swallowInfo;
readonly IPositionable positionable;
int countdown;
@@ -41,9 +42,10 @@ namespace OpenRA.Mods.D2k
this.weapon = weapon;
positionable = self.Trait<Mobile>();
swallow = self.Trait<AttackSwallow>();
swallowInfo = (AttackSwallowInfo)swallow.Info;
renderUnit = self.Trait<RenderUnit>();
radarPings = self.World.WorldActor.TraitOrDefault<RadarPings>();
countdown = swallow.Info.AttackTime;
countdown = swallowInfo.AttackTime;
renderUnit.DefaultAnimation.ReplaceAnim("burrowed");
stance = AttackState.Burrowed;
@@ -53,12 +55,14 @@ namespace OpenRA.Mods.D2k
bool WormAttack(Actor worm)
{
var targetLocation = target.Actor.Location;
// The target has moved too far away
if ((location - targetLocation).Length > NearEnough)
return false;
var lunch = worm.World.ActorMap.GetUnitsAt(targetLocation)
.Where(t => !t.Equals(worm) && weapon.IsValidAgainst(t, worm));
if (!lunch.Any())
return false;
@@ -86,7 +90,7 @@ namespace OpenRA.Mods.D2k
void NotifyPlayer(Player player, WPos location)
{
Sound.PlayNotification(player.World.Map.Rules, player, "Speech", swallow.Info.WormAttackNotification, player.Country.Race);
Sound.PlayNotification(player.World.Map.Rules, player, "Speech", swallowInfo.WormAttackNotification, player.Country.Race);
radarPings.Add(() => true, location, Color.Red, 50);
}
@@ -98,37 +102,39 @@ namespace OpenRA.Mods.D2k
return this;
}
if (stance == AttackState.ReturningUnderground) // Wait for the worm to get back underground
// Wait for the worm to get back underground
if (stance == AttackState.ReturningUnderground)
{
if (self.World.SharedRandom.Next() % 2 == 0) // There is a 50-50 chance that the worm would just go away
// There is a 50-50 chance that the worm would just go away
if (self.World.SharedRandom.Next() % 2 == 0)
{
self.CancelActivity();
self.World.AddFrameEndTask(w => w.Remove(self));
var wormManager = self.World.WorldActor.TraitOrDefault<WormManager>();
if (wormManager != null)
wormManager.DecreaseWorms();
}
else
{
renderUnit.DefaultAnimation.ReplaceAnim("idle");
}
return NextActivity;
}
if (stance == AttackState.Burrowed) // Wait for the worm to get in position
// Wait for the worm to get in position
if (stance == AttackState.Burrowed)
{
// This is so that the worm cancels an attack against a target that has reached solid rock
if (!positionable.CanEnterCell(target.Actor.Location, null, false))
return NextActivity;
var success = WormAttack(self);
if (!success)
if (!WormAttack(self))
{
renderUnit.DefaultAnimation.ReplaceAnim("idle");
return NextActivity;
}
countdown = swallow.Info.ReturnTime;
countdown = swallowInfo.ReturnTime;
stance = AttackState.ReturningUnderground;
}

View File

@@ -40,12 +40,13 @@ namespace OpenRA.Mods.D2k
class WormManager : ITick
{
int countdown;
int wormsPresent;
readonly WormManagerInfo info;
readonly Lazy<Actor[]> spawnPoints;
readonly Lazy<RadarPings> radarPings;
int countdown;
int wormsPresent;
public WormManager(WormManagerInfo info, Actor self)
{
this.info = info;
@@ -72,9 +73,12 @@ namespace OpenRA.Mods.D2k
var wormLocations = new List<WPos>();
wormLocations.Add(SpawnWorm(self));
while (wormsPresent < info.Minimum)
do
{
// Always spawn at least one worm, plus however many
// more we need to reach the defined minimum count.
wormLocations.Add(SpawnWorm(self));
} while (wormsPresent < info.Minimum);
AnnounceWormSign(self, wormLocations);
}
@@ -87,6 +91,7 @@ namespace OpenRA.Mods.D2k
new OwnerInit(w.Players.First(x => x.PlayerName == info.WormOwnerPlayer)),
new LocationInit(spawnPoint.Location)
}));
wormsPresent++;
return spawnPoint.CenterPosition;
@@ -112,7 +117,6 @@ namespace OpenRA.Mods.D2k
foreach (var wormLocation in wormLocations)
radarPings.Value.Add(() => true, wormLocation, Color.Red, 50);
}
}

View File

@@ -35,14 +35,15 @@ namespace OpenRA.Mods.RA
public abstract class AttackBase : IIssueOrder, IResolveOrder, IOrderVoice, ISync
{
[Sync] public bool IsAttacking { get; internal set; }
public IEnumerable<Armament> Armaments { get { return GetArmaments(); } }
public IEnumerable<Armament> Armaments { get { return getArmaments(); } }
public readonly AttackBaseInfo Info;
protected Lazy<IFacing> facing;
protected Lazy<Building> building;
protected Lazy<IPositionable> positionable;
protected Func<IEnumerable<Armament>> GetArmaments;
protected Lazy<IPositionable> positionable;
protected Func<IEnumerable<Armament>> getArmaments;
readonly Actor self;
public readonly AttackBaseInfo Info;
public AttackBase(Actor self, AttackBaseInfo info)
{
@@ -52,7 +53,7 @@ namespace OpenRA.Mods.RA
var armaments = Exts.Lazy(() => self.TraitsImplementing<Armament>()
.Where(a => info.Armaments.Contains(a.Info.Name)));
GetArmaments = () => armaments.Value;
getArmaments = () => armaments.Value;
facing = Exts.Lazy(() => self.TraitOrDefault<IFacing>());
building = Exts.Lazy(() => self.TraitOrDefault<Building>());
@@ -145,11 +146,8 @@ namespace OpenRA.Mods.RA
public bool HasAnyValidWeapons(Target t)
{
if (Info.AttackRequiresEnteringCell)
{
if (!positionable.Value.CanEnterCell(t.Actor.Location, null, false))
return false;
}
if (Info.AttackRequiresEnteringCell && !positionable.Value.CanEnterCell(t.Actor.Location, null, false))
return false;
return Armaments.Any(a => a.Weapon.IsValidAgainst(t, self.World, self));
}

View File

@@ -29,13 +29,13 @@ namespace OpenRA.Mods.RA
public class AttackGarrisonedInfo : AttackFollowInfo, Requires<CargoInfo>
{
[Desc("Fire port offsets in local coordinates.")]
public readonly WVec[] PortOffsets = {};
public readonly WVec[] PortOffsets = { };
[Desc("Fire port yaw angles.")]
public readonly WAngle[] PortYaws = {};
public readonly WAngle[] PortYaws = { };
[Desc("Fire port yaw cone angle.")]
public readonly WAngle[] PortCones = {};
public readonly WAngle[] PortCones = { };
public readonly string MuzzlePalette = "effect";
@@ -54,7 +54,6 @@ namespace OpenRA.Mods.RA
Dictionary<Actor, IPositionable> paxPos;
Dictionary<Actor, RenderSprites> paxRender;
public AttackGarrisoned(Actor self, AttackGarrisonedInfo info)
: base(self, info)
{
@@ -66,8 +65,7 @@ namespace OpenRA.Mods.RA
paxPos = new Dictionary<Actor, IPositionable>();
paxRender = new Dictionary<Actor, RenderSprites>();
GetArmaments = () => armaments;
getArmaments = () => armaments;
if (info.PortOffsets.Length == 0)
throw new InvalidOperationException("PortOffsets must have at least one entry.");
@@ -110,7 +108,6 @@ namespace OpenRA.Mods.RA
armaments.RemoveAll(a => a.Actor == passenger);
}
FirePort SelectFirePort(Actor self, WAngle targetYaw)
{
// Pick a random port that faces the target
@@ -171,6 +168,7 @@ namespace OpenRA.Mods.RA
muzzles.Add(muzzleFlash);
muzzleAnim.PlayThen(sequence, () => muzzles.Remove(muzzleFlash));
}
foreach (var npa in self.TraitsImplementing<INotifyAttack>())
npa.Attacking(self, target, a, barrel);
}
@@ -179,6 +177,7 @@ namespace OpenRA.Mods.RA
public IEnumerable<IRenderable> Render(Actor self, WorldRenderer wr)
{
var pal = wr.Palette(info.MuzzlePalette);
// Display muzzle flashes
foreach (var m in muzzles)
foreach (var r in m.Render(self, wr, pal, 1f))

View File

@@ -27,14 +27,15 @@ namespace OpenRA.Mods.RA
class AttackWander : INotifyIdle
{
readonly AttackMove attackMove;
readonly AttackWanderInfo info;
int ticksIdle;
int effectiveMoveRadius;
readonly AttackMove attackMove;
readonly AttackWanderInfo Info;
public AttackWander(Actor self, AttackWanderInfo info)
{
Info = info;
this.info = info;
effectiveMoveRadius = info.WanderMoveRadius;
attackMove = self.TraitOrDefault<AttackMove>();
}
@@ -47,16 +48,16 @@ namespace OpenRA.Mods.RA
if (!self.World.Map.Contains(targetCell))
{
// If MoveRadius is too big there might not be a valid cell to order the attack to (if actor is on a small island and can't leave)
if (++ticksIdle % Info.MoveReductionRadiusScale == 0)
if (++ticksIdle % info.MoveReductionRadiusScale == 0)
effectiveMoveRadius--;
return; // We'll be back the next tick; better to sit idle for a few seconds than prolongue this tick indefinitely with a loop
return; // We'll be back the next tick; better to sit idle for a few seconds than prolong this tick indefinitely with a loop
}
attackMove.ResolveOrder(self, new Order("AttackMove", self, false) { TargetLocation = targetCell });
ticksIdle = 0;
effectiveMoveRadius = Info.WanderMoveRadius;
effectiveMoveRadius = info.WanderMoveRadius;
}
}
}