fix silo animations playing during building placement

closes #6258
This commit is contained in:
Matthias Mailänder
2014-08-16 17:17:25 +02:00
parent c8b3628852
commit 29dc1b574c

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
@@ -8,13 +8,25 @@
*/
#endregion
using System.Collections.Generic;
using OpenRA.Graphics;
using OpenRA.Traits;
using OpenRA.Mods.RA.Graphics;
namespace OpenRA.Mods.RA.Render
{
class RenderBuildingSiloInfo : RenderBuildingInfo
{
public override object Create(ActorInitializer init) { return new RenderBuildingSilo(init, this); }
public override IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
{
// Show a static frame instead of animating all of the fullness states
var anim = new Animation(init.World, image, () => 0);
anim.PlayFetchIndex("idle", () => 0);
yield return new SpriteActorPreview(anim, WVec.Zero, 0, p, rs.Scale);
}
}
class RenderBuildingSilo : RenderBuilding, INotifyBuildComplete, INotifyCapture