Shift movement cost/speed into IMove; regressions in a few areas
This commit is contained in:
@@ -19,6 +19,7 @@
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using OpenRA.GameRules;
|
||||
using OpenRA.Traits;
|
||||
|
||||
@@ -57,7 +58,8 @@ namespace OpenRA.Mods.RA.Activities
|
||||
|
||||
var desiredFacing = Util.GetFacing(d, unit.Facing);
|
||||
Util.TickFacing(ref unit.Facing, desiredFacing, self.Info.Traits.Get<UnitInfo>().ROT);
|
||||
var speed = .2f * Util.GetEffectiveSpeed(self, UnitMovementType.Fly);
|
||||
var mobile = self.traits.WithInterface<IMove>().FirstOrDefault();
|
||||
var speed = .2f * mobile.MovementSpeedForCell(self, self.Location);
|
||||
var angle = unit.Facing / 128f * Math.PI;
|
||||
|
||||
self.CenterLocation += speed * -float2.FromAngle((float)angle);
|
||||
|
||||
Reference in New Issue
Block a user