Shift movement cost/speed into IMove; regressions in a few areas

This commit is contained in:
Paul Chote
2010-06-25 17:05:56 +12:00
parent 6a5869f2c6
commit 29fa9e3aeb
20 changed files with 178 additions and 132 deletions

View File

@@ -52,15 +52,16 @@ namespace OpenRA
public List<int2> FindUnitPath(int2 from, int2 target, Actor self)
{
var umt = self.traits.Get<Mobile>().GetMovementType();
// Todo: Reenable cache on something that isn't umt
//var umt = self.traits.Get<Mobile>().GetMovementType();
using (new PerfSample("find_unit_path"))
{
var cached = CachedPaths.FirstOrDefault(p => p.from == from && p.to == target && p.umt == umt);
if (cached != null)
{
cached.tick = Game.LocalTick;
return new List<int2>(cached.result);
}
//var cached = CachedPaths.FirstOrDefault(p => p.from == from && p.to == target && p.umt == umt);
//if (cached != null)
//{
// cached.tick = Game.LocalTick;
// return new List<int2>(cached.result);
//}
var pb = FindBidiPath(
PathSearch.FromPoint(self, target, from, true)
@@ -71,8 +72,8 @@ namespace OpenRA
CheckSanePath2(pb, from, target);
CachedPaths.RemoveAll(p => Game.LocalTick - p.tick > MaxPathAge);
CachedPaths.Add(new CachedPath { from = from, to = target, umt = umt, result = pb, tick = Game.LocalTick });
//CachedPaths.RemoveAll(p => Game.LocalTick - p.tick > MaxPathAge);
//CachedPaths.Add(new CachedPath { from = from, to = target, umt = umt, result = pb, tick = Game.LocalTick });
return new List<int2>(pb);
}
}

View File

@@ -81,8 +81,6 @@ namespace OpenRA
public int2 Expand( World world )
{
var umt = self.traits.Get<Mobile>().GetMovementType();
var p = queue.Pop();
cellInfo[ p.Location.X, p.Location.Y ].Seen = true;

View File

@@ -227,8 +227,7 @@ namespace OpenRA.Traits.Activities
public void TickMove( Actor self, Mobile mobile, Move parent )
{
var umt = self.Info.Traits.Get<MobileInfo>().MovementType;
moveFraction += (int)Util.GetEffectiveSpeed(self, umt);
moveFraction += (int)mobile.MovementSpeedForCell(self, self.Location);
if( moveFraction >= moveFractionTotal )
moveFraction = moveFractionTotal;
UpdateCenterLocation( self, mobile );

View File

@@ -20,22 +20,27 @@
using System.Collections.Generic;
using System.Linq;
using System;
using OpenRA.GameRules;
using OpenRA.FileFormats;
namespace OpenRA.Traits
{
public class MobileInfo : ITraitInfo, ITraitPrerequisite<UnitInfo>
{
public readonly UnitMovementType MovementType = UnitMovementType.Wheel;
public readonly TerrainType[] TerrainTypes;
public readonly float[] TerrainSpeeds;
public readonly int WaitAverage = 60;
public readonly int WaitSpread = 20;
public virtual object Create(ActorInitializer init) { return new Mobile(init); }
public virtual object Create(ActorInitializer init) { return new Mobile(init, this); }
}
public class Mobile : IIssueOrder, IResolveOrder, IOccupySpace, IMove
{
public readonly Actor self;
public readonly Dictionary<TerrainType,float> TerrainCost;
public readonly Dictionary<TerrainType,float> TerrainSpeed;
[Sync]
int2 __fromCell, __toCell;
@@ -59,11 +64,23 @@ namespace OpenRA.Traits
AddInfluence();
}
public Mobile(ActorInitializer init)
public Mobile(ActorInitializer init, MobileInfo info)
{
this.self = init.self;
this.__fromCell = this.__toCell = init.location;
AddInfluence();
TerrainCost = new Dictionary<TerrainType, float>();
TerrainSpeed = new Dictionary<TerrainType, float>();
if (info.TerrainTypes.Count() != info.TerrainSpeeds.Count())
throw new InvalidOperationException("Mobile TerrainType/TerrainSpeed length missmatch");
for (int i = 0; i < info.TerrainTypes.Count(); i++)
{
TerrainCost.Add(info.TerrainTypes[i], 1f/info.TerrainSpeeds[i]);
TerrainSpeed.Add(info.TerrainTypes[i], info.TerrainSpeeds[i]);
}
}
public void SetPosition(Actor self, int2 cell)
@@ -85,8 +102,7 @@ namespace OpenRA.Traits
if (!mi.Modifiers.HasModifier(Modifiers.Alt)) return null;
if (!CanEnterCell(underCursor.Location, null, true)) return null;
}
var umt = self.Info.Traits.Get<MobileInfo>().MovementType;
if (Util.GetEffectiveSpeed(self,umt) == 0) return null; /* allow disabling move orders from modifiers */
if (MovementSpeedForCell(self, self.Location) == 0) return null; /* allow disabling move orders from modifiers */
if (xy == toCell) return null;
return new Order("Move", self, xy, mi.Modifiers.HasModifier(Modifiers.Shift));
}
@@ -114,11 +130,6 @@ namespace OpenRA.Traits
: new[] { fromCell, toCell };
}
public UnitMovementType GetMovementType()
{
return self.Info.Traits.Get<MobileInfo>().MovementType;
}
public bool CanEnterCell(int2 p)
{
return CanEnterCell(p, null, true);
@@ -149,19 +160,37 @@ namespace OpenRA.Traits
return MovementCostForCell(self, cell) < float.PositiveInfinity;
}
public float MovementCostForCell(Actor self, int2 cell)
public virtual float MovementCostForCell(Actor self, int2 cell)
{
if (!self.World.Map.IsInMap(cell.X,cell.Y))
return float.PositiveInfinity;
var type = self.World.TileSet.GetTerrainType(self.World.Map.MapTiles[cell.X, cell.Y]);
var umt = self.Info.Traits.Get<MobileInfo>().MovementType;
// Todo: Cache cost for each terraintype
return (float)Rules.TerrainTypes[type].GetCost(umt)*
self.World.WorldActor.traits.WithInterface<ICustomTerrain>().Aggregate(1f, (a, x) => a * x.GetCost(cell,self));
return (float)TerrainCost[type]*
self.World.WorldActor.traits.WithInterface<ICustomTerrain>()
.Select(t => t.GetCost(cell, self))
.Product();
}
public virtual float MovementSpeedForCell(Actor self, int2 cell)
{
var unitInfo = self.Info.Traits.GetOrDefault<UnitInfo>();
if( unitInfo == null || !self.World.Map.IsInMap(cell.X,cell.Y))
return 0f;
var type = self.World.TileSet.GetTerrainType(self.World.Map.MapTiles[cell.X, cell.Y]);
var terrain = TerrainSpeed[type]*self.World.WorldActor.traits
.WithInterface<ICustomTerrain>()
.Select(t => t.GetSpeedModifier(self.Location, self))
.Product();
var modifier = self.traits
.WithInterface<ISpeedModifier>()
.Select(t => t.GetSpeedModifier())
.Product();
return unitInfo.Speed * terrain * modifier;
}
public IEnumerable<float2> GetCurrentPath(Actor self)
{
var move = self.GetCurrentActivity() as Activities.Move;

View File

@@ -107,9 +107,9 @@ namespace OpenRA.Traits
public interface ITags { IEnumerable<TagType> GetTags(); }
public interface IMove
{
UnitMovementType GetMovementType();
bool CanEnterCell(int2 location);
float MovementCostForCell(Actor self, int2 cell);
float MovementSpeedForCell(Actor self, int2 cell);
IEnumerable<float2> GetCurrentPath(Actor self);
void SetPosition(Actor self, int2 cell);
}

View File

@@ -138,27 +138,6 @@ namespace OpenRA.Traits
return new Renderable(s, loc.Round(), pal);
}
public static float GetEffectiveSpeed(Actor self, UnitMovementType umt)
{
var unitInfo = self.Info.Traits.GetOrDefault<UnitInfo>();
if( unitInfo == null ) return 0f;
var terrain = 1f;
if (umt != UnitMovementType.Fly)
{
var tt = self.World.GetTerrainType(self.Location);
terrain = Rules.TerrainTypes[tt].GetSpeedModifier(umt)*self.World.WorldActor.traits
.WithInterface<ICustomTerrain>()
.Select(t => t.GetSpeedModifier(self.Location, self))
.Product();
}
var modifier = self.traits
.WithInterface<ISpeedModifier>()
.Select(t => t.GetSpeedModifier())
.Product();
return unitInfo.Speed * terrain * modifier;
}
public static IActivity SequenceActivities(params IActivity[] acts)
{
return acts.Reverse().Aggregate(

View File

@@ -98,8 +98,10 @@ namespace OpenRA.Traits
if (content[p.X,p.Y].type == null)
return 1.0f;
var umt = forActor.traits.Get<Mobile>().GetMovementType();
return content[p.X,p.Y].type.GetSpeedModifier(umt);
// Todo: Reenable based off something that isn't umt
return 1f;
//var umt = forActor.traits.Get<Mobile>().GetMovementType();
//return content[p.X,p.Y].type.GetSpeedModifier(umt);
}
public float GetCost(int2 p, Actor forActor)
@@ -107,8 +109,10 @@ namespace OpenRA.Traits
if (content[p.X,p.Y].type == null)
return 1.0f;
var umt = forActor.traits.Get<Mobile>().GetMovementType();
return content[p.X,p.Y].type.GetCost(umt);
// Todo: Reenable based off something that isn't umt
return 1f;
//var umt = forActor.traits.Get<Mobile>().GetMovementType();
//return content[p.X,p.Y].type.GetCost(umt);
}
Sprite[] ChooseContent(ResourceType t)

View File

@@ -48,13 +48,16 @@ namespace OpenRA
Rules.TerrainTypes[world.TileSet.GetTerrainType(world.Map.MapTiles[a.X, a.Y])]
.Buildable;
}
public static bool IsActorCrushableByActor(this World world, Actor a, Actor b)
{
var movement = b.traits.GetOrDefault<IMove>();
return movement != null && world.IsActorCrushableByMovementType(a, movement.GetMovementType());
return false;
//var movement = b.traits.GetOrDefault<IMove>();
//return movement != null && world.IsActorCrushableByMovementType(a, movement.GetMovementType());
}
// Todo: Reenable crushing based on actor, not umt
/*
public static bool IsActorPathableToCrush(this World world, Actor a, UnitMovementType umt)
{
return a != null &&
@@ -68,7 +71,7 @@ namespace OpenRA
a.traits.WithInterface<ICrushable>()
.Any(c => c.IsCrushableBy(umt, a.Owner));
}
*/
public static IEnumerable<Actor> FindUnitsAtMouse(this World world, int2 mouseLocation)
{
var loc = mouseLocation + Game.viewport.Location;

View File

@@ -39,7 +39,7 @@ namespace OpenRA.Traits
{
MobileAirInfo Info;
public MobileAir (ActorInitializer init, MobileAirInfo info)
: base(init)
: base(init, info)
{
Info = info;
}
@@ -62,13 +62,26 @@ namespace OpenRA.Traits
return self.World.WorldActor.traits.Get<AircraftInfluence>().GetUnitsAt(p).Count() == 0;
}
public float MovementCostForCell(Actor self, int2 cell)
public override float MovementCostForCell(Actor self, int2 cell)
{
if (!self.World.Map.IsInMap(cell.X,cell.Y))
return float.PositiveInfinity;
return self.World.WorldActor.traits.WithInterface<ICustomTerrain>().Aggregate(1f, (a, x) => a * x.GetCost(cell,self));
}
public override float MovementSpeedForCell(Actor self, int2 cell)
{
var unitInfo = self.Info.Traits.GetOrDefault<UnitInfo>();
if( unitInfo == null || !self.World.Map.IsInMap(cell.X,cell.Y))
return 0f;
var modifier = self.traits
.WithInterface<ISpeedModifier>()
.Select(t => t.GetSpeedModifier())
.Product();
return unitInfo.Speed * modifier;
}
public override IEnumerable<int2> OccupiedCells()
{
@@ -76,8 +89,6 @@ namespace OpenRA.Traits
return new int2[] {};
}
public int2 TopLeft { get { return toCell; } }
public IEnumerable<int2> OccupiedAirCells()
{
return (fromCell == toCell)

View File

@@ -19,6 +19,7 @@
#endregion
using System;
using System.Linq;
using OpenRA.GameRules;
using OpenRA.Traits;
@@ -66,7 +67,8 @@ namespace OpenRA.Mods.RA.Activities
public static void Fly(Actor self, int desiredAltitude )
{
var unit = self.traits.Get<Unit>();
var speed = .2f * Util.GetEffectiveSpeed(self, UnitMovementType.Fly);
var mobile = self.traits.WithInterface<IMove>().FirstOrDefault();
var speed = .2f * mobile.MovementSpeedForCell(self, self.Location);
var angle = unit.Facing / 128f * Math.PI;
var aircraft = self.traits.Get<Aircraft>();

View File

@@ -59,8 +59,9 @@ namespace OpenRA.Mods.RA.Activities
var desiredFacing = Util.GetFacing(dist, unit.Facing);
Util.TickFacing(ref unit.Facing, desiredFacing, self.Info.Traits.Get<UnitInfo>().ROT);
var rawSpeed = .2f * Util.GetEffectiveSpeed(self, UnitMovementType.Fly);
var mobile = self.traits.WithInterface<IMove>().FirstOrDefault();
var rawSpeed = .2f * mobile.MovementSpeedForCell(self, self.Location);
if (!float2.WithinEpsilon(float2.Zero, dist, range * Game.CellSize))
self.CenterLocation += (rawSpeed / dist.Length) * dist;

View File

@@ -63,7 +63,8 @@ namespace OpenRA.Mods.RA.Activities
Util.TickFacing(ref unit.Facing, desiredFacing,
self.Info.Traits.Get<UnitInfo>().ROT);
var rawSpeed = .2f * Util.GetEffectiveSpeed(self, UnitMovementType.Fly);
var mobile = self.traits.WithInterface<IMove>().FirstOrDefault();
var rawSpeed = .2f * mobile.MovementSpeedForCell(self, self.Location);
self.CenterLocation += (rawSpeed / dist.Length) * dist;
aircraft.Location = Util.CellContaining(self.CenterLocation);

View File

@@ -19,6 +19,7 @@
#endregion
using System;
using System.Linq;
using OpenRA.GameRules;
using OpenRA.Traits;
@@ -57,7 +58,8 @@ namespace OpenRA.Mods.RA.Activities
var desiredFacing = Util.GetFacing(d, unit.Facing);
Util.TickFacing(ref unit.Facing, desiredFacing, self.Info.Traits.Get<UnitInfo>().ROT);
var speed = .2f * Util.GetEffectiveSpeed(self, UnitMovementType.Fly);
var mobile = self.traits.WithInterface<IMove>().FirstOrDefault();
var speed = .2f * mobile.MovementSpeedForCell(self, self.Location);
var angle = unit.Facing / 128f * Math.PI;
self.CenterLocation += speed * -float2.FromAngle((float)angle);

View File

@@ -53,7 +53,9 @@ namespace OpenRA.Mods.RA.Activities
var landPos = dest.CenterLocation;
var unit = self.traits.Get<Unit>();
var speed = .2f * Util.GetEffectiveSpeed(self, UnitMovementType.Fly);
var mobile = self.traits.WithInterface<IMove>().FirstOrDefault();
var speed = .2f * mobile.MovementSpeedForCell(self, self.Location);
var approachStart = landPos - new float2(unit.Altitude * speed, 0);
var turnRadius = (128f / self.Info.Traits.Get<UnitInfo>().ROT) * speed / (float)Math.PI;

View File

@@ -70,11 +70,23 @@ namespace OpenRA.Mods.RA
return new float2[] { move.Pos };
}
public UnitMovementType GetMovementType() { return UnitMovementType.Fly; }
public bool CanEnterCell(int2 location) { return true; }
public float MovementCostForCell(Actor self, int2 cell) { return 1f; }
public float MovementSpeedForCell(Actor self, int2 cell)
{
var unitInfo = self.Info.Traits.GetOrDefault<UnitInfo>();
if( unitInfo == null)
return 0f;
var modifier = self.traits
.WithInterface<ISpeedModifier>()
.Select(t => t.GetSpeedModifier())
.Product();
return unitInfo.Speed * modifier;
}
int2[] noCells = new int2[] { };
public IEnumerable<int2> OccupiedCells() { return noCells; }
}

View File

@@ -92,17 +92,19 @@ namespace OpenRA.Mods.RA
public float GetCost(int2 p, Actor forActor)
{
var umt = forActor.traits.Get<Mobile>().GetMovementType();
if (customTerrain[p.X, p.Y] != null)
return customTerrain[p.X,p.Y].GetCost(p,umt);
// Todo: Do we even need to reenable this since cost = 100% for everything?
//var umt = forActor.traits.Get<Mobile>().GetMovementType();
//if (customTerrain[p.X, p.Y] != null)
// return customTerrain[p.X,p.Y].GetCost(p,umt);
return 1f;
}
public float GetSpeedModifier(int2 p, Actor forActor)
{
var umt = forActor.traits.Get<Mobile>().GetMovementType();
if (customTerrain[p.X, p.Y] != null)
return customTerrain[p.X,p.Y].GetSpeedModifier(p,umt);
// Todo: Do we even need to reenable this since cost = 100% for everything?
//var umt = forActor.traits.Get<Mobile>().GetMovementType();
//if (customTerrain[p.X, p.Y] != null)
// return customTerrain[p.X,p.Y].GetSpeedModifier(p,umt);
return 1f;
}

View File

@@ -110,7 +110,8 @@ namespace OpenRA.Mods.RA
return;
var Info = self.Info.Traits.Get<HelicopterInfo>();
var rawSpeed = .2f * Util.GetEffectiveSpeed(self, UnitMovementType.Fly);
var mobile = self.traits.WithInterface<IMove>().FirstOrDefault();
var rawSpeed = .2f * mobile.MovementSpeedForCell(self, self.Location);
var otherHelis = self.World.FindUnitsInCircle(self.CenterLocation, Info.IdealSeparation)
.Where(a => a.traits.Contains<Helicopter>());

View File

@@ -44,8 +44,9 @@ namespace OpenRA.Mods.RA
if (cargo == null || cargo.IsFull(underCursor))
return null;
var umt = self.traits.Get<IMove>().GetMovementType();
if (!underCursor.Info.Traits.Get<CargoInfo>().PassengerTypes.Contains(umt))
// Todo: Use something better for cargo management
//var umt = self.traits.Get<IMove>().GetMovementType();
//if (!underCursor.Info.Traits.Get<CargoInfo>().PassengerTypes.Contains(umt))
return null;
return new Order("EnterTransport", self, underCursor);

View File

@@ -1,9 +1,12 @@
### Todo: Need a ^Tank default for MovementType: Track
^Vehicle:
Category: Vehicle
Unit:
ROT: 5
Mobile:
MovementType: Wheel
TerrainTypes: Clear, Rough, Road, Tree, Water, Rock, Wall, Ore, Beach, River, Special
TerrainSpeeds: 60%, 40%, 100%, 0%, 0%, 0%, 0%, 50%, 40%, 0%, 100%
Selectable:
Voice: VehicleVoice
Repairable:
@@ -15,13 +18,47 @@
GainsExperience:
GivesExperience:
^Tank:
Category: Vehicle
Unit:
ROT: 5
Mobile:
TerrainTypes: Clear, Rough, Road, Tree, Water, Rock, Wall, Ore, Beach, River, Special
TerrainSpeeds: 80%, 70%, 100%, 0%, 0%, 0%, 0%, 70%, 70%, 0%, 100%
Selectable:
Voice: VehicleVoice
Repairable:
Chronoshiftable:
Passenger:
IronCurtainable:
HiddenUnderFog:
RevealsShroud:
GainsExperience:
GivesExperience:
^Helicopter:
Category: Plane
Unit:
TargetType: Air
Selectable:
Voice: VehicleVoice
HiddenUnderFog:
RevealsShroud:
GainsExperience:
GivesExperience:
MobileAir:
TerrainTypes: Clear, Rough, Road, Tree, Water, Rock, Wall, Ore, Beach, River, Special
TerrainSpeeds: 100%, 100%, 100%, 100%, 100%, 100%, 100%, 100%, 100%, 100%, 100%
AvoidsAA:
^Infantry:
Category: Infantry
Unit:
Armor: none
Sight: 4
Mobile:
MovementType: Foot
TerrainTypes: Clear, Rough, Road, Tree, Water, Rock, Wall, Ore, Beach, River, Special
TerrainSpeeds: 90%, 80%, 100%, 0%, 0%, 0%, 0%, 90%, 80%, 0%, 100%
Selectable:
RenderInfantry:
AutoTarget:
@@ -33,17 +70,6 @@
GivesExperience:
SharesCell:
^Ship:
Category: Ship
Unit:
Mobile:
MovementType: Float
Selectable:
HiddenUnderFog:
RevealsShroud:
GainsExperience:
GivesExperience:
^Plane:
Category: Plane
Unit:

View File

@@ -26,7 +26,7 @@ MCV:
MustBeDestroyed:
HARV:
Inherits: ^Vehicle
Inherits: ^Tank
Buildable:
Icon: harvicnh
BuildPaletteOrder: 10
@@ -48,12 +48,10 @@ HARV:
Crewed: yes
Sight: 4
Speed: 6
Mobile:
MovementType: Track
RenderUnit:
APC:
Inherits: ^Vehicle
Inherits: ^Tank
Buildable:
Icon: apcicnh
BuildPaletteOrder: 30
@@ -68,8 +66,6 @@ APC:
ROT: 5
Sight: 5
Speed: 15
Mobile:
MovementType: Track
AttackBase:
PrimaryWeapon: MachineGun
PrimaryOffset: 0,0,0,-4
@@ -83,7 +79,7 @@ APC:
UnloadFacing: 220
ARTY:
Inherits: ^Vehicle
Inherits: ^Tank
Buildable:
Icon:artyicnh
BuildPaletteOrder: 40
@@ -99,8 +95,6 @@ ARTY:
ROT: 2
Sight: 6
Speed: 6
Mobile:
MovementType: Track
AttackBase:
PrimaryWeapon: Ballistic
RenderUnit:
@@ -108,7 +102,7 @@ ARTY:
AutoTarget:
FTNK:
Inherits: ^Vehicle
Inherits: ^Tank
Buildable:
Icon: ftnkicnh
BuildPaletteOrder: 50
@@ -211,7 +205,7 @@ JEEP:
AutoTarget:
LTNK:
Inherits: ^Vehicle
Inherits: ^Tank
Buildable:
Icon: ltnkicnh
BuildPaletteOrder: 30
@@ -226,8 +220,6 @@ LTNK:
Crewed: yes
Sight: 4
Speed: 9
Mobile:
MovementType: Track
Turreted:
ROT: 5
AttackTurreted:
@@ -242,7 +234,7 @@ LTNK:
EmptyWeapon: UnitExplodeSmall
MTNK:
Inherits: ^Vehicle
Inherits: ^Tank
Buildable:
Icon: mtnkicnh
BuildPaletteOrder: 30
@@ -257,8 +249,6 @@ MTNK:
Crewed: yes
Sight: 5
Speed: 9
Mobile:
MovementType: Track
Turreted:
ROT: 5
AttackTurreted:
@@ -273,7 +263,7 @@ MTNK:
EmptyWeapon: UnitExplodeSmall
HTNK:
Inherits: ^Vehicle
Inherits: ^Tank
Buildable:
Icon: htnkicnh
BuildPaletteOrder: 60
@@ -288,8 +278,6 @@ HTNK:
Crewed: yes
Sight: 6
Speed: 3
Mobile:
MovementType: Track
Turreted:
ROT: 2
AttackTurreted:
@@ -308,7 +296,7 @@ HTNK:
EmptyWeapon: UnitExplodeSmall
MSAM:
Inherits: ^Vehicle
Inherits: ^Tank
Buildable:
Icon: msamicnh
BuildPaletteOrder: 50
@@ -323,8 +311,6 @@ MSAM:
Crewed: yes
Sight: 6
Speed: 6
Mobile:
MovementType: Track
Turreted:
ROT: 5
AttackTurreted:
@@ -335,7 +321,7 @@ MSAM:
AutoTarget:
MLRS:
Inherits: ^Vehicle
Inherits: ^Tank
Buildable:
Icon: mlrsicnh
BuildPaletteOrder: 60
@@ -350,8 +336,6 @@ MLRS:
Crewed: yes
Sight: 10
Speed: 6
Mobile:
MovementType: Track
Turreted:
ROT: 5
AttackTurreted:
@@ -381,15 +365,13 @@ STNK:
CloakDelay: 2.0
CloakSound: appear1.aud
UncloakSound: appear1.aud
Mobile:
MovementType: Track
AttackBase:
PrimaryWeapon: 227mm
RenderUnit:
AutoTarget:
TRAN:
Inherits: ^Plane
Inherits: ^Helicopter
Buildable:
Icon:tranicnh
BuildPaletteOrder: 10
@@ -406,10 +388,6 @@ TRAN:
ROT: 5
Sight: 8
Speed: 15
# Helicopter:
AvoidsAA:
MobileAir:
MovementType: Fly
RenderUnitRotor:
PrimaryOffset: 0,14,0,-4
SecondaryOffset: 0,-14,0,-2
@@ -419,7 +397,7 @@ TRAN:
Passengers: 5
HELI:
Inherits: ^Plane
Inherits: ^Helicopter
Buildable:
Icon: heliicnh
BuildPaletteOrder: 20
@@ -442,15 +420,12 @@ HELI:
SecondaryWeapon: HighV
PrimaryOffset: -5,0,0,2
SecondaryOffset: 5,0,0,2
# Helicopter:
MobileAir:
MovementType: Fly
RenderUnitRotor:
PrimaryOffset: 0,0,0,-2
WithShadow:
ORCA:
Inherits: ^Plane
Inherits: ^Helicopter
Buildable:
Icon: orcaicnh
BuildPaletteOrder: 20
@@ -473,9 +448,6 @@ ORCA:
SecondaryWeapon: Rockets.Orca
PrimaryOffset: -5,0,0,2
SecondaryOffset: 5,0,0,2
# Helicopter:
MobileAir:
MovementType: Fly
RenderUnit:
WithShadow: