Files
OpenRA/OpenRA.Mods.RA/Activities/Fly.cs

82 lines
2.5 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using System;
using System.Linq;
using OpenRA.GameRules;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Activities
{
public class Fly : IActivity
{
public readonly float2 Pos;
bool isCanceled;
public Fly(float2 pos) { Pos = pos; }
public Fly(int2 pos) { Pos = Util.CenterOfCell(pos); }
public IActivity NextActivity { get; set; }
public IActivity Tick(Actor self)
{
var cruiseAltitude = self.Info.Traits.Get<PlaneInfo>().CruiseAltitude;
if (isCanceled) return NextActivity;
var d = Pos - self.CenterLocation;
if (d.LengthSquared < 50) /* close enough */
return NextActivity;
var unit = self.traits.Get<Unit>();
var desiredFacing = Util.GetFacing(d, unit.Facing);
if (unit.Altitude == cruiseAltitude)
Util.TickFacing(ref unit.Facing, desiredFacing,
self.Info.Traits.Get<UnitInfo>().ROT);
if (unit.Altitude < cruiseAltitude)
++unit.Altitude;
FlyUtil.Fly(self, cruiseAltitude);
return this;
}
public void Cancel(Actor self) { isCanceled = true; NextActivity = null; }
}
public static class FlyUtil
{
public static void Fly(Actor self, int desiredAltitude )
{
var unit = self.traits.Get<Unit>();
var mobile = self.traits.WithInterface<IMove>().FirstOrDefault();
var speed = .2f * mobile.MovementSpeedForCell(self, self.Location);
var angle = unit.Facing / 128f * Math.PI;
var aircraft = self.traits.Get<Aircraft>();
self.CenterLocation += speed * -float2.FromAngle((float)angle);
aircraft.Location = Util.CellContaining(self.CenterLocation);
unit.Altitude += Math.Sign(desiredAltitude - unit.Altitude);
}
}
}