213 lines
6.7 KiB
C#
213 lines
6.7 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using System;
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using OpenRA.GameRules;
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using OpenRA.FileFormats;
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namespace OpenRA.Traits
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{
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public class MobileInfo : ITraitInfo, ITraitPrerequisite<UnitInfo>
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{
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public readonly TerrainType[] TerrainTypes;
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public readonly float[] TerrainSpeeds;
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public readonly int WaitAverage = 60;
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public readonly int WaitSpread = 20;
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public virtual object Create(ActorInitializer init) { return new Mobile(init, this); }
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}
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public class Mobile : IIssueOrder, IResolveOrder, IOccupySpace, IMove
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{
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public readonly Actor self;
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public readonly Dictionary<TerrainType,float> TerrainCost;
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public readonly Dictionary<TerrainType,float> TerrainSpeed;
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[Sync]
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int2 __fromCell, __toCell;
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public int2 fromCell
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{
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get { return __fromCell; }
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set { SetLocation( value, __toCell ); }
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}
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[Sync]
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public int2 toCell
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{
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get { return __toCell; }
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set { SetLocation( __fromCell, value ); }
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}
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void SetLocation( int2 from, int2 to )
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{
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if( fromCell == from && toCell == to ) return;
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RemoveInfluence();
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__fromCell = from;
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__toCell = to;
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AddInfluence();
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}
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public Mobile(ActorInitializer init, MobileInfo info)
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{
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this.self = init.self;
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this.__fromCell = this.__toCell = init.location;
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AddInfluence();
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TerrainCost = new Dictionary<TerrainType, float>();
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TerrainSpeed = new Dictionary<TerrainType, float>();
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if (info.TerrainTypes.Count() != info.TerrainSpeeds.Count())
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throw new InvalidOperationException("Mobile TerrainType/TerrainSpeed length missmatch");
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for (int i = 0; i < info.TerrainTypes.Count(); i++)
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{
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TerrainCost.Add(info.TerrainTypes[i], 1f/info.TerrainSpeeds[i]);
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TerrainSpeed.Add(info.TerrainTypes[i], info.TerrainSpeeds[i]);
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}
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}
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public void SetPosition(Actor self, int2 cell)
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{
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SetLocation( cell, cell );
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self.CenterLocation = Util.CenterOfCell(fromCell);
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}
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public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
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{
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if (mi.Button == MouseButton.Left) return null;
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// force-fire should *always* take precedence over move.
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if (mi.Modifiers.HasModifier(Modifiers.Ctrl)) return null;
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if (underCursor != null && underCursor.Owner != null)
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{
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// force-move
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if (!mi.Modifiers.HasModifier(Modifiers.Alt)) return null;
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if (!CanEnterCell(underCursor.Location, null, true)) return null;
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}
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if (MovementSpeedForCell(self, self.Location) == 0) return null; /* allow disabling move orders from modifiers */
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if (xy == toCell) return null;
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return new Order("Move", self, xy, mi.Modifiers.HasModifier(Modifiers.Shift));
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}
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public void ResolveOrder(Actor self, Order order)
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{
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if (order.OrderString == "Move")
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{
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if (self.traits.GetOrDefault<IMove>().CanEnterCell(order.TargetLocation))
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{
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if( !order.Queued ) self.CancelActivity();
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self.QueueActivity(new Activities.Move(order.TargetLocation, 8));
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}
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}
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}
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public int2 TopLeft { get { return toCell; } }
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public virtual IEnumerable<int2> OccupiedCells()
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{
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return (fromCell == toCell)
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? new[] { fromCell }
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: CanEnterCell(toCell)
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? new[] { toCell }
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: new[] { fromCell, toCell };
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}
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public bool CanEnterCell(int2 p)
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{
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return CanEnterCell(p, null, true);
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}
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public virtual bool CanEnterCell(int2 cell, Actor ignoreActor, bool checkTransientActors)
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{
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if (!self.World.WorldActor.traits.Get<BuildingInfluence>().CanMoveHere(cell, ignoreActor))
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return false;
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if (checkTransientActors)
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{
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var canShare = self.traits.Contains<SharesCell>();
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var actors = self.World.WorldActor.traits.Get<UnitInfluence>().GetUnitsAt(cell).Where(a => a != self && a != ignoreActor);
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var nonshareable = actors.Where(a => !(canShare && a.traits.Contains<SharesCell>()));
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var shareable = actors.Where(a => canShare && a.traits.Contains<SharesCell>());
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// only allow 5 in a cell
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if (shareable.Count() >= 5)
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return false;
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// We can enter a cell with nonshareable units if we can crush all of them
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if (nonshareable.Any(
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a => !self.World.IsActorCrushableByActor(a, self)))
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return false;
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}
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return MovementCostForCell(self, cell) < float.PositiveInfinity;
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}
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public virtual float MovementCostForCell(Actor self, int2 cell)
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{
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if (!self.World.Map.IsInMap(cell.X,cell.Y))
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return float.PositiveInfinity;
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var type = self.World.TileSet.GetTerrainType(self.World.Map.MapTiles[cell.X, cell.Y]);
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return (float)TerrainCost[type]*
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self.World.WorldActor.traits.WithInterface<ICustomTerrain>()
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.Select(t => t.GetCost(cell, self))
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.Product();
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}
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public virtual float MovementSpeedForCell(Actor self, int2 cell)
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{
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var unitInfo = self.Info.Traits.GetOrDefault<UnitInfo>();
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if( unitInfo == null || !self.World.Map.IsInMap(cell.X,cell.Y))
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return 0f;
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var type = self.World.TileSet.GetTerrainType(self.World.Map.MapTiles[cell.X, cell.Y]);
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var terrain = TerrainSpeed[type]*self.World.WorldActor.traits
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.WithInterface<ICustomTerrain>()
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.Select(t => t.GetSpeedModifier(self.Location, self))
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.Product();
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var modifier = self.traits
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.WithInterface<ISpeedModifier>()
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.Select(t => t.GetSpeedModifier())
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.Product();
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return unitInfo.Speed * terrain * modifier;
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}
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public IEnumerable<float2> GetCurrentPath(Actor self)
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{
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var move = self.GetCurrentActivity() as Activities.Move;
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if (move == null || move.path == null) return new float2[] { };
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return Enumerable.Reverse(move.path).Select( c => Util.CenterOfCell(c) );
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}
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public virtual void AddInfluence()
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{
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self.World.WorldActor.traits.Get<UnitInfluence>().Add( self, this );
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}
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public virtual void RemoveInfluence()
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{
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self.World.WorldActor.traits.Get<UnitInfluence>().Remove( self, this );
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}
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}
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}
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