Files
OpenRA/OpenRA.Mods.RA/Helicopter.cs

158 lines
5.1 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Traits.Activities;
using OpenRA.GameRules;
using OpenRA.Traits;
using OpenRA.Mods.RA.Activities;
namespace OpenRA.Mods.RA
{
class HelicopterInfo : AircraftInfo
{
public readonly float InstabilityMagnitude = 2.0f;
public readonly int InstabilityTicks = 5;
public readonly int IdealSeparation = 40;
public readonly bool LandWhenIdle = true;
public override object Create( ActorInitializer init ) { return new Helicopter( init ); }
}
class Helicopter : Aircraft, ITick, IIssueOrder, IResolveOrder
{
public IDisposable reservation;
public Helicopter( ActorInitializer init ) : base( init ) { }
public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
{
if (mi.Button == MouseButton.Left) return null;
if (underCursor == null)
{
if (self.traits.GetOrDefault<IMove>().CanEnterCell(xy))
return new Order("Move", self, xy);
}
if (AircraftCanEnter(self, underCursor)
&& underCursor.Owner == self.Owner
&& !Reservable.IsReserved(underCursor))
return new Order("Enter", self, underCursor);
return null;
}
public void ResolveOrder(Actor self, Order order)
{
if (reservation != null)
{
reservation.Dispose();
reservation = null;
}
if (order.OrderString == "Move")
{
self.CancelActivity();
self.QueueActivity(new HeliFly(Util.CenterOfCell(order.TargetLocation)));
if (self.Info.Traits.Get<HelicopterInfo>().LandWhenIdle)
{
self.QueueActivity(new Turn(self.Info.Traits.GetOrDefault<UnitInfo>().InitialFacing));
self.QueueActivity(new HeliLand(true));
}
}
if (order.OrderString == "Enter")
{
if (Reservable.IsReserved(order.TargetActor)) return;
var res = order.TargetActor.traits.GetOrDefault<Reservable>();
if (res != null)
reservation = res.Reserve(self);
var productionInfo = order.TargetActor.Info.Traits.GetOrDefault<ProductionInfo>();
var offset = productionInfo != null ? productionInfo.SpawnOffset : null;
var offsetVec = offset != null ? new float2(offset[0], offset[1]) : float2.Zero;
self.CancelActivity();
self.QueueActivity(new HeliFly(order.TargetActor.CenterLocation + offsetVec));
self.QueueActivity(new Turn(self.Info.Traits.GetOrDefault<UnitInfo>().InitialFacing));
self.QueueActivity(new HeliLand(false));
self.QueueActivity(self.Info.Traits.Get<HelicopterInfo>().RearmBuildings.Contains(order.TargetActor.Info.Name)
? (IActivity)new Rearm() : new Repair(order.TargetActor));
}
}
int offsetTicks = 0;
public void Tick(Actor self)
{
var unit = self.traits.Get<Unit>();
if (unit.Altitude <= 0)
return;
var Info = self.Info.Traits.Get<HelicopterInfo>();
var mobile = self.traits.WithInterface<IMove>().FirstOrDefault();
var rawSpeed = .2f * mobile.MovementSpeedForCell(self, self.Location);
var otherHelis = self.World.FindUnitsInCircle(self.CenterLocation, Info.IdealSeparation)
.Where(a => a.traits.Contains<Helicopter>());
var f = otherHelis
.Select(h => self.traits.Get<Helicopter>().GetRepulseForce(self, h))
.Aggregate(float2.Zero, (a, b) => a + b);
self.CenterLocation += rawSpeed * f;
if (--offsetTicks <= 0)
{
self.CenterLocation += Info.InstabilityMagnitude * self.World.SharedRandom.Gauss2D(5);
unit.Altitude += (int)(Info.InstabilityMagnitude * self.World.SharedRandom.Gauss1D(5));
offsetTicks = Info.InstabilityTicks;
}
Location = Util.CellContaining(self.CenterLocation);
}
const float Epsilon = .5f;
public float2 GetRepulseForce(Actor self, Actor h)
{
if (self == h)
return float2.Zero;
var d = self.CenterLocation - h.CenterLocation;
if (d.Length > self.Info.Traits.Get<HelicopterInfo>().IdealSeparation)
return float2.Zero;
if (d.LengthSquared < Epsilon)
return float2.FromAngle((float)self.World.SharedRandom.NextDouble() * 3.14f);
return (5 / d.LengthSquared) * d;
}
public override IEnumerable<float2> GetCurrentPath(Actor self)
{
var move = self.GetCurrentActivity() as Activities.HeliFly;
if (move == null) return new float2[] { };
return new float2[] { move.Dest };
}
}
}