Shift movement cost/speed into IMove; regressions in a few areas
This commit is contained in:
@@ -1,9 +1,12 @@
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### Todo: Need a ^Tank default for MovementType: Track
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^Vehicle:
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Category: Vehicle
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Unit:
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ROT: 5
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Mobile:
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MovementType: Wheel
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TerrainTypes: Clear, Rough, Road, Tree, Water, Rock, Wall, Ore, Beach, River, Special
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TerrainSpeeds: 60%, 40%, 100%, 0%, 0%, 0%, 0%, 50%, 40%, 0%, 100%
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Selectable:
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Voice: VehicleVoice
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Repairable:
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@@ -15,13 +18,47 @@
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GainsExperience:
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GivesExperience:
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^Tank:
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Category: Vehicle
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Unit:
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ROT: 5
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Mobile:
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TerrainTypes: Clear, Rough, Road, Tree, Water, Rock, Wall, Ore, Beach, River, Special
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TerrainSpeeds: 80%, 70%, 100%, 0%, 0%, 0%, 0%, 70%, 70%, 0%, 100%
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Selectable:
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Voice: VehicleVoice
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Repairable:
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Chronoshiftable:
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Passenger:
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IronCurtainable:
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HiddenUnderFog:
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RevealsShroud:
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GainsExperience:
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GivesExperience:
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^Helicopter:
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Category: Plane
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Unit:
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TargetType: Air
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Selectable:
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Voice: VehicleVoice
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HiddenUnderFog:
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RevealsShroud:
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GainsExperience:
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GivesExperience:
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MobileAir:
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TerrainTypes: Clear, Rough, Road, Tree, Water, Rock, Wall, Ore, Beach, River, Special
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TerrainSpeeds: 100%, 100%, 100%, 100%, 100%, 100%, 100%, 100%, 100%, 100%, 100%
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AvoidsAA:
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^Infantry:
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Category: Infantry
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Unit:
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Armor: none
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Sight: 4
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Mobile:
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MovementType: Foot
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TerrainTypes: Clear, Rough, Road, Tree, Water, Rock, Wall, Ore, Beach, River, Special
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TerrainSpeeds: 90%, 80%, 100%, 0%, 0%, 0%, 0%, 90%, 80%, 0%, 100%
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Selectable:
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RenderInfantry:
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AutoTarget:
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@@ -33,17 +70,6 @@
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GivesExperience:
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SharesCell:
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^Ship:
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Category: Ship
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Unit:
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Mobile:
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MovementType: Float
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Selectable:
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HiddenUnderFog:
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RevealsShroud:
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GainsExperience:
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GivesExperience:
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^Plane:
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Category: Plane
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Unit:
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@@ -26,7 +26,7 @@ MCV:
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MustBeDestroyed:
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HARV:
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Inherits: ^Vehicle
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Inherits: ^Tank
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Buildable:
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Icon: harvicnh
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BuildPaletteOrder: 10
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@@ -48,12 +48,10 @@ HARV:
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Crewed: yes
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Sight: 4
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Speed: 6
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Mobile:
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MovementType: Track
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RenderUnit:
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APC:
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Inherits: ^Vehicle
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Inherits: ^Tank
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Buildable:
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Icon: apcicnh
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BuildPaletteOrder: 30
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@@ -68,8 +66,6 @@ APC:
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ROT: 5
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Sight: 5
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Speed: 15
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Mobile:
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MovementType: Track
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AttackBase:
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PrimaryWeapon: MachineGun
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PrimaryOffset: 0,0,0,-4
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@@ -83,7 +79,7 @@ APC:
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UnloadFacing: 220
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ARTY:
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Inherits: ^Vehicle
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Inherits: ^Tank
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Buildable:
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Icon:artyicnh
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BuildPaletteOrder: 40
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@@ -99,8 +95,6 @@ ARTY:
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ROT: 2
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Sight: 6
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Speed: 6
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Mobile:
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MovementType: Track
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AttackBase:
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PrimaryWeapon: Ballistic
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RenderUnit:
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@@ -108,7 +102,7 @@ ARTY:
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AutoTarget:
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FTNK:
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Inherits: ^Vehicle
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Inherits: ^Tank
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Buildable:
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Icon: ftnkicnh
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BuildPaletteOrder: 50
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@@ -211,7 +205,7 @@ JEEP:
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AutoTarget:
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LTNK:
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Inherits: ^Vehicle
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Inherits: ^Tank
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Buildable:
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Icon: ltnkicnh
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BuildPaletteOrder: 30
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@@ -226,8 +220,6 @@ LTNK:
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Crewed: yes
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Sight: 4
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Speed: 9
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Mobile:
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MovementType: Track
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Turreted:
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ROT: 5
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AttackTurreted:
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@@ -242,7 +234,7 @@ LTNK:
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EmptyWeapon: UnitExplodeSmall
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MTNK:
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Inherits: ^Vehicle
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Inherits: ^Tank
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Buildable:
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Icon: mtnkicnh
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BuildPaletteOrder: 30
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@@ -257,8 +249,6 @@ MTNK:
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Crewed: yes
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Sight: 5
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Speed: 9
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Mobile:
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MovementType: Track
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Turreted:
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ROT: 5
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AttackTurreted:
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@@ -273,7 +263,7 @@ MTNK:
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EmptyWeapon: UnitExplodeSmall
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HTNK:
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Inherits: ^Vehicle
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Inherits: ^Tank
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Buildable:
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Icon: htnkicnh
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BuildPaletteOrder: 60
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@@ -288,8 +278,6 @@ HTNK:
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Crewed: yes
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Sight: 6
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Speed: 3
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Mobile:
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MovementType: Track
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Turreted:
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ROT: 2
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AttackTurreted:
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@@ -308,7 +296,7 @@ HTNK:
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EmptyWeapon: UnitExplodeSmall
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MSAM:
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Inherits: ^Vehicle
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Inherits: ^Tank
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Buildable:
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Icon: msamicnh
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BuildPaletteOrder: 50
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@@ -323,8 +311,6 @@ MSAM:
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Crewed: yes
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Sight: 6
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Speed: 6
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Mobile:
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MovementType: Track
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Turreted:
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ROT: 5
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AttackTurreted:
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@@ -335,7 +321,7 @@ MSAM:
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AutoTarget:
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MLRS:
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Inherits: ^Vehicle
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Inherits: ^Tank
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Buildable:
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Icon: mlrsicnh
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BuildPaletteOrder: 60
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@@ -350,8 +336,6 @@ MLRS:
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Crewed: yes
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Sight: 10
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Speed: 6
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Mobile:
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MovementType: Track
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Turreted:
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ROT: 5
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AttackTurreted:
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@@ -381,15 +365,13 @@ STNK:
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CloakDelay: 2.0
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CloakSound: appear1.aud
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UncloakSound: appear1.aud
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Mobile:
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MovementType: Track
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AttackBase:
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PrimaryWeapon: 227mm
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RenderUnit:
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AutoTarget:
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TRAN:
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Inherits: ^Plane
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Inherits: ^Helicopter
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Buildable:
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Icon:tranicnh
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BuildPaletteOrder: 10
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@@ -406,10 +388,6 @@ TRAN:
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ROT: 5
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Sight: 8
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Speed: 15
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# Helicopter:
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AvoidsAA:
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MobileAir:
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MovementType: Fly
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RenderUnitRotor:
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PrimaryOffset: 0,14,0,-4
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SecondaryOffset: 0,-14,0,-2
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@@ -419,7 +397,7 @@ TRAN:
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Passengers: 5
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HELI:
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Inherits: ^Plane
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Inherits: ^Helicopter
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Buildable:
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Icon: heliicnh
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BuildPaletteOrder: 20
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@@ -442,15 +420,12 @@ HELI:
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SecondaryWeapon: HighV
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PrimaryOffset: -5,0,0,2
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SecondaryOffset: 5,0,0,2
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# Helicopter:
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MobileAir:
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MovementType: Fly
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RenderUnitRotor:
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PrimaryOffset: 0,0,0,-2
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WithShadow:
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ORCA:
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Inherits: ^Plane
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Inherits: ^Helicopter
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Buildable:
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Icon: orcaicnh
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BuildPaletteOrder: 20
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@@ -473,9 +448,6 @@ ORCA:
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SecondaryWeapon: Rockets.Orca
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PrimaryOffset: -5,0,0,2
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SecondaryOffset: 5,0,0,2
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# Helicopter:
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MobileAir:
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MovementType: Fly
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RenderUnit:
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WithShadow:
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