Merge branch 'master' of git://github.com/chrisforbes/OpenRA

This commit is contained in:
Alli
2009-12-23 22:24:31 +13:00
6 changed files with 33 additions and 36 deletions

View File

@@ -241,20 +241,11 @@ namespace OpenRa.Game
}
public static bool IsActorCrushableByMovementType(Actor a, UnitMovementType umt)
{
if (a != null)
{
foreach (var crush in a.traits.WithInterface<ICrushable>())
{
if (((crush.IsCrushableByEnemy() && a.Owner != Game.LocalPlayer) || (crush.IsCrushableByFriend() && a.Owner == Game.LocalPlayer))
&& crush.CrushableBy().Contains(umt))
{
Log.Write("{0} is crushable by MovementType {1}", a.Info.Name, umt);
return true;
}
}
Log.Write("{0} is NOT crushable by MovementType {1}", a.Info.Name, umt);
}
return false;
return a != null &&
a.traits.WithInterface<ICrushable>()
.Any(c => c.CrushableBy(umt) &&
((c.IsCrushableByEnemy() && a.Owner != Game.LocalPlayer) ||
(c.IsCrushableByFriend() && a.Owner == Game.LocalPlayer)));
}
public static bool IsWater(int2 a)

View File

@@ -43,8 +43,6 @@ namespace OpenRa.Game.Graphics
Log.Write("* LoadSequencesForCursor() done");
}
public static void ForcePrecache() { } // force static ctor to run
static void LoadSequencesForUnit(XmlElement eUnit)
{
string unitName = eUnit.GetAttribute("name");

View File

@@ -62,8 +62,6 @@ namespace OpenRa.Game
Game.Initialize(settings.GetValue("map", "scm12ea.ini"), renderer, new int2(ClientSize),
settings.GetValue("player", 1), useAftermath, controller);
SequenceProvider.ForcePrecache();
ShowCursor(false);
Game.ResetTimer();
}

View File

@@ -29,10 +29,13 @@ namespace OpenRa.Game.Traits
self.InflictDamage(crusher, self.Health, Rules.WarheadInfo["Crush"]);
}
public IEnumerable<UnitMovementType> CrushableBy()
public bool CrushableBy(UnitMovementType umt)
{
yield return UnitMovementType.Track;
//yield return UnitMovementType.Wheel; // Can infantry be crushed by wheel?
switch (umt)
{
case UnitMovementType.Track: return true;
default: return false;
}
}
}
}

View File

@@ -37,7 +37,14 @@ namespace OpenRa.Game.Traits
public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
{
if (mi.Button == MouseButton.Left) return null;
if (underCursor != null) return null;
if (underCursor != null)
{
// force-move
if (!mi.Modifiers.HasModifier(Modifiers.Alt)) return null;
if (!Game.IsActorCrushableByActor(underCursor, self)) return null;
}
if (Util.GetEffectiveSpeed(self) == 0) return null; /* allow disabling move orders from modifiers */
if (xy == toCell) return null;
return Order.Move(self, xy);

View File

@@ -64,6 +64,6 @@ namespace OpenRa.Game.Traits
bool IsCrushableByFriend();
bool IsCrushableByEnemy();
void OnCrush(Actor crusher);
IEnumerable<UnitMovementType>CrushableBy();
bool CrushableBy(UnitMovementType umt);
}
}