Merge branch 'master' of git://github.com/chrisforbes/OpenRA
This commit is contained in:
@@ -241,20 +241,11 @@ namespace OpenRa.Game
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}
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public static bool IsActorCrushableByMovementType(Actor a, UnitMovementType umt)
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{
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if (a != null)
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{
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foreach (var crush in a.traits.WithInterface<ICrushable>())
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{
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if (((crush.IsCrushableByEnemy() && a.Owner != Game.LocalPlayer) || (crush.IsCrushableByFriend() && a.Owner == Game.LocalPlayer))
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&& crush.CrushableBy().Contains(umt))
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{
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Log.Write("{0} is crushable by MovementType {1}", a.Info.Name, umt);
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return true;
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}
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}
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Log.Write("{0} is NOT crushable by MovementType {1}", a.Info.Name, umt);
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}
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return false;
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return a != null &&
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a.traits.WithInterface<ICrushable>()
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.Any(c => c.CrushableBy(umt) &&
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((c.IsCrushableByEnemy() && a.Owner != Game.LocalPlayer) ||
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(c.IsCrushableByFriend() && a.Owner == Game.LocalPlayer)));
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}
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public static bool IsWater(int2 a)
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@@ -43,8 +43,6 @@ namespace OpenRa.Game.Graphics
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Log.Write("* LoadSequencesForCursor() done");
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}
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public static void ForcePrecache() { } // force static ctor to run
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static void LoadSequencesForUnit(XmlElement eUnit)
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{
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string unitName = eUnit.GetAttribute("name");
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@@ -37,32 +37,30 @@ namespace OpenRa.Game
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WorldRenderer.ShowUnitPaths = settings.GetValue("pathdebug", false);
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Game.timestep = settings.GetValue("rate", 40);
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Game.Replay = settings.GetValue("replay", "");
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Game.NetworkHost = settings.GetValue( "host", "" );
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Game.NetworkPort = int.Parse( settings.GetValue( "port", "0" ) );
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Game.NetworkHost = settings.GetValue("host", "");
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Game.NetworkPort = int.Parse(settings.GetValue("port", "0"));
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var useAftermath = bool.Parse( settings.GetValue( "aftermath", "false" ) );
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var useAftermath = bool.Parse(settings.GetValue("aftermath", "false"));
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Renderer.SheetSize = int.Parse( settings.GetValue( "sheetsize", "512" ) );
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Renderer.SheetSize = int.Parse(settings.GetValue("sheetsize", "512"));
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while( !File.Exists( "redalert.mix" ) )
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while (!File.Exists("redalert.mix"))
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{
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var current = Directory.GetCurrentDirectory();
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if( Directory.GetDirectoryRoot( current ) == current )
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throw new InvalidOperationException( "Unable to load MIX files." );
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Directory.SetCurrentDirectory( ".." );
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if (Directory.GetDirectoryRoot(current) == current)
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throw new InvalidOperationException("Unable to load MIX files.");
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Directory.SetCurrentDirectory("..");
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}
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FileSystem.MountDefault( useAftermath );
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FileSystem.MountDefault(useAftermath);
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bool windowed = !settings.GetValue( "fullscreen", false );
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renderer = new Renderer( this, GetResolution( settings ), windowed );
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bool windowed = !settings.GetValue("fullscreen", false);
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renderer = new Renderer(this, GetResolution(settings), windowed);
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var controller = new Controller( () => (Modifiers)(int)ModifierKeys ); /* a bit of insane input routing */
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var controller = new Controller(() => (Modifiers)(int)ModifierKeys); /* a bit of insane input routing */
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Game.Initialize(settings.GetValue("map", "scm12ea.ini"), renderer, new int2(ClientSize),
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settings.GetValue("player", 1), useAftermath, controller );
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SequenceProvider.ForcePrecache();
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settings.GetValue("player", 1), useAftermath, controller);
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ShowCursor(false);
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Game.ResetTimer();
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@@ -29,10 +29,13 @@ namespace OpenRa.Game.Traits
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self.InflictDamage(crusher, self.Health, Rules.WarheadInfo["Crush"]);
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}
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public IEnumerable<UnitMovementType> CrushableBy()
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public bool CrushableBy(UnitMovementType umt)
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{
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yield return UnitMovementType.Track;
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//yield return UnitMovementType.Wheel; // Can infantry be crushed by wheel?
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switch (umt)
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{
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case UnitMovementType.Track: return true;
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default: return false;
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}
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}
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}
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}
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@@ -37,7 +37,14 @@ namespace OpenRa.Game.Traits
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public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
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{
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if (mi.Button == MouseButton.Left) return null;
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if (underCursor != null) return null;
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if (underCursor != null)
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{
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// force-move
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if (!mi.Modifiers.HasModifier(Modifiers.Alt)) return null;
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if (!Game.IsActorCrushableByActor(underCursor, self)) return null;
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}
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if (Util.GetEffectiveSpeed(self) == 0) return null; /* allow disabling move orders from modifiers */
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if (xy == toCell) return null;
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return Order.Move(self, xy);
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@@ -64,6 +64,6 @@ namespace OpenRa.Game.Traits
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bool IsCrushableByFriend();
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bool IsCrushableByEnemy();
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void OnCrush(Actor crusher);
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IEnumerable<UnitMovementType>CrushableBy();
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bool CrushableBy(UnitMovementType umt);
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}
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}
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