Fix model debug sprite rectangle rendering.
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@@ -189,7 +189,9 @@ namespace OpenRA.Mods.Common.Graphics
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// Draw sprite rect
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// Draw sprite rect
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var offset = pxOrigin + renderProxy.Sprite.Offset - 0.5f * renderProxy.Sprite.Size;
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var offset = pxOrigin + renderProxy.Sprite.Offset - 0.5f * renderProxy.Sprite.Size;
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Game.Renderer.WorldRgbaColorRenderer.DrawRect(offset.XY, (offset + renderProxy.Sprite.Size).XY, 1, Color.Red);
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var tl = wr.Viewport.WorldToViewPx(offset.XY);
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var br = wr.Viewport.WorldToViewPx((offset + renderProxy.Sprite.Size).XY);
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Game.Renderer.RgbaColorRenderer.DrawRect(tl, br, 1, Color.Red);
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// Draw transformed shadow sprite rect
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// Draw transformed shadow sprite rect
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var c = Color.Purple;
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var c = Color.Purple;
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