fixes repair pad

and update TODO
This commit is contained in:
Matthias Mailänder
2012-05-27 18:28:52 +02:00
parent a20e30312e
commit 2a312911cb
4 changed files with 29 additions and 11 deletions

View File

@@ -8,11 +8,10 @@
# chimney animation (refinery) missing
# create a tileset extractor for gamefiles to remove copyrighted content from distribution
# replace ore with spice and mines with spice blooms
# add Smudge Types
# add Smudge Types (stored in SHPs not in tileset)
# add game logic for concrete plates (use terrain overlay from bridges/ressources)
# allow placing turrets on walls
# support separate turret sequence with RenderBuildingTurreted
# repair bay should really repair vehicles
# ornithocopter should flap (might need new RenderOrni code for proper animation)
# R8 converter needs infantry frame resorter
# add infantry dieing animation
@@ -25,12 +24,17 @@
# add thumper which really attracts sandworms
# allow upgrades
# add voices (Dune 2000/DATA/SFX folder contains .aud files)
# muzzles and explosions with lightning (might need engine update)
# add SOUND.TS .wav file extractor to RA.Utility.exe
# convert .wav to .aud or support .wav files for Dune 2000 sounds
# add muzzles and explosions with lightning (might need engine update)
# ingame gamefile extractor at first start when SHPs are not found
# create a shellmap
# create a shellmap (currently just a blank placeholder)
# rework chrome UI, dialoges, tabs
# add install rules to makefile (once more polished)
# idea: frame 2998 (fremen siech) could become a tunnel to make Ordos really insidious (similiar mechanism to paratroopers powerproxy)
# add sonic tank weapon (currently uses tesla)
# make deviator change the allegiance of ememy units (currently shoots rockets)
# replace RA mouse.shp, nopower.shp with Dune 2000 equivalent
# replace RA mouse.shp, nopower.shp with Dune 2000 equivalent
# add bots (blocked by issue #2184)
# complete Arrakis tileset (blocked by issue #2178)
# allow frigate to deliver 5 units at once to starport
# starport prices should vary

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@@ -18,7 +18,6 @@ CARRYALL:
RevealsShroud:
Range: 12
Helicopter:
RearmBuildings: hightecha
InitialFacing: 0
ROT: 5
Speed: 15
@@ -63,7 +62,7 @@ ORNI:
Buildable:
Queue: Plane
BuildPaletteOrder: 90
Prerequisites: hightecha
Prerequisites: researcha
BuiltAt: hightecha
Owner: atreides
Valued:

View File

@@ -14,7 +14,6 @@
Voice: VehicleVoice
TargetableUnit:
TargetTypes: Ground
Repairable:
Passenger:
CargoType: Vehicle
AttackMove:
@@ -28,6 +27,8 @@
Types:Vehicle
GivesBounty:
WithSmoke:
Repairable:
RepairBuildings: repaira,repairh,repairo
^Tank:
AppearsOnRadar:
@@ -45,7 +46,6 @@
Voice: VehicleVoice
TargetableUnit:
TargetTypes: Ground
Repairable:
Passenger:
CargoType: Vehicle
AttackMove:
@@ -59,6 +59,8 @@
Types:Tank
GivesBounty:
WithSmoke:
Repairable:
RepairBuildings: repaira,repairh,repairo
^Infantry:
AppearsOnRadar:

View File

@@ -41,26 +41,38 @@ Player:
# BuildingFractions:
# refa: 30%
# refh: 30%
# refo: 30%
# powra: 35%
# powrh: 35%
# powro: 35%
# barra: 1%
# barrh: 1%
# barro: 1%
# lighta: 1%
# lighth: 1%
# lighto: 1%
# heavya: 1%
# heavyh: 1%
# heavyo: 1%
# researcha: 1%
# researchh: 1%
# researcho: 1%
# repaira: 0.1%
# repairh: 0.1%
# repairo: 0.1%
# radara: 10%
# radaro: 10%
# radarh: 10%
# UnitsToBuild:
# trike: 30%
# raider: 30%
# quad: 40%
# siege: 15%
# combata: 70%
# combath: 70%
# sonic: 25%
# devast: 25%
# deviator: 25%
# SquadSize: 10
PlayerColorPalette:
BasePalette: d2k
@@ -213,10 +225,11 @@ CRATE:
RevealMapCrateAction:
SelectionShares: 1
Effect: reveal-map
#TODO: Currently only gives you an Atreides MCV
GiveMcvCrateAction:
SelectionShares: 2
NoBaseSelectionShares: 9001
Unit: mcv
Unit: mcva
GiveUnitCrateAction@trike:
SelectionShares: 7
Unit: trike