fixes repair pad
and update TODO
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@@ -8,11 +8,10 @@
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# chimney animation (refinery) missing
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# create a tileset extractor for gamefiles to remove copyrighted content from distribution
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# replace ore with spice and mines with spice blooms
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# add Smudge Types
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# add Smudge Types (stored in SHPs not in tileset)
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# add game logic for concrete plates (use terrain overlay from bridges/ressources)
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# allow placing turrets on walls
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# support separate turret sequence with RenderBuildingTurreted
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# repair bay should really repair vehicles
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# ornithocopter should flap (might need new RenderOrni code for proper animation)
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# R8 converter needs infantry frame resorter
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# add infantry dieing animation
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@@ -25,12 +24,17 @@
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# add thumper which really attracts sandworms
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# allow upgrades
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# add voices (Dune 2000/DATA/SFX folder contains .aud files)
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# muzzles and explosions with lightning (might need engine update)
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# add SOUND.TS .wav file extractor to RA.Utility.exe
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# convert .wav to .aud or support .wav files for Dune 2000 sounds
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# add muzzles and explosions with lightning (might need engine update)
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# ingame gamefile extractor at first start when SHPs are not found
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# create a shellmap
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# create a shellmap (currently just a blank placeholder)
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# rework chrome UI, dialoges, tabs
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# add install rules to makefile (once more polished)
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# idea: frame 2998 (fremen siech) could become a tunnel to make Ordos really insidious (similiar mechanism to paratroopers powerproxy)
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# add sonic tank weapon (currently uses tesla)
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# make deviator change the allegiance of ememy units (currently shoots rockets)
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# replace RA mouse.shp, nopower.shp with Dune 2000 equivalent
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# replace RA mouse.shp, nopower.shp with Dune 2000 equivalent
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# add bots (blocked by issue #2184)
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# complete Arrakis tileset (blocked by issue #2178)
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# allow frigate to deliver 5 units at once to starport
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# starport prices should vary
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