fixes repair pad
and update TODO
This commit is contained in:
@@ -8,11 +8,10 @@
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# chimney animation (refinery) missing
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# chimney animation (refinery) missing
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# create a tileset extractor for gamefiles to remove copyrighted content from distribution
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# create a tileset extractor for gamefiles to remove copyrighted content from distribution
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# replace ore with spice and mines with spice blooms
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# replace ore with spice and mines with spice blooms
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# add Smudge Types
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# add Smudge Types (stored in SHPs not in tileset)
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# add game logic for concrete plates (use terrain overlay from bridges/ressources)
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# add game logic for concrete plates (use terrain overlay from bridges/ressources)
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# allow placing turrets on walls
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# allow placing turrets on walls
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# support separate turret sequence with RenderBuildingTurreted
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# support separate turret sequence with RenderBuildingTurreted
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# repair bay should really repair vehicles
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# ornithocopter should flap (might need new RenderOrni code for proper animation)
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# ornithocopter should flap (might need new RenderOrni code for proper animation)
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# R8 converter needs infantry frame resorter
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# R8 converter needs infantry frame resorter
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# add infantry dieing animation
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# add infantry dieing animation
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@@ -25,12 +24,17 @@
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# add thumper which really attracts sandworms
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# add thumper which really attracts sandworms
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# allow upgrades
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# allow upgrades
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# add voices (Dune 2000/DATA/SFX folder contains .aud files)
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# add voices (Dune 2000/DATA/SFX folder contains .aud files)
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# muzzles and explosions with lightning (might need engine update)
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# add SOUND.TS .wav file extractor to RA.Utility.exe
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# convert .wav to .aud or support .wav files for Dune 2000 sounds
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# add muzzles and explosions with lightning (might need engine update)
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# ingame gamefile extractor at first start when SHPs are not found
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# ingame gamefile extractor at first start when SHPs are not found
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# create a shellmap
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# create a shellmap (currently just a blank placeholder)
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# rework chrome UI, dialoges, tabs
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# rework chrome UI, dialoges, tabs
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# add install rules to makefile (once more polished)
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# add install rules to makefile (once more polished)
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# idea: frame 2998 (fremen siech) could become a tunnel to make Ordos really insidious (similiar mechanism to paratroopers powerproxy)
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# add sonic tank weapon (currently uses tesla)
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# add sonic tank weapon (currently uses tesla)
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# make deviator change the allegiance of ememy units (currently shoots rockets)
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# make deviator change the allegiance of ememy units (currently shoots rockets)
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# replace RA mouse.shp, nopower.shp with Dune 2000 equivalent
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# replace RA mouse.shp, nopower.shp with Dune 2000 equivalent
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# add bots (blocked by issue #2184)
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# complete Arrakis tileset (blocked by issue #2178)
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# allow frigate to deliver 5 units at once to starport
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# starport prices should vary
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@@ -18,7 +18,6 @@ CARRYALL:
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RevealsShroud:
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RevealsShroud:
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Range: 12
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Range: 12
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Helicopter:
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Helicopter:
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RearmBuildings: hightecha
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InitialFacing: 0
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InitialFacing: 0
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ROT: 5
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ROT: 5
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Speed: 15
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Speed: 15
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@@ -63,7 +62,7 @@ ORNI:
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Buildable:
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Buildable:
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Queue: Plane
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Queue: Plane
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BuildPaletteOrder: 90
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BuildPaletteOrder: 90
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Prerequisites: hightecha
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Prerequisites: researcha
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BuiltAt: hightecha
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BuiltAt: hightecha
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Owner: atreides
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Owner: atreides
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Valued:
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Valued:
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@@ -14,7 +14,6 @@
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Voice: VehicleVoice
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Voice: VehicleVoice
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TargetableUnit:
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TargetableUnit:
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TargetTypes: Ground
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TargetTypes: Ground
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Repairable:
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Passenger:
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Passenger:
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CargoType: Vehicle
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CargoType: Vehicle
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AttackMove:
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AttackMove:
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@@ -28,6 +27,8 @@
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Types:Vehicle
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Types:Vehicle
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GivesBounty:
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GivesBounty:
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WithSmoke:
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WithSmoke:
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Repairable:
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RepairBuildings: repaira,repairh,repairo
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^Tank:
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^Tank:
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AppearsOnRadar:
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AppearsOnRadar:
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@@ -45,7 +46,6 @@
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Voice: VehicleVoice
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Voice: VehicleVoice
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TargetableUnit:
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TargetableUnit:
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TargetTypes: Ground
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TargetTypes: Ground
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Repairable:
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Passenger:
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Passenger:
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CargoType: Vehicle
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CargoType: Vehicle
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AttackMove:
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AttackMove:
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@@ -59,6 +59,8 @@
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Types:Tank
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Types:Tank
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GivesBounty:
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GivesBounty:
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WithSmoke:
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WithSmoke:
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Repairable:
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RepairBuildings: repaira,repairh,repairo
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^Infantry:
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^Infantry:
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AppearsOnRadar:
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AppearsOnRadar:
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@@ -41,26 +41,38 @@ Player:
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# BuildingFractions:
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# BuildingFractions:
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# refa: 30%
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# refa: 30%
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# refh: 30%
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# refh: 30%
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# refo: 30%
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# powra: 35%
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# powra: 35%
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# powrh: 35%
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# powrh: 35%
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# powro: 35%
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# barra: 1%
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# barra: 1%
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# barrh: 1%
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# barrh: 1%
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# barro: 1%
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# lighta: 1%
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# lighta: 1%
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# lighth: 1%
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# lighth: 1%
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# lighto: 1%
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# heavya: 1%
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# heavya: 1%
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# heavyh: 1%
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# heavyh: 1%
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# heavyo: 1%
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# researcha: 1%
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# researcha: 1%
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# researchh: 1%
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# researchh: 1%
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# researcho: 1%
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# repaira: 0.1%
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# repaira: 0.1%
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# repairh: 0.1%
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# repairo: 0.1%
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# radara: 10%
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# radara: 10%
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# radaro: 10%
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# radarh: 10%
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# UnitsToBuild:
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# UnitsToBuild:
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# trike: 30%
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# trike: 30%
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# raider: 30%
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# quad: 40%
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# quad: 40%
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# siege: 15%
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# siege: 15%
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# combata: 70%
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# combata: 70%
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# combath: 70%
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# combath: 70%
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# sonic: 25%
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# sonic: 25%
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# devast: 25%
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# devast: 25%
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# deviator: 25%
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# SquadSize: 10
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# SquadSize: 10
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PlayerColorPalette:
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PlayerColorPalette:
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BasePalette: d2k
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BasePalette: d2k
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@@ -213,10 +225,11 @@ CRATE:
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RevealMapCrateAction:
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RevealMapCrateAction:
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SelectionShares: 1
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SelectionShares: 1
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Effect: reveal-map
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Effect: reveal-map
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#TODO: Currently only gives you an Atreides MCV
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GiveMcvCrateAction:
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GiveMcvCrateAction:
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SelectionShares: 2
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SelectionShares: 2
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NoBaseSelectionShares: 9001
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NoBaseSelectionShares: 9001
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Unit: mcv
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Unit: mcva
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GiveUnitCrateAction@trike:
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GiveUnitCrateAction@trike:
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SelectionShares: 7
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SelectionShares: 7
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Unit: trike
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Unit: trike
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