Add missing update rules to bleed update path
I forgot to add these in their respective PR.
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@@ -40,6 +40,7 @@ namespace OpenRA.Mods.Common.UpdateRules
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{
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{
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// Bleed only changes here
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// Bleed only changes here
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new RemoveTerrainTypeIsWaterFlag(),
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new RemoveTerrainTypeIsWaterFlag(),
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new DefineSquadExcludeHarvester(),
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new RemoveWeaponScanRadius(),
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new RemoveWeaponScanRadius(),
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new SplitTurretAimAnimation(),
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new SplitTurretAimAnimation(),
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new DefineSoundDefaults(),
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new DefineSoundDefaults(),
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@@ -47,7 +48,8 @@ namespace OpenRA.Mods.Common.UpdateRules
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new RemoveWithReloadingSpriteTurret(),
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new RemoveWithReloadingSpriteTurret(),
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new IgnoreAbstractActors(),
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new IgnoreAbstractActors(),
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new AddEditorPlayer(),
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new AddEditorPlayer(),
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new RemovePaletteFromCurrentTileset()
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new RemovePaletteFromCurrentTileset(),
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new DefineLocomotors()
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})
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})
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};
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};
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