Rename Missile ROT to RateOfTurn
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@@ -38,9 +38,9 @@ namespace OpenRA.Mods.Common.Effects
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public readonly WRange Inaccuracy = WRange.Zero;
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[Desc("Probability of locking onto and following target.")]
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public readonly int LockOnProbability = 100;
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[Desc("Rate of Turning")]
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public readonly int ROT = 5;
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[Desc("Explode when following the target longer than this.")]
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[Desc("In n/256 per tick.")]
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public readonly int RateOfTurn = 5;
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public readonly int RangeLimit = 0;
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[Desc("If fired at aircraft, increase speed by 50%.")]
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public readonly bool TurboBoost = false;
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@@ -148,7 +148,7 @@ namespace OpenRA.Mods.Common.Effects
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else if (!args.GuidedTarget.IsValidFor(args.SourceActor))
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desiredFacing = facing;
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facing = OpenRA.Traits.Util.TickFacing(facing, desiredFacing, info.ROT);
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facing = OpenRA.Traits.Util.TickFacing(facing, desiredFacing, info.RateOfTurn);
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var move = new WVec(0, -1024, 0).Rotate(WRot.FromFacing(facing)) * info.Speed.Range / 1024;
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if (targetPosition.Z > 0 && info.TurboBoost)
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move = (move * 3) / 2;
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