Renames BlocksBullets to BlocksProjectiles and projectile High property to Blockable
This commit is contained in:
@@ -270,7 +270,7 @@ namespace OpenRA.Traits
|
||||
public interface INotifyBecomingIdle { void OnBecomingIdle(Actor self); }
|
||||
public interface INotifyIdle { void TickIdle(Actor self); }
|
||||
|
||||
public interface IBlocksBullets { }
|
||||
public interface IBlocksProjectiles { }
|
||||
public interface IRenderInfantrySequenceModifier
|
||||
{
|
||||
bool IsModifyingSequence { get; }
|
||||
|
||||
@@ -28,10 +28,10 @@ namespace OpenRA.Mods.Common.Effects
|
||||
[Desc("Maximum offset at the maximum range")]
|
||||
public readonly WRange Inaccuracy = WRange.Zero;
|
||||
public readonly string Image = null;
|
||||
[Desc("Check for whether an actor with BlocksBullets: trait blocks fire")]
|
||||
public readonly bool High = false;
|
||||
public readonly string Palette = "effect";
|
||||
public readonly bool Shadow = false;
|
||||
[Desc("Is this blocked by actors with BlocksProjectiles trait.")]
|
||||
public readonly bool Blockable = true;
|
||||
[Desc("Arc in WAngles, two values indicate variable arc.")]
|
||||
public readonly WAngle[] Angle = { WAngle.Zero };
|
||||
public readonly int TrailInterval = 2;
|
||||
@@ -136,8 +136,8 @@ namespace OpenRA.Mods.Common.Effects
|
||||
if (info.ContrailLength > 0)
|
||||
trail.Update(pos);
|
||||
|
||||
if (ticks++ >= length || (!info.High && world.ActorMap
|
||||
.GetUnitsAt(world.Map.CellContaining(pos)).Any(a => a.HasTrait<IBlocksBullets>())))
|
||||
if (ticks++ >= length || (info.Blockable && world.ActorMap
|
||||
.GetUnitsAt(world.Map.CellContaining(pos)).Any(a => a.HasTrait<IBlocksProjectiles>())))
|
||||
Explode(world);
|
||||
}
|
||||
|
||||
|
||||
@@ -31,9 +31,9 @@ namespace OpenRA.Mods.Common.Effects
|
||||
public readonly WAngle MaximumPitch = WAngle.FromDegrees(30);
|
||||
[Desc("How many ticks before this missile is armed and can explode.")]
|
||||
public readonly int Arm = 0;
|
||||
[Desc("Check for whether an actor with BlocksBullets: trait blocks fire")]
|
||||
public readonly bool High = false;
|
||||
public readonly string Trail = null;
|
||||
[Desc("Is the missile blocked by actors with BlocksProjectiles: trait.")]
|
||||
public readonly bool Blockable = true;
|
||||
[Desc("Maximum offset at the maximum range")]
|
||||
public readonly WRange Inaccuracy = WRange.Zero;
|
||||
[Desc("Probability of locking onto and following target.")]
|
||||
@@ -176,7 +176,7 @@ namespace OpenRA.Mods.Common.Effects
|
||||
var shouldExplode = (pos.Z < 0) // Hit the ground
|
||||
|| (dist.LengthSquared < info.CloseEnough.Range * info.CloseEnough.Range) // Within range
|
||||
|| (info.RangeLimit != 0 && ticks > info.RangeLimit) // Ran out of fuel
|
||||
|| (!info.High && world.ActorMap.GetUnitsAt(cell).Any(a => a.HasTrait<IBlocksBullets>())) // Hit a wall
|
||||
|| (info.Blockable && world.ActorMap.GetUnitsAt(cell).Any(a => a.HasTrait<IBlocksProjectiles>())) // Hit a wall or other blocking obstacle
|
||||
|| !world.Map.Contains(cell) // This also avoids an IndexOutOfRangeException in GetTerrainInfo below.
|
||||
|| (!string.IsNullOrEmpty(info.BoundToTerrainType) && world.Map.GetTerrainInfo(cell).Type != info.BoundToTerrainType); // Hit incompatible terrain
|
||||
|
||||
|
||||
@@ -246,7 +246,7 @@
|
||||
<Compile Include="Traits\Attack\AttackWander.cs" />
|
||||
<Compile Include="Traits\AutoHeal.cs" />
|
||||
<Compile Include="Traits\AutoTarget.cs" />
|
||||
<Compile Include="Traits\BlocksBullets.cs" />
|
||||
<Compile Include="Traits\BlocksProjectiles.cs" />
|
||||
<Compile Include="Traits\Buildable.cs" />
|
||||
<Compile Include="Traits\Buildings\BaseBuilding.cs" />
|
||||
<Compile Include="Traits\Buildings\BaseProvider.cs" />
|
||||
|
||||
@@ -14,7 +14,7 @@ using OpenRA.Traits;
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
// TODO: Add functionality like a customizable Height that is compared to projectile altitude
|
||||
[Desc("This actor blocks bullets and missiles without 'High' property.")]
|
||||
public class BlocksBulletsInfo : TraitInfo<BlocksBullets> { }
|
||||
public class BlocksBullets : IBlocksBullets { }
|
||||
[Desc("This actor blocks bullets and missiles with 'Blockable' property.")]
|
||||
public class BlocksProjectilesInfo : TraitInfo<BlocksProjectiles> { }
|
||||
public class BlocksProjectiles : IBlocksProjectiles { }
|
||||
}
|
||||
@@ -531,7 +531,7 @@
|
||||
Crushable:
|
||||
CrushClasses: wall
|
||||
CrushSound: sandbag2.aud
|
||||
BlocksBullets:
|
||||
BlocksProjectiles:
|
||||
LineBuild:
|
||||
Range: 8
|
||||
NodeTypes: wall
|
||||
|
||||
@@ -120,7 +120,7 @@ ArtilleryShell:
|
||||
Report: TNKFIRE2.AUD
|
||||
Projectile: Bullet
|
||||
Speed: 204
|
||||
High: yes
|
||||
Blockable: false
|
||||
Angle: 56
|
||||
Inaccuracy: 1c256
|
||||
ContrailLength: 30
|
||||
|
||||
@@ -6,7 +6,7 @@ Rockets:
|
||||
ValidTargets: Ground, Air
|
||||
Projectile: Missile
|
||||
Arm: 0
|
||||
High: yes
|
||||
Blockable: false
|
||||
Inaccuracy: 128
|
||||
Image: DRAGON
|
||||
ROT: 15
|
||||
@@ -40,7 +40,7 @@ BikeRockets:
|
||||
BurstDelay: 10
|
||||
Projectile: Missile
|
||||
Arm: 0
|
||||
High: yes
|
||||
Blockable: false
|
||||
Inaccuracy: 128
|
||||
Image: DRAGON
|
||||
ROT: 10
|
||||
@@ -74,7 +74,7 @@ OrcaAGMissiles:
|
||||
ValidTargets: Ground
|
||||
Projectile: Missile
|
||||
Arm: 0
|
||||
High: yes
|
||||
Blockable: false
|
||||
Inaccuracy: 128
|
||||
Image: DRAGON
|
||||
ROT: 20
|
||||
@@ -107,7 +107,7 @@ OrcaAAMissiles:
|
||||
ValidTargets: Air
|
||||
Projectile: Missile
|
||||
Arm: 0
|
||||
High: yes
|
||||
Blockable: false
|
||||
Inaccuracy: 128
|
||||
Image: DRAGON
|
||||
ROT: 20
|
||||
@@ -138,7 +138,7 @@ MammothMissiles:
|
||||
BurstDelay: 15
|
||||
Projectile: Missile
|
||||
Arm: 0
|
||||
High: yes
|
||||
Blockable: false
|
||||
Inaccuracy: 128
|
||||
Image: DRAGON
|
||||
ROT: 20
|
||||
@@ -177,7 +177,7 @@ MammothMissiles:
|
||||
ValidTargets: Ground
|
||||
Projectile: Bullet
|
||||
Arm: 5
|
||||
High: yes
|
||||
Blockable: false
|
||||
Shadow: true
|
||||
Inaccuracy: 853
|
||||
Angle: 62
|
||||
@@ -211,7 +211,7 @@ MammothMissiles:
|
||||
ValidTargets: Ground, Air
|
||||
Projectile: Missile
|
||||
Arm: 0
|
||||
High: yes
|
||||
Blockable: false
|
||||
Inaccuracy: 213
|
||||
Image: DRAGON
|
||||
ROT: 10
|
||||
@@ -243,7 +243,7 @@ BoatMissile:
|
||||
Report: ROCKET2.AUD
|
||||
Projectile: Missile
|
||||
Arm: 0
|
||||
High: yes
|
||||
Blockable: false
|
||||
Inaccuracy: 213
|
||||
Image: DRAGON
|
||||
ROT: 10
|
||||
@@ -278,7 +278,7 @@ TowerMissle:
|
||||
ValidTargets: Ground
|
||||
Projectile: Missile
|
||||
Arm: 0
|
||||
High: yes
|
||||
Blockable: false
|
||||
Inaccuracy: 128
|
||||
Image: DRAGON
|
||||
ROT: 20
|
||||
@@ -309,7 +309,7 @@ SAMMissile:
|
||||
ValidTargets: Air
|
||||
Projectile: Missile
|
||||
Arm: 0
|
||||
High: yes
|
||||
Blockable: false
|
||||
Image: MISSILE
|
||||
ROT: 20
|
||||
Speed: 426
|
||||
@@ -338,7 +338,7 @@ HonestJohn:
|
||||
Report: ROCKET1.AUD
|
||||
Projectile: Bullet
|
||||
Arm: 10
|
||||
High: yes
|
||||
Blockable: false
|
||||
Shadow: true
|
||||
Inaccuracy: 213
|
||||
Image: patriot
|
||||
@@ -368,7 +368,7 @@ Patriot:
|
||||
Report: ROCKET2.AUD
|
||||
ValidTargets: Air
|
||||
Projectile: Missile
|
||||
High: yes
|
||||
Blockable: false
|
||||
Image: patriot
|
||||
Trail: smokey
|
||||
ContrailLength: 8
|
||||
|
||||
@@ -74,7 +74,7 @@ Grenade:
|
||||
Report: toss1.aud
|
||||
Projectile: Bullet
|
||||
Speed: 119
|
||||
High: yes
|
||||
Blockable: false
|
||||
Angle: 62
|
||||
Inaccuracy: 213
|
||||
Image: BOMB
|
||||
|
||||
@@ -38,7 +38,7 @@ HeliAGGun:
|
||||
Report: gun5.aud
|
||||
Projectile: Bullet
|
||||
Speed: 1c682
|
||||
High: True
|
||||
Blockable: false
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 256
|
||||
Damage: 20
|
||||
@@ -61,7 +61,7 @@ HeliAAGun:
|
||||
Report: gun5.aud
|
||||
Projectile: Bullet
|
||||
Speed: 1c682
|
||||
High: True
|
||||
Blockable: false
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 128
|
||||
Damage: 20
|
||||
@@ -183,7 +183,7 @@ APCGun.AA:
|
||||
ValidTargets: Air
|
||||
Projectile: Bullet
|
||||
Speed: 1c682
|
||||
High: true
|
||||
Blockable: false
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 128
|
||||
Damage: 25
|
||||
|
||||
@@ -486,7 +486,7 @@ wall:
|
||||
Type: Concrete
|
||||
Crushable:
|
||||
CrushClasses: Concretewall
|
||||
BlocksBullets:
|
||||
BlocksProjectiles:
|
||||
LineBuild:
|
||||
Range: 8
|
||||
NodeTypes: wall, turret
|
||||
|
||||
@@ -104,7 +104,7 @@ Slung:
|
||||
ValidTargets: Ground
|
||||
Projectile: Bullet
|
||||
Speed: 320
|
||||
High: true
|
||||
Blockable: false
|
||||
Shadow: yes
|
||||
Angle: 88
|
||||
Inaccuracy: 384
|
||||
@@ -209,7 +209,7 @@ TurretGun:
|
||||
Report: TURRET1.WAV
|
||||
Projectile: Bullet
|
||||
Speed: 704
|
||||
High: yes
|
||||
Blockable: false
|
||||
Shadow: no
|
||||
Inaccuracy: 288
|
||||
Image: 120mm
|
||||
@@ -238,7 +238,7 @@ TowerMissile:
|
||||
BurstDelay: 15
|
||||
Projectile: Bullet
|
||||
Arm: 0
|
||||
High: yes
|
||||
Blockable: false
|
||||
Shadow: yes
|
||||
Inaccuracy: 384
|
||||
Image: MISSILE2
|
||||
@@ -342,7 +342,7 @@ DevBullet:
|
||||
Projectile: Bullet
|
||||
Speed: 358
|
||||
Arm: 5
|
||||
High: yes
|
||||
Blockable: false
|
||||
Shadow: yes
|
||||
Inaccuracy: 1c416
|
||||
Angle: 110
|
||||
@@ -373,7 +373,7 @@ NerveGasMissile:
|
||||
Report: MISSLE1.WAV
|
||||
Projectile: Bullet
|
||||
Speed: 448
|
||||
High: true
|
||||
Blockable: false
|
||||
Shadow: yes
|
||||
Angle: 110
|
||||
Inaccuracy: 1c96
|
||||
@@ -403,7 +403,7 @@ NerveGasMissile:
|
||||
Report: MORTAR1.WAV
|
||||
Projectile: Bullet
|
||||
Speed: 256
|
||||
High: true
|
||||
Blockable: false
|
||||
Shadow: yes
|
||||
Angle: 62
|
||||
Inaccuracy: 1c256
|
||||
@@ -451,7 +451,7 @@ ChainGun:
|
||||
Report: 20MMGUN1.WAV
|
||||
Projectile: Bullet
|
||||
Speed: 1c256
|
||||
High: true
|
||||
Blockable: false
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 96
|
||||
Damage: 20
|
||||
@@ -659,7 +659,7 @@ Grenade:
|
||||
Report:
|
||||
Projectile: Bullet
|
||||
Speed: 204
|
||||
High: true
|
||||
Blockable: false
|
||||
Angle: 62
|
||||
Inaccuracy: 416
|
||||
Image: BOMBS
|
||||
@@ -689,7 +689,7 @@ Shrapnel:
|
||||
Report:
|
||||
Projectile: Bullet
|
||||
Speed: 50, 125
|
||||
High: true
|
||||
Blockable: false
|
||||
Angle: 91, 264
|
||||
Inaccuracy: 416
|
||||
Image: bombs
|
||||
|
||||
@@ -462,7 +462,7 @@
|
||||
DestroyedSounds: sandbag2.aud
|
||||
Crushable:
|
||||
CrushClasses: wall
|
||||
BlocksBullets:
|
||||
BlocksProjectiles:
|
||||
LineBuild:
|
||||
Range: 8
|
||||
NodeTypes: wall
|
||||
|
||||
@@ -143,7 +143,7 @@ TurretGun:
|
||||
Report: TANK5.AUD
|
||||
Projectile: Bullet
|
||||
Speed: 204
|
||||
High: true
|
||||
Blockable: false
|
||||
Angle: 62
|
||||
Inaccuracy: 1c682
|
||||
Image: 120MM
|
||||
@@ -176,7 +176,7 @@ TurretGun:
|
||||
Report: TURRET1.AUD
|
||||
Projectile: Bullet
|
||||
Speed: 204
|
||||
High: true
|
||||
Blockable: false
|
||||
Angle: 62
|
||||
Inaccuracy: 2c938
|
||||
Image: 120MM
|
||||
|
||||
@@ -9,7 +9,7 @@ Maverick:
|
||||
Projectile: Missile
|
||||
Speed: 256
|
||||
Arm: 2
|
||||
High: true
|
||||
Blockable: false
|
||||
ContrailLength: 10
|
||||
Inaccuracy: 512
|
||||
Image: DRAGON
|
||||
@@ -45,7 +45,7 @@ Dragon:
|
||||
Projectile: Missile
|
||||
Speed: 213
|
||||
Arm: 2
|
||||
High: true
|
||||
Blockable: false
|
||||
Trail: smokey
|
||||
ContrailLength: 10
|
||||
Inaccuracy: 128
|
||||
@@ -83,7 +83,7 @@ HellfireAG:
|
||||
Projectile: Missile
|
||||
Speed: 256
|
||||
Arm: 2
|
||||
High: true
|
||||
Blockable: false
|
||||
ContrailLength: 10
|
||||
Inaccuracy: 128
|
||||
Image: DRAGON
|
||||
@@ -120,7 +120,7 @@ HellfireAA:
|
||||
Projectile: Missile
|
||||
Speed: 384
|
||||
Arm: 2
|
||||
High: true
|
||||
Blockable: false
|
||||
ContrailLength: 10
|
||||
Inaccuracy: 128
|
||||
Image: DRAGON
|
||||
@@ -156,7 +156,7 @@ MammothTusk:
|
||||
Projectile: Missile
|
||||
Speed: 341
|
||||
Arm: 2
|
||||
High: true
|
||||
Blockable: false
|
||||
ContrailLength: 10
|
||||
Inaccuracy: 128
|
||||
Image: DRAGON
|
||||
@@ -194,7 +194,7 @@ Nike:
|
||||
ValidTargets: Air
|
||||
Projectile: Missile
|
||||
Arm: 3
|
||||
High: true
|
||||
Blockable: false
|
||||
ContrailLength: 10
|
||||
Image: MISSILE
|
||||
ROT: 25
|
||||
@@ -224,7 +224,7 @@ RedEye:
|
||||
ValidTargets: Air
|
||||
Projectile: Missile
|
||||
Arm: 3
|
||||
High: true
|
||||
Blockable: false
|
||||
ContrailLength: 10
|
||||
Image: MISSILE
|
||||
ROT: 20
|
||||
@@ -253,7 +253,7 @@ SubMissile:
|
||||
Report: MISSILE6.AUD
|
||||
Projectile: Bullet
|
||||
Speed: 102
|
||||
High: true
|
||||
Blockable: false
|
||||
Angle: 165
|
||||
Inaccuracy: 2c938
|
||||
Image: MISSILE
|
||||
@@ -288,7 +288,7 @@ Stinger:
|
||||
ValidTargets: Air, Ground, Water
|
||||
Projectile: Missile
|
||||
Arm: 3
|
||||
High: true
|
||||
Blockable: false
|
||||
ContrailLength: 10
|
||||
Image: DRAGON
|
||||
ROT: 20
|
||||
@@ -368,7 +368,7 @@ SCUD:
|
||||
Report: MISSILE1.AUD
|
||||
Projectile: Bullet
|
||||
Speed: 170
|
||||
High: true
|
||||
Blockable: false
|
||||
Shadow: false
|
||||
Trail: smokey
|
||||
TrailDelay: 5
|
||||
@@ -404,7 +404,7 @@ APTusk:
|
||||
Projectile: Missile
|
||||
Speed: 298
|
||||
Arm: 2
|
||||
High: true
|
||||
Blockable: false
|
||||
Trail: smokey
|
||||
ContrailLength: 10
|
||||
Inaccuracy: 128
|
||||
|
||||
@@ -56,7 +56,7 @@ Napalm:
|
||||
Projectile: Bullet
|
||||
Image: BOMBLET
|
||||
Speed: 85
|
||||
High: yes
|
||||
Blockable: false
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 170
|
||||
Damage: 100
|
||||
@@ -83,7 +83,7 @@ Grenade:
|
||||
Report: grenade1.aud
|
||||
Projectile: Bullet
|
||||
Speed: 136
|
||||
High: true
|
||||
Blockable: false
|
||||
Angle: 62
|
||||
Inaccuracy: 554
|
||||
Image: BOMB
|
||||
@@ -115,7 +115,7 @@ DepthCharge:
|
||||
Speed: 85
|
||||
Image: BOMB
|
||||
Angle: 62
|
||||
High: true
|
||||
Blockable: false
|
||||
Inaccuracy: 128
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 128
|
||||
|
||||
@@ -30,7 +30,7 @@ ZSU-23:
|
||||
ValidTargets: Air
|
||||
Projectile: Bullet
|
||||
Speed: 3c340
|
||||
High: true
|
||||
Blockable: false
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 213
|
||||
Damage: 12
|
||||
@@ -162,7 +162,7 @@ ChainGun:
|
||||
Report: GUN13.AUD
|
||||
Projectile: Bullet
|
||||
Speed: 1c682
|
||||
High: true
|
||||
Blockable: false
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 128
|
||||
Damage: 30
|
||||
@@ -187,7 +187,7 @@ ChainGun.Yak:
|
||||
Report: GUN13.AUD
|
||||
Projectile: Bullet
|
||||
Speed: 1c682
|
||||
High: true
|
||||
Blockable: false
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 128
|
||||
Damage: 40
|
||||
@@ -300,7 +300,7 @@ FLAK-23:
|
||||
ValidTargets: Air, Ground, Water
|
||||
Projectile: Bullet
|
||||
Speed: 1c682
|
||||
High: true
|
||||
Blockable: false
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 213
|
||||
Damage: 20
|
||||
|
||||
@@ -110,7 +110,7 @@
|
||||
DestroyedSounds: crmble2.aud
|
||||
Crushable:
|
||||
CrushClasses: wall
|
||||
BlocksBullets:
|
||||
BlocksProjectiles:
|
||||
LineBuild:
|
||||
Range: 8
|
||||
NodeTypes: wall
|
||||
|
||||
@@ -55,7 +55,7 @@ Grenade:
|
||||
Range: 4c512
|
||||
Projectile: Bullet
|
||||
Speed: 85
|
||||
High: yes
|
||||
Blockable: false
|
||||
Shadow: true
|
||||
Angle: 62
|
||||
Inaccuracy: 554
|
||||
@@ -91,7 +91,7 @@ Bazooka:
|
||||
Projectile: Missile
|
||||
Speed: 213
|
||||
Arm: 3
|
||||
High: true
|
||||
Blockable: false
|
||||
Shadow: true
|
||||
Inaccuracy: 128
|
||||
Image: DRAGON
|
||||
@@ -134,7 +134,7 @@ MultiCluster:
|
||||
Projectile: Missile
|
||||
Speed: 170
|
||||
Arm: 2
|
||||
High: yes
|
||||
Blockable: false
|
||||
Shadow: true
|
||||
Inaccuracy: 128
|
||||
Image: DRAGON
|
||||
@@ -249,7 +249,7 @@ CyCannon:
|
||||
ValidTargets: Ground
|
||||
Projectile: Bullet
|
||||
Speed: 192
|
||||
High: yes
|
||||
Blockable: false
|
||||
Shadow: true
|
||||
Image: TORPEDO
|
||||
Warhead@1Dam: SpreadDamage
|
||||
@@ -406,7 +406,7 @@ HoverMissile:
|
||||
Projectile: Missile
|
||||
Speed: 213
|
||||
Arm: 2
|
||||
High: yes
|
||||
Blockable: false
|
||||
Shadow: true
|
||||
Inaccuracy: 128
|
||||
Image: DRAGON
|
||||
@@ -480,7 +480,7 @@ MammothTusk:
|
||||
Burst: 2
|
||||
Projectile: Missile
|
||||
Arm: 0
|
||||
High: yes
|
||||
Blockable: false
|
||||
Shadow: true
|
||||
Inaccuracy: 128
|
||||
Image: DRAGON
|
||||
@@ -640,7 +640,7 @@ BikeMissile:
|
||||
ValidTargets: Ground
|
||||
Projectile: Missile
|
||||
Arm: 2
|
||||
High: yes
|
||||
Blockable: false
|
||||
Shadow: true
|
||||
Inaccuracy: 128
|
||||
Image: DRAGON
|
||||
@@ -745,7 +745,7 @@ Dragon:
|
||||
Projectile: Missile
|
||||
Speed: 213
|
||||
Arm: 2
|
||||
High: yes
|
||||
Blockable: false
|
||||
Shadow: true
|
||||
Inaccuracy: 128
|
||||
Image: DRAGON
|
||||
@@ -818,7 +818,7 @@ Dragon:
|
||||
Image: 120mm
|
||||
Angle: 165
|
||||
Shadow: true
|
||||
High: yes
|
||||
Blockable: false
|
||||
Palette: ra
|
||||
MinRange: 5c0
|
||||
Warhead@1Dam: SpreadDamage
|
||||
@@ -852,7 +852,7 @@ Hellfire:
|
||||
Projectile: Missile
|
||||
Speed: 256
|
||||
Arm: 2
|
||||
High: yes
|
||||
Blockable: false
|
||||
Shadow: true
|
||||
Inaccuracy: 128
|
||||
Image: DRAGON
|
||||
@@ -924,7 +924,7 @@ Proton:
|
||||
Projectile: Missile
|
||||
Speed: 256
|
||||
Arm: 2
|
||||
High: yes
|
||||
Blockable: false
|
||||
Shadow: true
|
||||
Inaccuracy: 128
|
||||
Image: TORPEDO
|
||||
@@ -1066,7 +1066,7 @@ RPGTower:
|
||||
Report: GLNCH4.AUD
|
||||
Projectile: Bullet
|
||||
Speed: 384
|
||||
High: yes
|
||||
Blockable: false
|
||||
Shadow: true
|
||||
Angle: 62
|
||||
Image: canister
|
||||
@@ -1101,7 +1101,7 @@ SAMTower:
|
||||
Projectile: Missile
|
||||
Speed: 298
|
||||
Arm: 2
|
||||
High: yes
|
||||
Blockable: false
|
||||
Shadow: true
|
||||
Inaccuracy: 128
|
||||
Image: DRAGON
|
||||
@@ -1149,7 +1149,7 @@ EMPulseCannon:
|
||||
Report: PLSECAN2.AUD
|
||||
Projectile: Bullet
|
||||
Speed: 425
|
||||
High: yes
|
||||
Blockable: false
|
||||
Shadow: true
|
||||
Angle: 62
|
||||
Image: pulsball
|
||||
|
||||
Reference in New Issue
Block a user