Move dog to kenn and make kenn buildable
This commit is contained in:
@@ -2,8 +2,9 @@ DOG:
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Inherits: ^Infantry
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Buildable:
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Queue: Infantry
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BuildAtProductionType: Dog
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BuildPaletteOrder: 50
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Prerequisites: ~barr, ~techlevel.infonly
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Prerequisites: ~kenn, ~techlevel.infonly
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Hotkey: o
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Valued:
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Cost: 200
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@@ -32,8 +33,9 @@ E1:
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Inherits: ^Infantry
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Buildable:
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Queue: Infantry
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BuildAtProductionType: Soldier
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BuildPaletteOrder: 10
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Prerequisites: ~techlevel.infonly
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Prerequisites: ~barracks, ~techlevel.infonly
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Hotkey: i
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Valued:
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Cost: 100
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@@ -63,6 +65,7 @@ E2:
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Inherits: ^Infantry
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Buildable:
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Queue: Infantry
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BuildAtProductionType: Soldier
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BuildPaletteOrder: 20
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Prerequisites: ~barr, ~techlevel.infonly
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Hotkey: g
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@@ -99,8 +102,9 @@ E3:
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Inherits: ^Infantry
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Buildable:
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Queue: Infantry
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BuildAtProductionType: Soldier
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BuildPaletteOrder: 30
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Prerequisites: ~techlevel.infonly
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Prerequisites: ~barracks, ~techlevel.infonly
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Hotkey: r
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Valued:
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Cost: 300
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@@ -133,6 +137,7 @@ E4:
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Inherits: ^Infantry
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Buildable:
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Queue: Infantry
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BuildAtProductionType: Soldier
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BuildPaletteOrder: 70
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Prerequisites: ~barr, ftur, ~techlevel.low
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Hotkey: t
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@@ -165,8 +170,9 @@ E6:
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Inherits: ^Infantry
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Buildable:
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Queue: Infantry
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BuildAtProductionType: Soldier
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BuildPaletteOrder: 60
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Prerequisites: ~techlevel.infonly
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Prerequisites: ~barracks, ~techlevel.infonly
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Hotkey: e
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Valued:
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Cost: 500
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@@ -197,6 +203,7 @@ SPY:
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Inherits: ^Infantry
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Buildable:
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Queue: Infantry
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BuildAtProductionType: Soldier
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BuildPaletteOrder: 90
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Prerequisites: dome, ~tent, ~techlevel.medium
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Hotkey: p
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@@ -233,6 +240,7 @@ E7:
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Inherits: ^Infantry
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Buildable:
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Queue: Infantry
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BuildAtProductionType: Soldier
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BuildPaletteOrder: 120
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Prerequisites: ~tent, atek, ~techlevel.unrestricted
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Hotkey: y
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@@ -273,6 +281,7 @@ MEDI:
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Inherits: ^Infantry
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Buildable:
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Queue: Infantry
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BuildAtProductionType: Soldier
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BuildPaletteOrder: 40
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Prerequisites: ~tent, ~techlevel.infonly
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Hotkey: m
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@@ -309,6 +318,7 @@ MECH:
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Inherits: ^Infantry
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Buildable:
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Queue: Infantry
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BuildAtProductionType: Soldier
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BuildPaletteOrder: 100
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Prerequisites: ~tent, fix, ~techlevel.medium
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Hotkey: c
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@@ -426,6 +436,7 @@ HIJACKER:
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Inherits: ^Infantry
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Buildable:
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Queue: Infantry
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BuildAtProductionType: Soldier
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BuildPaletteOrder: 110
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Prerequisites: ~barr, fix, ~techlevel.medium
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Hotkey: j
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@@ -453,6 +464,7 @@ SHOK:
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Inherits: ^Infantry
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Buildable:
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Queue: Infantry
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BuildAtProductionType: Soldier
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BuildPaletteOrder: 130
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Prerequisites: ~barr, stek, tsla, ~techlevel.unrestricted
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Hotkey: l
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@@ -492,6 +504,7 @@ SNIPER:
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Description: Elite sniper infantry unit.\nCan detect cloaked units.\n Strong vs Infantry\n Weak vs Vehicles
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Buildable:
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Queue: Infantry
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BuildAtProductionType: Soldier
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BuildPaletteOrder: 80
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Prerequisites: ~barr, dome, ~techlevel.medium
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Hotkey: h
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@@ -1039,10 +1039,47 @@ BARR:
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SpawnOffset: -725,640,0
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ExitCell: 0,2
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Production:
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Produces: Infantry
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Produces: Infantry, Soldier
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PrimaryBuilding:
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IronCurtainable:
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ProductionBar:
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ProvidesCustomPrerequisite:
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Prerequisite: barracks
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KENN:
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Inherits: ^Building
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Buildable:
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Queue: Building
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BuildPaletteOrder: 25
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Prerequisites: anypower, ~structures.soviet, ~techlevel.infonly
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Hotkey: k
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Valued:
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Cost: 100
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Tooltip:
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Name: Kennel
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Description: Trains Attack Dogs.
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Building:
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Power: -10
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-GivesBuildableArea:
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Health:
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HP: 300
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Armor:
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Type: Wood
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RevealsShroud:
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Range: 4c0
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Bib:
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HasMinibib: True
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RallyPoint:
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RallyPoint: 0,2
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Exit:
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SpawnOffset: -280,400,0
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ExitCell: 0,1
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Production:
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Produces: Infantry, Dog
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PrimaryBuilding:
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IronCurtainable:
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ProductionBar:
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-EmitInfantryOnSell:
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TENT:
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Inherits: ^Building
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@@ -1075,27 +1112,12 @@ TENT:
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SpawnOffset: -725,640,0
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ExitCell: 0,2
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Production:
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Produces: Infantry
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Produces: Infantry, Soldier
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PrimaryBuilding:
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IronCurtainable:
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ProductionBar:
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KENN:
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Inherits: ^Building
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Tooltip:
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Name: Kennel
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Building:
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Power: -10
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-GivesBuildableArea:
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Health:
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HP: 300
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Armor:
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Type: Wood
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RevealsShroud:
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Range: 4c0
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IronCurtainable:
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-EmitInfantryOnSell:
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-AcceptsSupplies:
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ProvidesCustomPrerequisite:
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Prerequisite: barracks
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FIX:
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Inherits: ^Building
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@@ -191,6 +191,9 @@ kenn:
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make: kennmake
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Start: 0
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Length: *
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bib: mbSILO
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Start: 0
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Length: *
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icon: kennicon
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Start: 0
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