Move dog to kenn and make kenn buildable

This commit is contained in:
ScottNZ
2014-07-26 16:29:23 +12:00
parent 478168cac7
commit 2a4d8a33b9
3 changed files with 61 additions and 23 deletions

View File

@@ -2,8 +2,9 @@ DOG:
Inherits: ^Infantry Inherits: ^Infantry
Buildable: Buildable:
Queue: Infantry Queue: Infantry
BuildAtProductionType: Dog
BuildPaletteOrder: 50 BuildPaletteOrder: 50
Prerequisites: ~barr, ~techlevel.infonly Prerequisites: ~kenn, ~techlevel.infonly
Hotkey: o Hotkey: o
Valued: Valued:
Cost: 200 Cost: 200
@@ -32,8 +33,9 @@ E1:
Inherits: ^Infantry Inherits: ^Infantry
Buildable: Buildable:
Queue: Infantry Queue: Infantry
BuildAtProductionType: Soldier
BuildPaletteOrder: 10 BuildPaletteOrder: 10
Prerequisites: ~techlevel.infonly Prerequisites: ~barracks, ~techlevel.infonly
Hotkey: i Hotkey: i
Valued: Valued:
Cost: 100 Cost: 100
@@ -63,6 +65,7 @@ E2:
Inherits: ^Infantry Inherits: ^Infantry
Buildable: Buildable:
Queue: Infantry Queue: Infantry
BuildAtProductionType: Soldier
BuildPaletteOrder: 20 BuildPaletteOrder: 20
Prerequisites: ~barr, ~techlevel.infonly Prerequisites: ~barr, ~techlevel.infonly
Hotkey: g Hotkey: g
@@ -99,8 +102,9 @@ E3:
Inherits: ^Infantry Inherits: ^Infantry
Buildable: Buildable:
Queue: Infantry Queue: Infantry
BuildAtProductionType: Soldier
BuildPaletteOrder: 30 BuildPaletteOrder: 30
Prerequisites: ~techlevel.infonly Prerequisites: ~barracks, ~techlevel.infonly
Hotkey: r Hotkey: r
Valued: Valued:
Cost: 300 Cost: 300
@@ -133,6 +137,7 @@ E4:
Inherits: ^Infantry Inherits: ^Infantry
Buildable: Buildable:
Queue: Infantry Queue: Infantry
BuildAtProductionType: Soldier
BuildPaletteOrder: 70 BuildPaletteOrder: 70
Prerequisites: ~barr, ftur, ~techlevel.low Prerequisites: ~barr, ftur, ~techlevel.low
Hotkey: t Hotkey: t
@@ -165,8 +170,9 @@ E6:
Inherits: ^Infantry Inherits: ^Infantry
Buildable: Buildable:
Queue: Infantry Queue: Infantry
BuildAtProductionType: Soldier
BuildPaletteOrder: 60 BuildPaletteOrder: 60
Prerequisites: ~techlevel.infonly Prerequisites: ~barracks, ~techlevel.infonly
Hotkey: e Hotkey: e
Valued: Valued:
Cost: 500 Cost: 500
@@ -197,6 +203,7 @@ SPY:
Inherits: ^Infantry Inherits: ^Infantry
Buildable: Buildable:
Queue: Infantry Queue: Infantry
BuildAtProductionType: Soldier
BuildPaletteOrder: 90 BuildPaletteOrder: 90
Prerequisites: dome, ~tent, ~techlevel.medium Prerequisites: dome, ~tent, ~techlevel.medium
Hotkey: p Hotkey: p
@@ -233,6 +240,7 @@ E7:
Inherits: ^Infantry Inherits: ^Infantry
Buildable: Buildable:
Queue: Infantry Queue: Infantry
BuildAtProductionType: Soldier
BuildPaletteOrder: 120 BuildPaletteOrder: 120
Prerequisites: ~tent, atek, ~techlevel.unrestricted Prerequisites: ~tent, atek, ~techlevel.unrestricted
Hotkey: y Hotkey: y
@@ -273,6 +281,7 @@ MEDI:
Inherits: ^Infantry Inherits: ^Infantry
Buildable: Buildable:
Queue: Infantry Queue: Infantry
BuildAtProductionType: Soldier
BuildPaletteOrder: 40 BuildPaletteOrder: 40
Prerequisites: ~tent, ~techlevel.infonly Prerequisites: ~tent, ~techlevel.infonly
Hotkey: m Hotkey: m
@@ -309,6 +318,7 @@ MECH:
Inherits: ^Infantry Inherits: ^Infantry
Buildable: Buildable:
Queue: Infantry Queue: Infantry
BuildAtProductionType: Soldier
BuildPaletteOrder: 100 BuildPaletteOrder: 100
Prerequisites: ~tent, fix, ~techlevel.medium Prerequisites: ~tent, fix, ~techlevel.medium
Hotkey: c Hotkey: c
@@ -426,6 +436,7 @@ HIJACKER:
Inherits: ^Infantry Inherits: ^Infantry
Buildable: Buildable:
Queue: Infantry Queue: Infantry
BuildAtProductionType: Soldier
BuildPaletteOrder: 110 BuildPaletteOrder: 110
Prerequisites: ~barr, fix, ~techlevel.medium Prerequisites: ~barr, fix, ~techlevel.medium
Hotkey: j Hotkey: j
@@ -453,6 +464,7 @@ SHOK:
Inherits: ^Infantry Inherits: ^Infantry
Buildable: Buildable:
Queue: Infantry Queue: Infantry
BuildAtProductionType: Soldier
BuildPaletteOrder: 130 BuildPaletteOrder: 130
Prerequisites: ~barr, stek, tsla, ~techlevel.unrestricted Prerequisites: ~barr, stek, tsla, ~techlevel.unrestricted
Hotkey: l Hotkey: l
@@ -492,6 +504,7 @@ SNIPER:
Description: Elite sniper infantry unit.\nCan detect cloaked units.\n Strong vs Infantry\n Weak vs Vehicles Description: Elite sniper infantry unit.\nCan detect cloaked units.\n Strong vs Infantry\n Weak vs Vehicles
Buildable: Buildable:
Queue: Infantry Queue: Infantry
BuildAtProductionType: Soldier
BuildPaletteOrder: 80 BuildPaletteOrder: 80
Prerequisites: ~barr, dome, ~techlevel.medium Prerequisites: ~barr, dome, ~techlevel.medium
Hotkey: h Hotkey: h

View File

@@ -1039,10 +1039,47 @@ BARR:
SpawnOffset: -725,640,0 SpawnOffset: -725,640,0
ExitCell: 0,2 ExitCell: 0,2
Production: Production:
Produces: Infantry Produces: Infantry, Soldier
PrimaryBuilding: PrimaryBuilding:
IronCurtainable: IronCurtainable:
ProductionBar: ProductionBar:
ProvidesCustomPrerequisite:
Prerequisite: barracks
KENN:
Inherits: ^Building
Buildable:
Queue: Building
BuildPaletteOrder: 25
Prerequisites: anypower, ~structures.soviet, ~techlevel.infonly
Hotkey: k
Valued:
Cost: 100
Tooltip:
Name: Kennel
Description: Trains Attack Dogs.
Building:
Power: -10
-GivesBuildableArea:
Health:
HP: 300
Armor:
Type: Wood
RevealsShroud:
Range: 4c0
Bib:
HasMinibib: True
RallyPoint:
RallyPoint: 0,2
Exit:
SpawnOffset: -280,400,0
ExitCell: 0,1
Production:
Produces: Infantry, Dog
PrimaryBuilding:
IronCurtainable:
ProductionBar:
-EmitInfantryOnSell:
TENT: TENT:
Inherits: ^Building Inherits: ^Building
@@ -1075,27 +1112,12 @@ TENT:
SpawnOffset: -725,640,0 SpawnOffset: -725,640,0
ExitCell: 0,2 ExitCell: 0,2
Production: Production:
Produces: Infantry Produces: Infantry, Soldier
PrimaryBuilding: PrimaryBuilding:
IronCurtainable: IronCurtainable:
ProductionBar: ProductionBar:
ProvidesCustomPrerequisite:
KENN: Prerequisite: barracks
Inherits: ^Building
Tooltip:
Name: Kennel
Building:
Power: -10
-GivesBuildableArea:
Health:
HP: 300
Armor:
Type: Wood
RevealsShroud:
Range: 4c0
IronCurtainable:
-EmitInfantryOnSell:
-AcceptsSupplies:
FIX: FIX:
Inherits: ^Building Inherits: ^Building

View File

@@ -191,6 +191,9 @@ kenn:
make: kennmake make: kennmake
Start: 0 Start: 0
Length: * Length: *
bib: mbSILO
Start: 0
Length: *
icon: kennicon icon: kennicon
Start: 0 Start: 0