add missing using for MouseScrollType

This commit is contained in:
Chris Forbes
2011-07-11 22:31:46 +12:00
committed by Paul Chote
parent 496135d321
commit 2a7be6debd

View File

@@ -10,6 +10,7 @@
using System;
using System.Collections.Generic;
using OpenRA.GameRules;
using OpenRA.Graphics;
namespace OpenRA.Widgets
@@ -37,14 +38,14 @@ namespace OpenRA.Widgets
public override bool HandleMouseInput(MouseInput mi)
{
var scrolltype = Game.Settings.Game.MouseScroll;
if (scrolltype == OpenRA.GameRules.MouseScrollType.Disabled)
if (scrolltype == MouseScrollType.Disabled)
return false;
if (mi.Event == MouseInputEvent.Move &&
(mi.Button == MouseButton.Middle || mi.Button == (MouseButton.Left | MouseButton.Right)))
{
var d = scrolltype == OpenRA.GameRules.MouseScrollType.Inverted ? -1 : 1;
Game.viewport.Scroll((Viewport.LastMousePos - mi.Location) * d);
var d = scrolltype == MouseScrollType.Inverted ? -1 : 1;
Game.viewport.Scroll((Viewport.LastMousePos - mi.Location) * d);
return true;
}
return false;