add missing using for MouseScrollType
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@@ -10,6 +10,7 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using OpenRA.GameRules;
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using OpenRA.Graphics;
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using OpenRA.Graphics;
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namespace OpenRA.Widgets
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namespace OpenRA.Widgets
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@@ -37,14 +38,14 @@ namespace OpenRA.Widgets
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public override bool HandleMouseInput(MouseInput mi)
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public override bool HandleMouseInput(MouseInput mi)
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{
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{
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var scrolltype = Game.Settings.Game.MouseScroll;
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var scrolltype = Game.Settings.Game.MouseScroll;
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if (scrolltype == OpenRA.GameRules.MouseScrollType.Disabled)
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if (scrolltype == MouseScrollType.Disabled)
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return false;
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return false;
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if (mi.Event == MouseInputEvent.Move &&
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if (mi.Event == MouseInputEvent.Move &&
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(mi.Button == MouseButton.Middle || mi.Button == (MouseButton.Left | MouseButton.Right)))
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(mi.Button == MouseButton.Middle || mi.Button == (MouseButton.Left | MouseButton.Right)))
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{
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{
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var d = scrolltype == OpenRA.GameRules.MouseScrollType.Inverted ? -1 : 1;
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var d = scrolltype == MouseScrollType.Inverted ? -1 : 1;
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Game.viewport.Scroll((Viewport.LastMousePos - mi.Location) * d);
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Game.viewport.Scroll((Viewport.LastMousePos - mi.Location) * d);
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return true;
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return true;
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}
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}
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return false;
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return false;
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