Fix most of the player color regressions
This commit is contained in:
@@ -58,13 +58,16 @@ namespace OpenRA.Server
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throw new InvalidOperationException("Already got 8 players");
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}
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static string ChooseFreePalette()
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static int ChooseFreePalette()
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{
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// TODO: FIX
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// TODO: Query the list of palettes from somewhere, and pick one
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return 0;
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/*
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for (var i = 0; i < 8; i++)
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//if (lobbyInfo.Clients.All(c => c.Palette != i))
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if (lobbyInfo.Clients.All(c => c.Palette != i))
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return "player"+i;
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*/
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throw new InvalidOperationException("No free palettes");
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}
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@@ -86,7 +89,7 @@ namespace OpenRA.Server
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new Session.Client()
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{
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Index = newConn.PlayerIndex,
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Palette = ChooseFreePalette(),
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PaletteIndex = ChooseFreePalette(),
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Name = "Player {0}".F(1 + newConn.PlayerIndex),
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Race = 1,
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State = Session.ClientState.NotReady
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@@ -255,15 +258,14 @@ namespace OpenRA.Server
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Console.WriteLine("Invalid palette: {0}", s);
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return false;
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}
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string pal = "player"+pali;
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if (lobbyInfo.Clients.Where( c => c != GetClient(conn) ).Any( c => c.Palette == pal ))
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if (lobbyInfo.Clients.Where( c => c != GetClient(conn) ).Any( c => c.PaletteIndex == pali ))
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{
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SendChatTo( conn, "You can't be the same color as another player" );
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return true;
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}
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GetClient(conn).Palette = pal;
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GetClient(conn).PaletteIndex = pali;
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SyncLobbyInfo();
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return true;
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}},
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@@ -20,7 +20,7 @@ namespace OpenRa.FileFormats
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public class Client
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{
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public int Index;
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public string Palette;
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public int PaletteIndex;
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public int Race;
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// public int SpawnPoint;
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public string Name;
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@@ -350,18 +350,17 @@ namespace OpenRa
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AddButton(r, _ => { });
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}
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bool PaletteAvailable(string palette) { return Game.LobbyInfo.Clients.All(c => c.Palette != palette); }
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bool PaletteAvailable(int index) { return Game.LobbyInfo.Clients.All(c => c.PaletteIndex != index); }
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void CyclePalette(bool left)
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{
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var d = left ? 1 : 7;
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// TODO: FIX
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var newpalette = 1;//((int)Game.world.LocalPlayer.Palette + d) % 8;
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//while (!PaletteAvailable(newpalette) && newpalette != (int)Game.world.LocalPlayer.Palette)
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// newpalette = (newpalette + d) % 8;
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var d = left ? +1 : Player.PlayerColors.Count() - 1;
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var newIndex = ((int)Game.world.LocalPlayer.PaletteIndex + d) % Player.PlayerColors.Count();
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while (!PaletteAvailable(newIndex) && newIndex != (int)Game.world.LocalPlayer.PaletteIndex)
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newIndex = (newIndex + d) % Player.PlayerColors.Count();
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Game.IssueOrder(
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Order.Chat("/pal " + newpalette));
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Order.Chat("/pal " + newIndex));
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}
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void CycleRace(bool left)
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@@ -446,8 +445,9 @@ namespace OpenRa
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DrawDialogBackground(paletteRect, panelSprites, false);
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AddButton(paletteRect, CyclePalette);
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// TODO: Render using the System.Drawing.Color (Player.PlayerColors[client.PaletteIndex].c)
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shpRenderer.DrawSprite(colorBlock, new float2(paletteRect.Left + 4, paletteRect.Top + 4),
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client.Palette);
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Player.PlayerColors[client.PaletteIndex].a);
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var raceRect = new Rectangle(r.Left + 290, y - 2, 65, 22);
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DrawDialogBackground(raceRect, panelSprites, false);
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@@ -462,9 +462,9 @@ namespace OpenRa
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renderer.DrawText(client.Name, new int2(r.Left + 40, y), Color.White);
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// TODO: Render using Player.PlayerColors[client.PaletteIndex].c
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shpRenderer.DrawSprite(colorBlock, new float2(paletteRect.Left + 4, paletteRect.Top + 4),
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client.Palette);
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Player.PlayerColors[client.PaletteIndex].a);
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renderer.DrawText(((Race)client.Race).ToString(), new int2(r.Left + 300, y), Color.White);
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renderer.DrawText(client.State.ToString(), new int2(r.Left + 370, y), Color.White);
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@@ -32,7 +32,6 @@ namespace OpenRa.Graphics
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Log.Write("Created worldrenderer");
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}
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// TODO: Implement
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public int GetPaletteIndex(string name)
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{
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return palette.GetPaletteIndex(name);
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@@ -43,7 +42,6 @@ namespace OpenRa.Graphics
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return palette.GetPalette(name);
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}
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public void AddPalette(string name, Palette pal)
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{
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palette.AddPalette(name, pal);
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@@ -222,6 +222,7 @@
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<Compile Include="Traits\PaletteFromRGBA.cs" />
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<Compile Include="Traits\Passenger.cs" />
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<Compile Include="Traits\PlaceBuilding.cs" />
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<Compile Include="Traits\PlayerColorPalette.cs" />
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<Compile Include="Traits\ShroudPalette.cs" />
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<Compile Include="Traits\SupportPower.cs" />
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<Compile Include="Traits\ProvidesRadar.cs" />
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@@ -14,7 +14,7 @@ namespace OpenRa
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public class Player
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{
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public Actor PlayerActor;
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public string Palette;
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public int PaletteIndex;
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public int Kills;
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public string PlayerName;
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public string InternalName;
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@@ -28,18 +28,23 @@ namespace OpenRa
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public int PowerDrained = 0;
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public World World { get { return PlayerActor.World; } }
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public static List<Tuple<string, string, Color>> PlayerColors = new List<Tuple<string, string, Color>>();
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public static void RegisterPlayerColor(string palette, string name, Color c)
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{
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PlayerColors.Add(new Tuple<string, string, Color>(palette, name, c));
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}
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public Color Color
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{
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get { return PlayerColors[PaletteIndex].c; }
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}
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public Color Color;
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/*
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Color.FromArgb(228, 200, 112),
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Color.FromArgb(56, 72, 125),
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Color.FromArgb(238, 0, 0),
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Color.FromArgb(198,97,0),
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Color.FromArgb(28,109,97),
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Color.FromArgb(153,76,53),
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Color.FromArgb(76,101,60),
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Color.FromArgb(133,113,101),
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*/
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public string Palette
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{
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get { return PlayerColors[PaletteIndex].a; }
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}
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public Shroud Shroud;
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public Player( World world, int index, Session.Client client )
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@@ -49,7 +54,7 @@ namespace OpenRa
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this.Index = index;
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this.InternalName = "Multi{0}".F(index);
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this.Palette = client != null ? "player"+client.Palette : "player"+index;
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this.PaletteIndex = client != null ? client.PaletteIndex : index;
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this.PlayerName = client != null ? client.Name : "Player {0}".F(index+1);
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this.Race = client != null ? (Race)client.Race : Race.Allies;
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}
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@@ -172,10 +177,10 @@ namespace OpenRa
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Race = (Race)client.Race;
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}
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if (Palette != client.Palette)
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if (PaletteIndex != client.PaletteIndex)
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{
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Game.chat.AddLine(this, "has changed color to {0}".F(client.Palette));
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Palette = client.Palette;
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PaletteIndex = client.PaletteIndex;
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Game.chat.AddLine(this, "has changed color to {0}".F(PlayerColors[client.PaletteIndex].b));
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}
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}
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}
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@@ -21,37 +21,53 @@ World:
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Name: player
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Theatre: temperat
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Filename: temperat.pal
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PaletteFromRemap@player0:
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PlayerColorPalette@player0:
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Name: player0
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DisplayName: Gold
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BasePalette: player
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PaletteFromRemap@player1:
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DisplayColor: 228, 200, 112
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PlayerColorPalette@player1:
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Name: player1
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DisplayName: Blue
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BasePalette: player
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Remap: blue.rem
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PaletteFromRemap@player2:
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DisplayColor: 56, 72, 125
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PlayerColorPalette@player2:
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Name: player2
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DisplayName: Red
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BasePalette: player
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Remap: red.rem
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PaletteFromRemap@player3:
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DisplayColor: 238, 0, 0
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PlayerColorPalette@player3:
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Name: player3
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DisplayName: Orange
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BasePalette: player
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Remap: orange.rem
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PaletteFromRemap@player4:
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DisplayColor: 198,97,0
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PlayerColorPalette@player4:
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Name: player4
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DisplayName: Teal
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BasePalette: player
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Remap: teal.rem
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PaletteFromRemap@player5:
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DisplayColor: 28,109,97
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PlayerColorPalette@player5:
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Name: player5
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DisplayName: Salmon
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BasePalette: player
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Remap: salmon.rem
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# PaletteFromRemap@player6:
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DisplayColor: 153,76,53
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# PlayerColorPalette@player6:
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# Name: player6
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# DisplayName: Green
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# BasePalette: player
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# Remap: green.rem
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# PaletteFromRemap@player7:
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# DisplayColor: 76,101,60
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# PlayerColorPalette@player7:
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# Name: player7
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# DisplayName: Gray
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# BasePalette: player
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# Remap: gray.rem
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# DisplayColor: 133,113,101
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PaletteFromFile@chrome:
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Name: chrome
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Filename: temperat.pal
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