Fix most of the player color regressions
This commit is contained in:
@@ -350,18 +350,17 @@ namespace OpenRa
|
||||
AddButton(r, _ => { });
|
||||
}
|
||||
|
||||
bool PaletteAvailable(string palette) { return Game.LobbyInfo.Clients.All(c => c.Palette != palette); }
|
||||
|
||||
bool PaletteAvailable(int index) { return Game.LobbyInfo.Clients.All(c => c.PaletteIndex != index); }
|
||||
void CyclePalette(bool left)
|
||||
{
|
||||
var d = left ? 1 : 7;
|
||||
// TODO: FIX
|
||||
var newpalette = 1;//((int)Game.world.LocalPlayer.Palette + d) % 8;
|
||||
//while (!PaletteAvailable(newpalette) && newpalette != (int)Game.world.LocalPlayer.Palette)
|
||||
// newpalette = (newpalette + d) % 8;
|
||||
var d = left ? +1 : Player.PlayerColors.Count() - 1;
|
||||
|
||||
var newIndex = ((int)Game.world.LocalPlayer.PaletteIndex + d) % Player.PlayerColors.Count();
|
||||
while (!PaletteAvailable(newIndex) && newIndex != (int)Game.world.LocalPlayer.PaletteIndex)
|
||||
newIndex = (newIndex + d) % Player.PlayerColors.Count();
|
||||
|
||||
Game.IssueOrder(
|
||||
Order.Chat("/pal " + newpalette));
|
||||
Order.Chat("/pal " + newIndex));
|
||||
}
|
||||
|
||||
void CycleRace(bool left)
|
||||
@@ -446,8 +445,9 @@ namespace OpenRa
|
||||
DrawDialogBackground(paletteRect, panelSprites, false);
|
||||
AddButton(paletteRect, CyclePalette);
|
||||
|
||||
// TODO: Render using the System.Drawing.Color (Player.PlayerColors[client.PaletteIndex].c)
|
||||
shpRenderer.DrawSprite(colorBlock, new float2(paletteRect.Left + 4, paletteRect.Top + 4),
|
||||
client.Palette);
|
||||
Player.PlayerColors[client.PaletteIndex].a);
|
||||
|
||||
var raceRect = new Rectangle(r.Left + 290, y - 2, 65, 22);
|
||||
DrawDialogBackground(raceRect, panelSprites, false);
|
||||
@@ -462,9 +462,9 @@ namespace OpenRa
|
||||
|
||||
renderer.DrawText(client.Name, new int2(r.Left + 40, y), Color.White);
|
||||
|
||||
|
||||
// TODO: Render using Player.PlayerColors[client.PaletteIndex].c
|
||||
shpRenderer.DrawSprite(colorBlock, new float2(paletteRect.Left + 4, paletteRect.Top + 4),
|
||||
client.Palette);
|
||||
Player.PlayerColors[client.PaletteIndex].a);
|
||||
|
||||
renderer.DrawText(((Race)client.Race).ToString(), new int2(r.Left + 300, y), Color.White);
|
||||
renderer.DrawText(client.State.ToString(), new int2(r.Left + 370, y), Color.White);
|
||||
|
||||
@@ -32,7 +32,6 @@ namespace OpenRa.Graphics
|
||||
Log.Write("Created worldrenderer");
|
||||
}
|
||||
|
||||
// TODO: Implement
|
||||
public int GetPaletteIndex(string name)
|
||||
{
|
||||
return palette.GetPaletteIndex(name);
|
||||
@@ -43,7 +42,6 @@ namespace OpenRa.Graphics
|
||||
return palette.GetPalette(name);
|
||||
}
|
||||
|
||||
|
||||
public void AddPalette(string name, Palette pal)
|
||||
{
|
||||
palette.AddPalette(name, pal);
|
||||
|
||||
@@ -222,6 +222,7 @@
|
||||
<Compile Include="Traits\PaletteFromRGBA.cs" />
|
||||
<Compile Include="Traits\Passenger.cs" />
|
||||
<Compile Include="Traits\PlaceBuilding.cs" />
|
||||
<Compile Include="Traits\PlayerColorPalette.cs" />
|
||||
<Compile Include="Traits\ShroudPalette.cs" />
|
||||
<Compile Include="Traits\SupportPower.cs" />
|
||||
<Compile Include="Traits\ProvidesRadar.cs" />
|
||||
|
||||
@@ -14,7 +14,7 @@ namespace OpenRa
|
||||
public class Player
|
||||
{
|
||||
public Actor PlayerActor;
|
||||
public string Palette;
|
||||
public int PaletteIndex;
|
||||
public int Kills;
|
||||
public string PlayerName;
|
||||
public string InternalName;
|
||||
@@ -28,18 +28,23 @@ namespace OpenRa
|
||||
public int PowerDrained = 0;
|
||||
|
||||
public World World { get { return PlayerActor.World; } }
|
||||
|
||||
public static List<Tuple<string, string, Color>> PlayerColors = new List<Tuple<string, string, Color>>();
|
||||
public static void RegisterPlayerColor(string palette, string name, Color c)
|
||||
{
|
||||
PlayerColors.Add(new Tuple<string, string, Color>(palette, name, c));
|
||||
}
|
||||
|
||||
public Color Color
|
||||
{
|
||||
get { return PlayerColors[PaletteIndex].c; }
|
||||
}
|
||||
|
||||
public Color Color;
|
||||
/*
|
||||
Color.FromArgb(228, 200, 112),
|
||||
Color.FromArgb(56, 72, 125),
|
||||
Color.FromArgb(238, 0, 0),
|
||||
Color.FromArgb(198,97,0),
|
||||
Color.FromArgb(28,109,97),
|
||||
Color.FromArgb(153,76,53),
|
||||
Color.FromArgb(76,101,60),
|
||||
Color.FromArgb(133,113,101),
|
||||
*/
|
||||
public string Palette
|
||||
{
|
||||
get { return PlayerColors[PaletteIndex].a; }
|
||||
}
|
||||
|
||||
public Shroud Shroud;
|
||||
|
||||
public Player( World world, int index, Session.Client client )
|
||||
@@ -49,7 +54,7 @@ namespace OpenRa
|
||||
this.Index = index;
|
||||
this.InternalName = "Multi{0}".F(index);
|
||||
|
||||
this.Palette = client != null ? "player"+client.Palette : "player"+index;
|
||||
this.PaletteIndex = client != null ? client.PaletteIndex : index;
|
||||
this.PlayerName = client != null ? client.Name : "Player {0}".F(index+1);
|
||||
this.Race = client != null ? (Race)client.Race : Race.Allies;
|
||||
}
|
||||
@@ -172,10 +177,10 @@ namespace OpenRa
|
||||
Race = (Race)client.Race;
|
||||
}
|
||||
|
||||
if (Palette != client.Palette)
|
||||
if (PaletteIndex != client.PaletteIndex)
|
||||
{
|
||||
Game.chat.AddLine(this, "has changed color to {0}".F(client.Palette));
|
||||
Palette = client.Palette;
|
||||
PaletteIndex = client.PaletteIndex;
|
||||
Game.chat.AddLine(this, "has changed color to {0}".F(PlayerColors[client.PaletteIndex].b));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user