Renames "Disable Shroud & Fog" debug option to "Disable visibility checks".

This commit is contained in:
deniz1a
2015-07-11 00:53:00 +03:00
parent 244ca10242
commit 2abd1b5350
5 changed files with 11 additions and 13 deletions

View File

@@ -8,9 +8,7 @@
*/
#endregion
using System;
using OpenRA.Mods.Common.Traits;
using OpenRA.Support;
using OpenRA.Traits;
using OpenRA.Widgets;
@@ -23,11 +21,11 @@ namespace OpenRA.Mods.Common.Widgets.Logic
{
var devTrait = world.LocalPlayer.PlayerActor.Trait<DeveloperMode>();
var shroudCheckbox = widget.GetOrNull<CheckboxWidget>("DISABLE_SHROUD");
if (shroudCheckbox != null)
var visibilityCheckbox = widget.GetOrNull<CheckboxWidget>("DISABLE_VISIBILITY_CHECKS");
if (visibilityCheckbox != null)
{
shroudCheckbox.IsChecked = () => devTrait.DisableShroud;
shroudCheckbox.OnClick = () => Order(world, "DevShroudDisable");
visibilityCheckbox.IsChecked = () => devTrait.DisableShroud;
visibilityCheckbox.OnClick = () => Order(world, "DevVisibility");
}
var pathCheckbox = widget.GetOrNull<CheckboxWidget>("SHOW_UNIT_PATHS");