Remove AttackBase.IgnoresVisibility.

This was a workaround for D2K sandworms, which is
now implemented using a custom attack activity.
This commit is contained in:
Paul Chote
2018-12-17 11:05:51 +00:00
committed by Oliver Brakmann
parent 8eeb6d68e7
commit 2ac7e451b4
7 changed files with 87 additions and 5 deletions

View File

@@ -74,6 +74,8 @@ namespace OpenRA.Mods.Common.Activities
return NextActivity;
}
protected virtual bool IgnoresVisibility { get { return false; } }
protected virtual AttackStatus TickAttack(Actor self, AttackBase attack)
{
if (IsCanceled)
@@ -90,7 +92,7 @@ namespace OpenRA.Mods.Common.Activities
// HACK: This would otherwise break targeting frozen actors
// The problem is that Shroud.IsTargetable returns false (as it should) for
// frozen actors, but we do want to explicitly target the underlying actor here.
if (!attack.Info.IgnoresVisibility && type == TargetType.Actor
if (!IgnoresVisibility && type == TargetType.Actor
&& !Target.Actor.Info.HasTraitInfo<FrozenUnderFogInfo>()
&& !Target.Actor.CanBeViewedByPlayer(self.Owner))
return AttackStatus.UnableToAttack;

View File

@@ -592,6 +592,7 @@
<Compile Include="Traits\World\WeatherOverlay.cs" />
<Compile Include="Traits\World\ActorSpawnManager.cs" />
<Compile Include="Traits\ActorSpawner.cs" />
<Compile Include="UpdateRules\Rules\20180923\RemoveAttackIgnoresVisibility.cs" />
<Compile Include="UpdateRules\Rules\20180923\RemovedDemolishLocking.cs" />
<Compile Include="UpdateRules\Rules\20180923\RemoveNegativeDamageFullHealthCheck.cs" />
<Compile Include="UpdateRules\Rules\20180923\RemoveResourceExplodeModifier.cs" />

View File

@@ -31,9 +31,6 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Does the attack type require the attacker to enter the target's cell?")]
public readonly bool AttackRequiresEnteringCell = false;
[Desc("Does not care about shroud or fog. Enables the actor to launch an attack against a target even if he has no visibility of it.")]
public readonly bool IgnoresVisibility = false;
[VoiceReference] public readonly string Voice = "Action";
public override abstract object Create(ActorInitializer init);

View File

@@ -0,0 +1,66 @@
#region Copyright & License Information
/*
* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
namespace OpenRA.Mods.Common.UpdateRules.Rules
{
public class RemoveAttackIgnoresVisibility : UpdateRule
{
public override string Name { get { return "IgnoresVisibility has been removed from Attack* traits."; } }
public override string Description
{
get
{
return "The IgnoresVisibility flag has been removed from the Attack* traits as part of a\n" +
"wider rework of the fog-targeting behaviour. Mods that rely on this logic must\n" +
"implement their own Attack* trait, similar to the AttackSwallow trait.";
}
}
static readonly string[] Traits =
{
"AttackFrontal",
"AttackFollow",
"AttackTurreted",
"AttackOmni",
"AttackBomber",
"AttackPopupTurreted",
"AttackTesla",
"AttackSwallow"
};
readonly List<string> locations = new List<string>();
public override IEnumerable<string> AfterUpdate(ModData modData)
{
if (locations.Any())
yield return "The IgnoresVisibility flag has been removed from the targeting logic on the following actors:\n" +
UpdateUtils.FormatMessageList(locations) + "\n\n" +
"You may wish to enable TargetFrozenActors, or implement a custom Attack* trait like AttackSwallow\n" +
"if you require visibility to be completely ignored.";
locations.Clear();
}
public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
{
foreach (var trait in Traits)
foreach (var t in actorNode.ChildrenMatching(trait))
if (t.RemoveNodes("IgnoresVisibility") > 0)
locations.Add("{0} ({1})".F(actorNode.Key, actorNode.Location.Filename));
yield break;
}
}
}

View File

@@ -110,6 +110,7 @@ namespace OpenRA.Mods.Common.UpdateRules
new RemoveResourceExplodeModifier(),
new DefineLevelUpImageDefault(),
new RemovedAutoCarryallCircleTurnSpeed(),
new RemoveAttackIgnoresVisibility(),
})
};

View File

@@ -11,6 +11,8 @@
using System.Collections.Generic;
using System.Linq;
using OpenRA.Activities;
using OpenRA.Mods.Common.Activities;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.D2k.Activities;
using OpenRA.Traits;
@@ -67,5 +69,19 @@ namespace OpenRA.Mods.D2k.Traits
self.CancelActivity();
self.QueueActivity(new SwallowActor(self, target, a, facing));
}
public override Activity GetAttackActivity(Actor self, Target newTarget, bool allowMove, bool forceAttack)
{
return new SwallowTarget(self, newTarget, allowMove, forceAttack, Info.FacingTolerance);
}
public class SwallowTarget : Attack
{
public SwallowTarget(Actor self, Target target, bool allowMovement, bool forceAttack, int facingTolerance)
: base(self, target, allowMovement, forceAttack, facingTolerance) { }
// Worms ignore visibility, so don't need to recalculate targets
protected override bool IgnoresVisibility { get { return true; } }
}
}
}

View File

@@ -104,7 +104,6 @@ sandworm:
UseLocation: true
AttackSwallow:
AttackRequiresEnteringCell: true
IgnoresVisibility: true
AttackingCondition: attacking
Armament:
Weapon: WormJaw