Remove AttackBase.IgnoresVisibility.

This was a workaround for D2K sandworms, which is
now implemented using a custom attack activity.
This commit is contained in:
Paul Chote
2018-12-17 11:05:51 +00:00
committed by Oliver Brakmann
parent 8eeb6d68e7
commit 2ac7e451b4
7 changed files with 87 additions and 5 deletions

View File

@@ -31,9 +31,6 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Does the attack type require the attacker to enter the target's cell?")]
public readonly bool AttackRequiresEnteringCell = false;
[Desc("Does not care about shroud or fog. Enables the actor to launch an attack against a target even if he has no visibility of it.")]
public readonly bool IgnoresVisibility = false;
[VoiceReference] public readonly string Voice = "Action";
public override abstract object Create(ActorInitializer init);