Remove AttackBase.IgnoresVisibility.
This was a workaround for D2K sandworms, which is now implemented using a custom attack activity.
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committed by
Oliver Brakmann
parent
8eeb6d68e7
commit
2ac7e451b4
@@ -31,9 +31,6 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Does the attack type require the attacker to enter the target's cell?")]
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public readonly bool AttackRequiresEnteringCell = false;
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[Desc("Does not care about shroud or fog. Enables the actor to launch an attack against a target even if he has no visibility of it.")]
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public readonly bool IgnoresVisibility = false;
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[VoiceReference] public readonly string Voice = "Action";
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public override abstract object Create(ActorInitializer init);
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