Remove AttackBase.IgnoresVisibility.
This was a workaround for D2K sandworms, which is now implemented using a custom attack activity.
This commit is contained in:
committed by
Oliver Brakmann
parent
8eeb6d68e7
commit
2ac7e451b4
@@ -0,0 +1,66 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace OpenRA.Mods.Common.UpdateRules.Rules
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{
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public class RemoveAttackIgnoresVisibility : UpdateRule
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{
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public override string Name { get { return "IgnoresVisibility has been removed from Attack* traits."; } }
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public override string Description
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{
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get
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{
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return "The IgnoresVisibility flag has been removed from the Attack* traits as part of a\n" +
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"wider rework of the fog-targeting behaviour. Mods that rely on this logic must\n" +
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"implement their own Attack* trait, similar to the AttackSwallow trait.";
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}
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}
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static readonly string[] Traits =
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{
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"AttackFrontal",
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"AttackFollow",
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"AttackTurreted",
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"AttackOmni",
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"AttackBomber",
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"AttackPopupTurreted",
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"AttackTesla",
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"AttackSwallow"
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};
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readonly List<string> locations = new List<string>();
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public override IEnumerable<string> AfterUpdate(ModData modData)
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{
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if (locations.Any())
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yield return "The IgnoresVisibility flag has been removed from the targeting logic on the following actors:\n" +
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UpdateUtils.FormatMessageList(locations) + "\n\n" +
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"You may wish to enable TargetFrozenActors, or implement a custom Attack* trait like AttackSwallow\n" +
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"if you require visibility to be completely ignored.";
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locations.Clear();
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}
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public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
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{
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foreach (var trait in Traits)
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foreach (var t in actorNode.ChildrenMatching(trait))
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if (t.RemoveNodes("IgnoresVisibility") > 0)
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locations.Add("{0} ({1})".F(actorNode.Key, actorNode.Location.Filename));
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yield break;
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}
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}
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}
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