Add the possibility to always show detection circles
This commit is contained in:
@@ -1,6 +1,6 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2021 The OpenRA Developers (see AUTHORS)
|
||||
* Copyright 2007-2022 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation, either version 3 of
|
||||
@@ -18,7 +18,9 @@ using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Traits.Render
|
||||
{
|
||||
class RenderDetectionCircleInfo : TraitInfo, Requires<DetectCloakedInfo>
|
||||
public enum DetectionCircleVisibility { Always, WhenSelected }
|
||||
|
||||
public class RenderDetectionCircleInfo : TraitInfo, Requires<DetectCloakedInfo>
|
||||
{
|
||||
[Desc("WAngle the Radar update line advances per tick.")]
|
||||
public readonly WAngle UpdateLineTick = new WAngle(-1);
|
||||
@@ -38,10 +40,13 @@ namespace OpenRA.Mods.Common.Traits.Render
|
||||
[Desc("Range circle border width.")]
|
||||
public readonly float BorderWidth = 3;
|
||||
|
||||
[Desc("When to show the detection circle. Valid values are `Always`, and `WhenSelected`")]
|
||||
public readonly DetectionCircleVisibility Visible = DetectionCircleVisibility.WhenSelected;
|
||||
|
||||
public override object Create(ActorInitializer init) { return new RenderDetectionCircle(init.Self, this); }
|
||||
}
|
||||
|
||||
class RenderDetectionCircle : ITick, IRenderAnnotationsWhenSelected
|
||||
public class RenderDetectionCircle : ITick, IRenderAnnotationsWhenSelected, IRenderAnnotations
|
||||
{
|
||||
readonly RenderDetectionCircleInfo info;
|
||||
readonly DetectCloaked[] detectCloaked;
|
||||
@@ -53,9 +58,9 @@ namespace OpenRA.Mods.Common.Traits.Render
|
||||
detectCloaked = self.TraitsImplementing<DetectCloaked>().ToArray();
|
||||
}
|
||||
|
||||
IEnumerable<IRenderable> IRenderAnnotationsWhenSelected.RenderAnnotations(Actor self, WorldRenderer wr)
|
||||
IEnumerable<IRenderable> RenderCircle(Actor self, WorldRenderer wr, DetectionCircleVisibility visibility)
|
||||
{
|
||||
if (!self.Owner.IsAlliedWith(self.World.RenderPlayer))
|
||||
if (info.Visible != visibility || !self.Owner.IsAlliedWith(self.World.RenderPlayer))
|
||||
yield break;
|
||||
|
||||
var range = detectCloaked
|
||||
@@ -78,8 +83,20 @@ namespace OpenRA.Mods.Common.Traits.Render
|
||||
info.BorderWidth);
|
||||
}
|
||||
|
||||
IEnumerable<IRenderable> IRenderAnnotationsWhenSelected.RenderAnnotations(Actor self, WorldRenderer wr)
|
||||
{
|
||||
return RenderCircle(self, wr, DetectionCircleVisibility.WhenSelected);
|
||||
}
|
||||
|
||||
bool IRenderAnnotationsWhenSelected.SpatiallyPartitionable => false;
|
||||
|
||||
IEnumerable<IRenderable> IRenderAnnotations.RenderAnnotations(Actor self, WorldRenderer wr)
|
||||
{
|
||||
return RenderCircle(self, wr, DetectionCircleVisibility.Always);
|
||||
}
|
||||
|
||||
bool IRenderAnnotations.SpatiallyPartitionable => false;
|
||||
|
||||
void ITick.Tick(Actor self)
|
||||
{
|
||||
lineAngle += info.UpdateLineTick;
|
||||
|
||||
Reference in New Issue
Block a user