Add the possibility to always show detection circles

This commit is contained in:
abcdefg30
2022-01-24 17:38:38 +01:00
committed by reaperrr
parent 7c085e49c7
commit 2af8296f48

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2021 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2022 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
@@ -18,7 +18,9 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits.Render
{
class RenderDetectionCircleInfo : TraitInfo, Requires<DetectCloakedInfo>
public enum DetectionCircleVisibility { Always, WhenSelected }
public class RenderDetectionCircleInfo : TraitInfo, Requires<DetectCloakedInfo>
{
[Desc("WAngle the Radar update line advances per tick.")]
public readonly WAngle UpdateLineTick = new WAngle(-1);
@@ -38,10 +40,13 @@ namespace OpenRA.Mods.Common.Traits.Render
[Desc("Range circle border width.")]
public readonly float BorderWidth = 3;
[Desc("When to show the detection circle. Valid values are `Always`, and `WhenSelected`")]
public readonly DetectionCircleVisibility Visible = DetectionCircleVisibility.WhenSelected;
public override object Create(ActorInitializer init) { return new RenderDetectionCircle(init.Self, this); }
}
class RenderDetectionCircle : ITick, IRenderAnnotationsWhenSelected
public class RenderDetectionCircle : ITick, IRenderAnnotationsWhenSelected, IRenderAnnotations
{
readonly RenderDetectionCircleInfo info;
readonly DetectCloaked[] detectCloaked;
@@ -53,9 +58,9 @@ namespace OpenRA.Mods.Common.Traits.Render
detectCloaked = self.TraitsImplementing<DetectCloaked>().ToArray();
}
IEnumerable<IRenderable> IRenderAnnotationsWhenSelected.RenderAnnotations(Actor self, WorldRenderer wr)
IEnumerable<IRenderable> RenderCircle(Actor self, WorldRenderer wr, DetectionCircleVisibility visibility)
{
if (!self.Owner.IsAlliedWith(self.World.RenderPlayer))
if (info.Visible != visibility || !self.Owner.IsAlliedWith(self.World.RenderPlayer))
yield break;
var range = detectCloaked
@@ -78,8 +83,20 @@ namespace OpenRA.Mods.Common.Traits.Render
info.BorderWidth);
}
IEnumerable<IRenderable> IRenderAnnotationsWhenSelected.RenderAnnotations(Actor self, WorldRenderer wr)
{
return RenderCircle(self, wr, DetectionCircleVisibility.WhenSelected);
}
bool IRenderAnnotationsWhenSelected.SpatiallyPartitionable => false;
IEnumerable<IRenderable> IRenderAnnotations.RenderAnnotations(Actor self, WorldRenderer wr)
{
return RenderCircle(self, wr, DetectionCircleVisibility.Always);
}
bool IRenderAnnotations.SpatiallyPartitionable => false;
void ITick.Tick(Actor self)
{
lineAngle += info.UpdateLineTick;