Fix WithInfantryBody wrongly overwriting attack animations

This commit is contained in:
abcdefg30
2020-12-05 11:52:31 +01:00
committed by reaperrr
parent b1560ae69c
commit 2b363e4e1c

View File

@@ -160,6 +160,10 @@ namespace OpenRA.Mods.Common.Traits.Render
protected virtual void Tick(Actor self)
{
// Attacking takes care of reverting back to PlayStandAnimation
if (state == AnimationState.Attacking)
return;
if (rsm != null)
{
if (wasModifying != rsm.IsModifyingSequence)