added voice pool stuff back in for unit movement\!
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@@ -29,7 +29,7 @@ namespace OpenRa.Game
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public override void Apply()
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{
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if (Game.LocalPlayer == Unit.Owner)
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Game.PlaySound("ackno.r00", false);
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Game.PlaySound(Game.SovietVoices.First.GetNext() + GetVoiceSuffix(), false);
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var mobile = Unit.traits.Get<Traits.Mobile>();
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mobile.Cancel(Unit);
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mobile.QueueAction( new Traits.Mobile.MoveTo( Destination ) );
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