Merge pull request #11550 from AoAGeneral/myfeature
TD Balance Changes 06302016
This commit is contained in:
@@ -524,7 +524,7 @@ FIX:
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SelectionDecorations:
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SelectionDecorations:
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VisualBounds: 72,48
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VisualBounds: 72,48
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Health:
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Health:
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HP: 600
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HP: 700
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RevealsShroud:
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RevealsShroud:
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Range: 5c0
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Range: 5c0
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Bib:
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Bib:
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@@ -15,7 +15,7 @@ MCV:
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Speed: 71
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Speed: 71
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Crushes: crate, infantry
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Crushes: crate, infantry
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Health:
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Health:
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HP: 950
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HP: 1200
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Armor:
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Armor:
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Type: Heavy
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Type: Heavy
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RevealsShroud:
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RevealsShroud:
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@@ -137,7 +137,7 @@ ARTY:
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Prerequisites: anyhq, ~techlevel.medium
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Prerequisites: anyhq, ~techlevel.medium
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Queue: Vehicle.Nod
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Queue: Vehicle.Nod
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Mobile:
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Mobile:
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TurnSpeed: 2
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TurnSpeed: 4
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Speed: 85
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Speed: 85
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Health:
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Health:
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HP: 75
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HP: 75
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@@ -1,7 +1,7 @@
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FlametankExplode:
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FlametankExplode:
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Warhead@1Dam: SpreadDamage
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Warhead@1Dam: SpreadDamage
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Spread: 1c0
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Spread: 1c0
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Damage: 100
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Damage: 115
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DamageTypes: Prone50Percent, TriggerProne, FireDeath
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DamageTypes: Prone50Percent, TriggerProne, FireDeath
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Warhead@2Eff: CreateEffect
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Warhead@2Eff: CreateEffect
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Explosions: big_napalm
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Explosions: big_napalm
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@@ -35,14 +35,14 @@ BigFlamer:
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Burst: 2
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Burst: 2
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BurstDelay: 25
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BurstDelay: 25
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Warhead@1Dam: SpreadDamage
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Warhead@1Dam: SpreadDamage
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Spread: 341
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Spread: 400
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Damage: 75
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Damage: 75
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InvalidTargets: Wall
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InvalidTargets: Wall
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ValidTargets: Ground, Trees
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ValidTargets: Ground, Trees
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Versus:
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Versus:
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None: 100
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None: 100
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Wood: 100
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Wood: 100
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Light: 67
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Light: 100
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Heavy: 25
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Heavy: 25
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DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
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DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
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Warhead@2Smu: LeaveSmudge
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Warhead@2Smu: LeaveSmudge
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@@ -185,7 +185,7 @@ APCGun.AA:
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Report: gun20.aud
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Report: gun20.aud
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ValidTargets: Air
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ValidTargets: Air
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Projectile: Bullet
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Projectile: Bullet
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Speed: 1c682
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Speed: 2c0
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Blockable: false
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Blockable: false
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Warhead@1Dam: SpreadDamage
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Warhead@1Dam: SpreadDamage
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Spread: 128
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Spread: 128
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