Use SpriteLoader for frame exporting.

This commit is contained in:
Paul Chote
2014-10-05 14:41:40 +13:00
parent 7207841f8b
commit 2b92ce7edd
8 changed files with 14 additions and 9 deletions

View File

@@ -41,19 +41,17 @@ namespace OpenRA.Mods.Common.UtilityCommands
var palette = new ImmutablePalette(args[2], shadowIndex);
ISpriteSource source;
using (var stream = File.OpenRead(src))
source = SpriteSource.LoadSpriteSource(stream, src);
var frames = new SpriteLoader(new string[0], null)
.LoadAllFrames(src);
// The r8 padding requires external information that we can't access here.
var usePadding = !(args.Contains("--nopadding") || source is R8Reader);
var usePadding = !args.Contains("--nopadding");
var count = 0;
var prefix = Path.GetFileNameWithoutExtension(src);
foreach (var frame in source.Frames)
foreach (var frame in frames)
{
var frameSize = usePadding ? frame.FrameSize : frame.Size;
var offset = usePadding ? (frame.Offset - 0.5f * new float2(frame.Size - frame.FrameSize)).ToInt2() : int2.Zero;
var frameSize = usePadding && !frame.DisableExportPadding ? frame.FrameSize : frame.Size;
var offset = usePadding && !frame.DisableExportPadding ? (frame.Offset - 0.5f * new float2(frame.Size - frame.FrameSize)).ToInt2() : int2.Zero;
// shp(ts) may define empty frames
if (frameSize.Width == 0 && frameSize.Height == 0)
@@ -69,7 +67,7 @@ namespace OpenRA.Mods.Common.UtilityCommands
ImageLockMode.WriteOnly, PixelFormat.Format8bppIndexed);
// Clear the frame
if (usePadding)
if (usePadding && !frame.DisableExportPadding)
{
var clearRow = new byte[data.Stride];
for (var i = 0; i < frameSize.Height; i++)