Use the existing SpriteLoader cache for tilesets.
This commit is contained in:
@@ -22,7 +22,7 @@ namespace OpenRA.Editor
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{
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public readonly int TileSize;
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public TileSet TileSet;
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Dictionary<ushort, List<byte[]>> templates;
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Dictionary<ushort, byte[][]> templates;
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// Extract a square tile that the editor can render
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byte[] ExtractSquareTile(ISpriteFrame frame)
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@@ -44,42 +44,19 @@ namespace OpenRA.Editor
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return data;
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}
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List<byte[]> LoadTemplate(string filename, string[] exts, Dictionary<string, ISpriteSource> sourceCache, int[] frames)
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{
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ISpriteSource source;
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if (!sourceCache.ContainsKey(filename))
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{
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using (var s = GlobalFileSystem.OpenWithExts(filename, exts))
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source = SpriteSource.LoadSpriteSource(s, filename);
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if (source.CacheWhenLoadingTileset)
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sourceCache.Add(filename, source);
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}
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else
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source = sourceCache[filename];
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if (frames != null)
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{
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var ret = new List<byte[]>();
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var srcFrames = source.Frames;
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foreach (var i in frames)
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ret.Add(ExtractSquareTile(srcFrames[i]));
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return ret;
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}
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return source.Frames.Select(f => ExtractSquareTile(f)).ToList();
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}
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public TileSetRenderer(TileSet tileset, Size tileSize)
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{
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this.TileSet = tileset;
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this.TileSize = Math.Min(tileSize.Width, tileSize.Height);
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templates = new Dictionary<ushort, List<byte[]>>();
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var sourceCache = new Dictionary<string, ISpriteSource>();
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foreach (var t in TileSet.Templates)
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templates.Add(t.Key, LoadTemplate(t.Value.Image, tileset.Extensions, sourceCache, t.Value.Frames));
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templates = new Dictionary<ushort, byte[][]>();
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var spriteLoader = new SpriteLoader(tileset.Extensions, null);
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foreach (var t in tileset.Templates)
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{
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var allFrames = spriteLoader.LoadAllFrames(t.Value.Image);
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var frames = t.Value.Frames != null ? t.Value.Frames.Select(f => allFrames[f]).ToArray() : allFrames;
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templates.Add(t.Value.Id, frames.Select(f => ExtractSquareTile(f)).ToArray());
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}
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}
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public Bitmap RenderTemplate(ushort id, IPalette p)
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@@ -62,7 +62,6 @@ namespace OpenRA.FileFormats
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}
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public IReadOnlyList<ISpriteFrame> Frames { get; private set; }
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public bool CacheWhenLoadingTileset { get { return true; } }
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public readonly int ImageCount;
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public R8Reader(Stream stream)
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@@ -84,7 +84,6 @@ namespace OpenRA.FileFormats
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}
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public IReadOnlyList<ISpriteFrame> Frames { get; private set; }
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public bool CacheWhenLoadingTileset { get { return false; } }
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public ShpD2Reader(Stream s)
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{
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@@ -60,7 +60,6 @@ namespace OpenRA.FileFormats
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}
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public IReadOnlyList<ISpriteFrame> Frames { get; private set; }
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public bool CacheWhenLoadingTileset { get { return false; } }
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public readonly Size Size;
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int recurseDepth = 0;
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@@ -45,7 +45,6 @@ namespace OpenRA.FileFormats
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}
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public IReadOnlyList<ISpriteFrame> Frames { get; private set; }
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public bool CacheWhenLoadingTileset { get { return false; } }
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public ShpTSReader(Stream stream)
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{
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@@ -17,7 +17,6 @@ namespace OpenRA.FileFormats
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public class TmpRAReader : ISpriteSource
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{
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public IReadOnlyList<ISpriteFrame> Frames { get; private set; }
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public bool CacheWhenLoadingTileset { get { return false; } }
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public TmpRAReader(Stream s)
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{
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@@ -36,7 +36,6 @@ namespace OpenRA.FileFormats
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public class TmpTDReader : ISpriteSource
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{
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public IReadOnlyList<ISpriteFrame> Frames { get; private set; }
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public bool CacheWhenLoadingTileset { get { return false; } }
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public TmpTDReader(Stream s)
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{
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@@ -50,7 +50,6 @@ namespace OpenRA.FileFormats
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public class TmpTSReader : ISpriteSource
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{
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public IReadOnlyList<ISpriteFrame> Frames { get; private set; }
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public bool CacheWhenLoadingTileset { get { return false; } }
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public TmpTSReader(Stream s)
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{
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@@ -18,6 +18,7 @@ namespace OpenRA.Graphics
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{
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public readonly SheetBuilder SheetBuilder;
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readonly Cache<string, Sprite[]> sprites;
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readonly Cache<string, ISpriteFrame[]> frames;
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readonly string[] exts;
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public SpriteLoader(string[] exts, SheetBuilder sheetBuilder)
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@@ -26,17 +27,24 @@ namespace OpenRA.Graphics
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// Include extension-less version
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this.exts = exts.Append("").ToArray();
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sprites = new Cache<string, Sprite[]>(CacheSpriteFrames);
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sprites = new Cache<string, Sprite[]>(CacheSprites);
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frames = new Cache<string, ISpriteFrame[]>(CacheFrames);
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}
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Sprite[] CacheSpriteFrames(string filename)
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Sprite[] CacheSprites(string filename)
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{
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return frames[filename].Select(a => SheetBuilder.Add(a))
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.ToArray();
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}
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ISpriteFrame[] CacheFrames(string filename)
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{
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using (var stream = GlobalFileSystem.OpenWithExts(filename, exts))
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return SpriteSource.LoadSpriteSource(stream, filename).Frames
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.Select(a => SheetBuilder.Add(a))
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.ToArray();
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}
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public Sprite[] LoadAllSprites(string filename) { return sprites[filename]; }
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public ISpriteFrame[] LoadAllFrames(string filename) { return frames[filename]; }
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}
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}
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@@ -25,7 +25,6 @@ namespace OpenRA.Graphics
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public interface ISpriteSource
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{
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IReadOnlyList<ISpriteFrame> Frames { get; }
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bool CacheWhenLoadingTileset { get; }
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}
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// TODO: Most of this should be moved into the format parsers themselves.
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@@ -22,33 +22,6 @@ namespace OpenRA.Graphics
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Dictionary<ushort, Sprite[]> templates;
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Sprite missingTile;
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Sprite[] LoadTemplate(string filename, string[] exts, Dictionary<string, ISpriteSource> sourceCache, int[] frames)
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{
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ISpriteSource source;
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if (!sourceCache.ContainsKey(filename))
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{
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using (var s = GlobalFileSystem.OpenWithExts(filename, exts))
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source = SpriteSource.LoadSpriteSource(s, filename);
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if (source.CacheWhenLoadingTileset)
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sourceCache.Add(filename, source);
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}
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else
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source = sourceCache[filename];
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if (frames != null)
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{
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var ret = new List<Sprite>();
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var srcFrames = source.Frames.ToArray();
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foreach (var i in frames)
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ret.Add(sheetBuilder.Add(srcFrames[i]));
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return ret.ToArray();
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}
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return source.Frames.Select(f => sheetBuilder.Add(f)).ToArray();
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}
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public Theater(TileSet tileset)
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{
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var allocated = false;
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@@ -61,11 +34,17 @@ namespace OpenRA.Graphics
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return new Sheet(new Size(tileset.SheetSize, tileset.SheetSize), true);
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};
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var sourceCache = new Dictionary<string, ISpriteSource>();
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templates = new Dictionary<ushort, Sprite[]>();
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sheetBuilder = new SheetBuilder(SheetType.Indexed, allocate);
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templates = new Dictionary<ushort, Sprite[]>();
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// We manage the SheetBuilder ourselves, to avoid loading all of the tileset images
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var spriteLoader = new SpriteLoader(tileset.Extensions, null);
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foreach (var t in tileset.Templates)
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templates.Add(t.Value.Id, LoadTemplate(t.Value.Image, tileset.Extensions, sourceCache, t.Value.Frames));
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{
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var allFrames = spriteLoader.LoadAllFrames(t.Value.Image);
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var frames = t.Value.Frames != null ? t.Value.Frames.Select(f => allFrames[f]).ToArray() : allFrames;
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templates.Add(t.Value.Id, frames.Select(f => sheetBuilder.Add(f)).ToArray());
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}
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// 1x1px transparent tile
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missingTile = sheetBuilder.Add(new byte[1], new Size(1, 1));
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