Check for unpackaged dependencies in make check.

This commit is contained in:
Paul Chote
2019-03-16 13:18:32 +00:00
committed by Oliver Brakmann
parent 6c9d961bb5
commit 2ba2510018
3 changed files with 74 additions and 0 deletions

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@@ -42,6 +42,18 @@ CSC = mcs $(SDK)
CSFLAGS = -nologo -warn:4 -codepage:utf8 -langversion:5 -unsafe -warnaserror
DEFINE = TRACE
COMMON_LIBS = System.dll System.Core.dll System.Numerics.dll thirdparty/download/ICSharpCode.SharpZipLib.dll thirdparty/download/FuzzyLogicLibrary.dll thirdparty/download/MaxMind.Db.dll thirdparty/download/Eluant.dll thirdparty/download/rix0rrr.BeaconLib.dll
# List of .NET assemblies that we can guarantee exist
# OpenRA.Game.dll is a harmless false positive that we can ignore
WHITELISTED_OPENRA_ASSEMBLIES = $(game_TARGET) $(utility_TARGET) $(pdefault_TARGET) $(mod_common_TARGET) $(mod_cnc_TARGET) $(mod_d2k_TARGET) OpenRA.Game.dll
# These are explicitly shipped alongside our core files by the packaging script
WHITELISTED_THIRDPARTY_ASSEMBLIES = ICSharpCode.SharpZipLib.dll FuzzyLogicLibrary.dll MaxMind.Db.dll Eluant.dll rix0rrr.BeaconLib.dll Open.Nat.dll SDL2-CS.dll OpenAL-CS.dll
# These are shipped in our custom minimal mono runtime and also available in the full system-installed .NET/mono stack
# This list *must* be kept in sync with the files packaged by the AppImageSupport repository
WHITELISTED_CORE_ASSEMBLIES = mscorlib.dll System.dll System.Configuration.dll System.Core.dll System.Numerics.dll System.Security.dll System.Xml.dll Mono.Security.dll
NUNIT_LIBS_PATH :=
NUNIT_LIBS := $(NUNIT_LIBS_PATH)nunit.framework.dll
@@ -164,6 +176,9 @@ check-scripts:
@luac -p $(shell find lua/* -iname '*.lua')
check: utility stylecheck mods
@echo
@echo "Checking runtime assemblies..."
@mono --debug OpenRA.Utility.exe all --check-runtime-assemblies $(WHITELISTED_OPENRA_ASSEMBLIES) $(WHITELISTED_THIRDPARTY_ASSEMBLIES) $(WHITELISTED_CORE_ASSEMBLIES)
@echo
@echo "Checking for explicit interface violations..."
@mono --debug OpenRA.Utility.exe all --check-explicit-interfaces

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@@ -612,6 +612,7 @@
<Compile Include="UpdateRules\Rules\20190106\MakeMobilePausableConditional.cs" />
<Compile Include="UpdateRules\Rules\20190106\MultipleDeploySounds.cs" />
<Compile Include="UpdateRules\Rules\20190106\RemoveSimpleBeacon.cs" />
<Compile Include="UtilityCommands\CheckRuntimeAssembliesCommand.cs" />
<Compile Include="UtilityCommands\CheckYaml.cs" />
<Compile Include="UtilityCommands\ConvertPngToShpCommand.cs" />
<Compile Include="UtilityCommands\ConvertSpriteToPngCommand.cs" />

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@@ -0,0 +1,58 @@
#region Copyright & License Information
/*
* Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
namespace OpenRA.Mods.Common.UtilityCommands
{
public class CheckRuntimeAssembliesCommand : IUtilityCommand
{
string IUtilityCommand.Name { get { return "--check-runtime-assemblies"; } }
bool IUtilityCommand.ValidateArguments(string[] args)
{
return true;
}
[Desc("ASSEMBLY [ASSEMBLY ...]", "Check the runtime dependencies of the mod against a given whitelist of " +
"assembly (dll and exe) names and generate an error if any unlisted files are required.")]
void IUtilityCommand.Run(Utility utility, string[] args)
{
var whitelist = args
.Skip(1)
.Select(a => Path.GetFileName(a))
.ToArray();
// Load the renderer assembly so we can check its dependencies
Assembly.LoadFile(Platform.ResolvePath(Path.Combine(".", "OpenRA.Platforms.Default.dll")));
var missing = new List<string>();
foreach (var a in AppDomain.CurrentDomain.GetAssemblies())
{
var assemblyName = Path.GetFileName(a.Location);
if (!whitelist.Contains(assemblyName))
missing.Add(assemblyName);
}
if (missing.Any())
{
Console.WriteLine("error: The following assemblies are referenced but not whitelisted:");
foreach (var m in missing)
Console.WriteLine(" " + m);
Environment.Exit(1);
}
}
}
}