fix #1052; tidy up *Init; route initial turret facing for husks through new TurretFacingInit

This commit is contained in:
Chris Forbes
2011-07-28 23:07:14 +12:00
parent 096fe7759c
commit 2bf7cb1496
7 changed files with 84 additions and 164 deletions

View File

@@ -17,6 +17,7 @@ namespace OpenRA
{
public readonly Actor self;
public World world { get { return self.World; } }
internal TypeDictionary dict;
public ActorInitializer( Actor actor, TypeDictionary dict )
@@ -25,23 +26,9 @@ namespace OpenRA
this.dict = dict;
}
public T Get<T>()
where T : IActorInit
{
return dict.Get<T>();
}
public U Get<T,U>()
where T : IActorInit<U>
{
return dict.Get<T>().Value( world );
}
public bool Contains<T>()
where T : IActorInit
{
return dict.Contains<T>();
}
public T Get<T>() where T : IActorInit { return dict.Get<T>(); }
public U Get<T,U>() where T : IActorInit<U> { return dict.Get<T>().Value( world ); }
public bool Contains<T>() where T : IActorInit { return dict.Contains<T>(); }
}
public interface IActorInit {}
@@ -53,91 +40,53 @@ namespace OpenRA
public class FacingInit : IActorInit<int>
{
[FieldFromYamlKey]
public readonly int value = 128;
[FieldFromYamlKey] public readonly int value = 128;
public FacingInit() { }
public FacingInit( int init )
{
value = init;
}
public int Value( World world )
{
return value;
}
public FacingInit( int init ) { value = init; }
public int Value( World world ) { return value; }
}
public class TurretFacingInit : IActorInit<int>
{
[FieldFromYamlKey] public readonly int value = 128;
public TurretFacingInit() { }
public TurretFacingInit( int init ) { value = init; }
public int Value( World world ) { return value; }
}
public class AltitudeInit : IActorInit<int>
{
[FieldFromYamlKey]
public readonly int value = 0;
[FieldFromYamlKey] public readonly int value = 0;
public AltitudeInit() { }
public AltitudeInit( int init )
{
value = init;
}
public int Value( World world )
{
return value;
}
public AltitudeInit( int init ) { value = init; }
public int Value( World world ) { return value; }
}
public class LocationInit : IActorInit<int2>
{
[FieldFromYamlKey]
public readonly int2 value = int2.Zero;
[FieldFromYamlKey] public readonly int2 value = int2.Zero;
public LocationInit() { }
public LocationInit( int2 init )
{
value = init;
}
public int2 Value( World world )
{
return value;
}
public LocationInit( int2 init ) { value = init; }
public int2 Value( World world ) { return value; }
}
public class CenterLocationInit : IActorInit<int2>
{
[FieldFromYamlKey]
public readonly int2 value = int2.Zero;
[FieldFromYamlKey] public readonly int2 value = int2.Zero;
public CenterLocationInit() { }
public CenterLocationInit( int2 init )
{
value = init;
}
public int2 Value( World world )
{
return value;
}
public CenterLocationInit( int2 init ) { value = init; }
public int2 Value( World world ) { return value; }
}
public class OwnerInit : IActorInit<Player>
{
[FieldFromYamlKey]
public readonly string PlayerName = "Neutral";
[FieldFromYamlKey] public readonly string PlayerName = "Neutral";
Player player;
public OwnerInit() { }
public OwnerInit( string playerName ) { this.PlayerName = playerName; }
public OwnerInit( string playerName )
{
this.PlayerName = playerName;
}
public OwnerInit( Player player )
{
public OwnerInit( Player player ) {
this.player = player;
this.PlayerName = player.InternalName;
}