fix #1052; tidy up *Init; route initial turret facing for husks through new TurretFacingInit
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@@ -17,6 +17,7 @@ namespace OpenRA
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{
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public readonly Actor self;
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public World world { get { return self.World; } }
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internal TypeDictionary dict;
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public ActorInitializer( Actor actor, TypeDictionary dict )
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@@ -25,23 +26,9 @@ namespace OpenRA
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this.dict = dict;
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}
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public T Get<T>()
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where T : IActorInit
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{
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return dict.Get<T>();
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}
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public U Get<T,U>()
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where T : IActorInit<U>
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{
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return dict.Get<T>().Value( world );
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}
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public bool Contains<T>()
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where T : IActorInit
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{
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return dict.Contains<T>();
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}
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public T Get<T>() where T : IActorInit { return dict.Get<T>(); }
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public U Get<T,U>() where T : IActorInit<U> { return dict.Get<T>().Value( world ); }
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public bool Contains<T>() where T : IActorInit { return dict.Contains<T>(); }
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}
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public interface IActorInit {}
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@@ -53,91 +40,53 @@ namespace OpenRA
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public class FacingInit : IActorInit<int>
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{
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[FieldFromYamlKey]
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public readonly int value = 128;
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[FieldFromYamlKey] public readonly int value = 128;
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public FacingInit() { }
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public FacingInit( int init )
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{
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value = init;
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}
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public int Value( World world )
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{
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return value;
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}
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public FacingInit( int init ) { value = init; }
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public int Value( World world ) { return value; }
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}
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public class TurretFacingInit : IActorInit<int>
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{
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[FieldFromYamlKey] public readonly int value = 128;
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public TurretFacingInit() { }
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public TurretFacingInit( int init ) { value = init; }
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public int Value( World world ) { return value; }
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}
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public class AltitudeInit : IActorInit<int>
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{
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[FieldFromYamlKey]
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public readonly int value = 0;
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[FieldFromYamlKey] public readonly int value = 0;
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public AltitudeInit() { }
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public AltitudeInit( int init )
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{
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value = init;
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}
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public int Value( World world )
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{
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return value;
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}
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public AltitudeInit( int init ) { value = init; }
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public int Value( World world ) { return value; }
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}
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public class LocationInit : IActorInit<int2>
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{
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[FieldFromYamlKey]
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public readonly int2 value = int2.Zero;
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[FieldFromYamlKey] public readonly int2 value = int2.Zero;
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public LocationInit() { }
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public LocationInit( int2 init )
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{
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value = init;
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}
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public int2 Value( World world )
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{
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return value;
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}
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public LocationInit( int2 init ) { value = init; }
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public int2 Value( World world ) { return value; }
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}
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public class CenterLocationInit : IActorInit<int2>
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{
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[FieldFromYamlKey]
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public readonly int2 value = int2.Zero;
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[FieldFromYamlKey] public readonly int2 value = int2.Zero;
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public CenterLocationInit() { }
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public CenterLocationInit( int2 init )
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{
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value = init;
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}
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public int2 Value( World world )
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{
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return value;
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}
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public CenterLocationInit( int2 init ) { value = init; }
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public int2 Value( World world ) { return value; }
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}
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public class OwnerInit : IActorInit<Player>
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{
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[FieldFromYamlKey]
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public readonly string PlayerName = "Neutral";
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[FieldFromYamlKey] public readonly string PlayerName = "Neutral";
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Player player;
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public OwnerInit() { }
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public OwnerInit( string playerName ) { this.PlayerName = playerName; }
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public OwnerInit( string playerName )
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{
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this.PlayerName = playerName;
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}
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public OwnerInit( Player player )
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{
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public OwnerInit( Player player ) {
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this.player = player;
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this.PlayerName = player.InternalName;
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}
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@@ -15,7 +15,7 @@ namespace OpenRA.Traits
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{
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public object Create(ActorInitializer init) { return new ActorStance(init); }
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}
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public class ActorStance
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{
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// Stances modify default actor behavior
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@@ -31,22 +31,12 @@ namespace OpenRA.Traits
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// Doesn't do anything... yet
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public ActorStance(ActorInitializer init) {}
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}
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public class ActorStanceInit : IActorInit<ActorStance.Stance>
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{
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[FieldFromYamlKey]
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public readonly ActorStance.Stance value = ActorStance.Stance.None;
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[FieldFromYamlKey] public readonly ActorStance.Stance value = ActorStance.Stance.None;
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public ActorStanceInit() { }
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public ActorStanceInit( ActorStance.Stance init )
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{
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value = init;
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}
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public ActorStance.Stance Value( World world )
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{
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return value;
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}
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public ActorStanceInit( ActorStance.Stance init ) { value = init; }
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public ActorStance.Stance Value( World world ) { return value; }
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}
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}
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@@ -133,27 +133,15 @@ namespace OpenRA.Traits
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DisplayHp = (2 * DisplayHp + hp) / 3;
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}
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}
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public class HealthInit : IActorInit<float>
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{
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[FieldFromYamlKey]
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public readonly float value = 1f;
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[FieldFromYamlKey] public readonly float value = 1f;
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public HealthInit() { }
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public HealthInit( float init )
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{
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value = init;
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}
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public float Value( World world )
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{
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return value;
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}
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public HealthInit( float init ) { value = init; }
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public float Value( World world ) { return value; }
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}
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public static class HealthExts
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{
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public static bool IsDead(this Actor self)
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@@ -89,19 +89,9 @@ namespace OpenRA.Mods.RA
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public class HuskSpeedInit : IActorInit<int>
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{
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[FieldFromYamlKey]
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public readonly int value = 0;
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[FieldFromYamlKey] public readonly int value = 0;
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public HuskSpeedInit() { }
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public HuskSpeedInit( int init )
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{
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value = init;
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}
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public int Value( World world )
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{
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return value;
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}
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public HuskSpeedInit( int init ) { value = init; }
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public int Value( World world ) { return value; }
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}
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}
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@@ -43,8 +43,13 @@ namespace OpenRA.Mods.RA
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new SkipMakeAnimsInit()
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};
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if (self.HasTrait<IFacing>())
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td.Add(new FacingInit( self.Trait<IFacing>().Facing ));
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var facing = self.TraitOrDefault<IFacing>();
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if (facing != null)
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td.Add(new FacingInit( facing.Facing ));
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var turreted = self.TraitOrDefault<Turreted>();
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if (turreted != null)
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td.Add( new TurretFacingInit(turreted.turretFacing) );
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// Allows the husk to drag to its final position
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var mobile = self.TraitOrDefault<Mobile>();
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@@ -55,11 +60,7 @@ namespace OpenRA.Mods.RA
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.Select(ihm => ihm.HuskActor(self))
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.FirstOrDefault(a => a != null);
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var husk = w.CreateActor(huskActor ?? Info.HuskActor, td);
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var turreted = self.TraitOrDefault<Turreted>();
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if (turreted != null)
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foreach (var p in husk.TraitsImplementing<ThrowsParticle>())
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p.InitialFacing = turreted.turretFacing;
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w.CreateActor(huskActor ?? Info.HuskActor, td);
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});
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}
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}
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@@ -14,22 +14,20 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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class ThrowsParticleInfo : ITraitInfo
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class ThrowsParticleInfo : ITraitInfo, Requires<RenderUnitInfo>
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{
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public readonly string Anim = null;
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public readonly int[] Offset = new[] { 0, 0, 0, 0 };
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public readonly int[] Spread = new[] { 0, 0 };
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public readonly float Speed = 20;
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public readonly string AnimKey = null;
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public readonly bool UseTurretFacing = true;
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public readonly float ROT = 15;
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public object Create(ActorInitializer init) { return new ThrowsParticle(this); }
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public object Create(ActorInitializer init) { return new ThrowsParticle(init, this); }
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}
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class ThrowsParticle : ITick
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{
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ThrowsParticleInfo info;
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float2 pos;
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float alt;
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@@ -40,34 +38,29 @@ namespace OpenRA.Mods.RA
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const float gravity = 1.3f;
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public ThrowsParticle(ThrowsParticleInfo info) { this.info = info; }
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public float? InitialFacing = null;
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public ThrowsParticle(ActorInitializer init, ThrowsParticleInfo info)
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{
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var self = init.self;
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var ifacing = self.Trait<IFacing>();
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var ru = self.Trait<RenderUnit>();
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alt = 0;
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facing = Turreted.GetInitialTurretFacing( init, 0 );
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pos = Combat.GetTurretPosition(self, ifacing, new Turret(info.Offset));
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v = Game.CosmeticRandom.Gauss2D(1) * info.Spread.RelOffset();
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dfacing = Game.CosmeticRandom.Gauss1D(2) * info.ROT;
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va = info.Speed;
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var anim = new Animation(ru.GetImage(self), () => (int)facing);
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anim.PlayRepeating(info.Anim);
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ru.anims.Add(info.AnimKey, new AnimationWithOffset(
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anim, () => pos - new float2(0, alt), null));
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}
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public void Tick(Actor self)
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{
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if (info != null)
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{
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alt = 0;
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var ifacing = self.Trait<IFacing>();
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pos = Combat.GetTurretPosition(self, ifacing, new Turret(info.Offset));
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var ru = self.Trait<RenderUnit>();
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v = Game.CosmeticRandom.Gauss2D(1) * info.Spread.RelOffset();
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dfacing = Game.CosmeticRandom.Gauss1D(2) * info.ROT;
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va = info.Speed;
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if (!info.UseTurretFacing) InitialFacing = null;
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facing = InitialFacing ?? ifacing.Facing;
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var anim = new Animation(ru.GetImage(self), () => (int)facing);
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anim.PlayRepeating(info.Anim);
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ru.anims.Add(info.AnimKey, new AnimationWithOffset(
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anim, () => pos - new float2(0, alt), null));
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info = null;
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}
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va -= gravity;
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alt += va;
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@@ -22,17 +22,26 @@ namespace OpenRA.Mods.RA
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public class Turreted : ITick, ISync
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{
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[Sync]
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public int turretFacing = 0;
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[Sync] public int turretFacing = 0;
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public int? desiredFacing;
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TurretedInfo info;
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IFacing facing;
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public static int GetInitialTurretFacing(ActorInitializer init, int def)
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{
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if (init.Contains<TurretFacingInit>())
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return init.Get<TurretFacingInit,int>();
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if (init.Contains<FacingInit>())
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return init.Get<FacingInit,int>();
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return def;
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}
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public Turreted(ActorInitializer init, TurretedInfo info)
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{
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this.info = info;
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turretFacing = info.InitialFacing;
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turretFacing = init.Contains<FacingInit>() ? init.Get<FacingInit,int>() : info.InitialFacing;
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turretFacing = GetInitialTurretFacing(init, info.InitialFacing);
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facing = init.self.TraitOrDefault<IFacing>();
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}
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