fix #1052; tidy up *Init; route initial turret facing for husks through new TurretFacingInit
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@@ -15,7 +15,7 @@ namespace OpenRA.Traits
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{
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public object Create(ActorInitializer init) { return new ActorStance(init); }
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}
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public class ActorStance
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{
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// Stances modify default actor behavior
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@@ -31,22 +31,12 @@ namespace OpenRA.Traits
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// Doesn't do anything... yet
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public ActorStance(ActorInitializer init) {}
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}
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public class ActorStanceInit : IActorInit<ActorStance.Stance>
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{
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[FieldFromYamlKey]
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public readonly ActorStance.Stance value = ActorStance.Stance.None;
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[FieldFromYamlKey] public readonly ActorStance.Stance value = ActorStance.Stance.None;
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public ActorStanceInit() { }
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public ActorStanceInit( ActorStance.Stance init )
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{
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value = init;
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}
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public ActorStance.Stance Value( World world )
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{
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return value;
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}
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public ActorStanceInit( ActorStance.Stance init ) { value = init; }
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public ActorStance.Stance Value( World world ) { return value; }
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}
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}
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@@ -133,27 +133,15 @@ namespace OpenRA.Traits
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DisplayHp = (2 * DisplayHp + hp) / 3;
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}
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}
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public class HealthInit : IActorInit<float>
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{
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[FieldFromYamlKey]
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public readonly float value = 1f;
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[FieldFromYamlKey] public readonly float value = 1f;
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public HealthInit() { }
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public HealthInit( float init )
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{
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value = init;
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}
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public float Value( World world )
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{
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return value;
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}
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public HealthInit( float init ) { value = init; }
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public float Value( World world ) { return value; }
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}
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public static class HealthExts
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{
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public static bool IsDead(this Actor self)
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