fix #1052; tidy up *Init; route initial turret facing for husks through new TurretFacingInit
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@@ -22,17 +22,26 @@ namespace OpenRA.Mods.RA
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public class Turreted : ITick, ISync
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{
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[Sync]
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public int turretFacing = 0;
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[Sync] public int turretFacing = 0;
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public int? desiredFacing;
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TurretedInfo info;
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IFacing facing;
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public static int GetInitialTurretFacing(ActorInitializer init, int def)
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{
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if (init.Contains<TurretFacingInit>())
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return init.Get<TurretFacingInit,int>();
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if (init.Contains<FacingInit>())
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return init.Get<FacingInit,int>();
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return def;
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}
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public Turreted(ActorInitializer init, TurretedInfo info)
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{
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this.info = info;
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turretFacing = info.InitialFacing;
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turretFacing = init.Contains<FacingInit>() ? init.Get<FacingInit,int>() : info.InitialFacing;
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turretFacing = GetInitialTurretFacing(init, info.InitialFacing);
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facing = init.self.TraitOrDefault<IFacing>();
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}
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