sidebar is dead. long live chrome
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@@ -37,22 +37,22 @@ namespace OpenRa.Game
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buildPaletteRenderer = new SpriteRenderer(renderer, true);
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specialBinSprite = new Sprite(specialBin, new Rectangle(0, 0, 32, 192), TextureChannel.Alpha);
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moneyBinSprite = new Sprite(specialBin, new Rectangle(512-320, 0, 320, 64), TextureChannel.Alpha);
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moneyBinSprite = new Sprite(specialBin, new Rectangle(512 - 320, 0, 320, 32), TextureChannel.Alpha);
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blank = SheetBuilder.Add(new Size(64,48), 16);
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blank = SheetBuilder.Add(new Size(64, 48), 16);
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sprites = groups
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.SelectMany(g => Rules.Categories[g])
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.Where(u => Rules.UnitInfo[u].TechLevel != -1)
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.ToDictionary(
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u => u,
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u => u,
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u => SpriteSheetBuilder.LoadSprite(u + "icon", ".shp"));
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tabSprites = groups.Select(
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(g, i) => Pair.New(g,
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Util.MakeArray(3,
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n => new Sprite(specialBin,
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new Rectangle(512 - (n+1) * 27, 64 + i * 40, 27, 40),
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(g, i) => Pair.New(g,
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Util.MakeArray(3,
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n => new Sprite(specialBin,
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new Rectangle(512 - (n + 1) * 27, 64 + i * 40, 27, 40),
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TextureChannel.Alpha))))
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.ToDictionary(a => a.First, a => a.Second);
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@@ -60,16 +60,17 @@ namespace OpenRa.Game
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cantBuild.PlayFetchIndex("idle", () => 0);
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clockAnimations = new Cache<string, Animation>(
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s => {
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var anim = new Animation("clock");
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anim.PlayFetchIndex("idle", ClockAnimFrame(s));
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return anim;
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s =>
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{
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var anim = new Animation("clock");
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anim.PlayFetchIndex("idle", ClockAnimFrame(s));
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return anim;
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});
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digitSprites = Util.MakeArray(10, a => a)
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.Select(n => new Sprite(specialBin, new Rectangle(32 + 13 * n, 0, 13, 17), TextureChannel.Alpha)).ToList();
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shimSprites = new []
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shimSprites = new[]
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{
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new Sprite( specialBin, new Rectangle( 0, 192, 192 +9, 10 ), TextureChannel.Alpha ),
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new Sprite( specialBin, new Rectangle( 0, 202, 192 +9, 10 ), TextureChannel.Alpha ),
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@@ -97,19 +98,19 @@ namespace OpenRa.Game
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PerfHistory.Render(renderer, Game.worldRenderer.lineRenderer);
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chromeRenderer.DrawSprite(specialBinSprite, float2.Zero, 0);
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chromeRenderer.DrawSprite(moneyBinSprite, new float2( Game.viewport.Width - 320, 0 ), 0);
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chromeRenderer.DrawSprite(moneyBinSprite, new float2(Game.viewport.Width - 320, 0), 0);
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var moneyDigits = Game.LocalPlayer.Cash.ToString();
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var x = Game.viewport.Width - 155;
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foreach( var d in moneyDigits.Reverse() )
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foreach (var d in moneyDigits.Reverse())
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{
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chromeRenderer.DrawSprite(digitSprites[d - '0'], new float2(x,6), 0);
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chromeRenderer.DrawSprite(digitSprites[d - '0'], new float2(x, 6), 0);
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x -= 14;
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}
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x = Game.viewport.Width - 36 - 3 * 64;
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var y = 40;
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foreach (var q in tabSprites)
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{
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var groupName = q.Key;
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@@ -127,7 +128,7 @@ namespace OpenRa.Game
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}
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string currentTab = "Building";
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static string[] groups = new string[] { "Building", "Defense", "Vehicle", "Ship", "Infantry", "Plane" };
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static string[] groups = new string[] { "Building", "Defense", "Infantry", "Vehicle", "Plane", "Ship" };
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Dictionary<string, Sprite> sprites;
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const int NumClockFrames = 54;
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@@ -153,8 +154,8 @@ namespace OpenRa.Game
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return;
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var allItems = Rules.TechTree.AllItems(Game.LocalPlayer, queueName)
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.Where( a => Rules.UnitInfo[a].TechLevel != -1 )
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.OrderBy( a => Rules.UnitInfo[a].TechLevel );
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.Where(a => Rules.UnitInfo[a].TechLevel != -1)
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.OrderBy(a => Rules.UnitInfo[a].TechLevel);
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var currentItem = Game.LocalPlayer.Producing(queueName);
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@@ -175,8 +176,15 @@ namespace OpenRa.Game
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if (currentItem.Done)
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{
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ready.Play("ready");
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buildPaletteRenderer.DrawSprite(ready.Image, Game.viewport.Location
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+ new float2(rect.Location)
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buildPaletteRenderer.DrawSprite(ready.Image, Game.viewport.Location
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+ new float2(rect.Location)
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+ new float2((64 - ready.Image.size.X) / 2, 2), 0);
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}
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else if (currentItem.Paused)
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{
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ready.Play("hold");
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buildPaletteRenderer.DrawSprite(ready.Image, Game.viewport.Location
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+ new float2(rect.Location)
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+ new float2((64 - ready.Image.size.X) / 2, 2), 0);
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}
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}
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@@ -187,7 +195,7 @@ namespace OpenRa.Game
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if (++x == 3) { x = 0; y++; }
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}
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while( x != 0)
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while (x != 0)
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{
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var rect = new Rectangle(Game.viewport.Width - (3 - x) * 64, 40 + 48 * y, 64, 48);
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buildPaletteRenderer.DrawSprite(blank, Game.viewport.Location + new float2(rect.Location), 0);
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@@ -254,7 +262,7 @@ namespace OpenRa.Game
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public bool HandleInput(MouseInput mi)
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{
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var action = buildItems.Where(a => a.First.Contains(mi.Location.ToPoint()))
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.Select( a => a.Second ).FirstOrDefault();
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.Select(a => a.Second).FirstOrDefault();
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if (action == null)
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return false;
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