sidebar is dead. long live chrome

This commit is contained in:
Chris Forbes
2009-11-17 20:32:52 +13:00
parent a2de047c9f
commit 2c05e2d6e0
6 changed files with 35 additions and 311 deletions

View File

@@ -37,22 +37,22 @@ namespace OpenRa.Game
buildPaletteRenderer = new SpriteRenderer(renderer, true);
specialBinSprite = new Sprite(specialBin, new Rectangle(0, 0, 32, 192), TextureChannel.Alpha);
moneyBinSprite = new Sprite(specialBin, new Rectangle(512-320, 0, 320, 64), TextureChannel.Alpha);
moneyBinSprite = new Sprite(specialBin, new Rectangle(512 - 320, 0, 320, 32), TextureChannel.Alpha);
blank = SheetBuilder.Add(new Size(64,48), 16);
blank = SheetBuilder.Add(new Size(64, 48), 16);
sprites = groups
.SelectMany(g => Rules.Categories[g])
.Where(u => Rules.UnitInfo[u].TechLevel != -1)
.ToDictionary(
u => u,
u => u,
u => SpriteSheetBuilder.LoadSprite(u + "icon", ".shp"));
tabSprites = groups.Select(
(g, i) => Pair.New(g,
Util.MakeArray(3,
n => new Sprite(specialBin,
new Rectangle(512 - (n+1) * 27, 64 + i * 40, 27, 40),
(g, i) => Pair.New(g,
Util.MakeArray(3,
n => new Sprite(specialBin,
new Rectangle(512 - (n + 1) * 27, 64 + i * 40, 27, 40),
TextureChannel.Alpha))))
.ToDictionary(a => a.First, a => a.Second);
@@ -60,16 +60,17 @@ namespace OpenRa.Game
cantBuild.PlayFetchIndex("idle", () => 0);
clockAnimations = new Cache<string, Animation>(
s => {
var anim = new Animation("clock");
anim.PlayFetchIndex("idle", ClockAnimFrame(s));
return anim;
s =>
{
var anim = new Animation("clock");
anim.PlayFetchIndex("idle", ClockAnimFrame(s));
return anim;
});
digitSprites = Util.MakeArray(10, a => a)
.Select(n => new Sprite(specialBin, new Rectangle(32 + 13 * n, 0, 13, 17), TextureChannel.Alpha)).ToList();
shimSprites = new []
shimSprites = new[]
{
new Sprite( specialBin, new Rectangle( 0, 192, 192 +9, 10 ), TextureChannel.Alpha ),
new Sprite( specialBin, new Rectangle( 0, 202, 192 +9, 10 ), TextureChannel.Alpha ),
@@ -97,19 +98,19 @@ namespace OpenRa.Game
PerfHistory.Render(renderer, Game.worldRenderer.lineRenderer);
chromeRenderer.DrawSprite(specialBinSprite, float2.Zero, 0);
chromeRenderer.DrawSprite(moneyBinSprite, new float2( Game.viewport.Width - 320, 0 ), 0);
chromeRenderer.DrawSprite(moneyBinSprite, new float2(Game.viewport.Width - 320, 0), 0);
var moneyDigits = Game.LocalPlayer.Cash.ToString();
var x = Game.viewport.Width - 155;
foreach( var d in moneyDigits.Reverse() )
foreach (var d in moneyDigits.Reverse())
{
chromeRenderer.DrawSprite(digitSprites[d - '0'], new float2(x,6), 0);
chromeRenderer.DrawSprite(digitSprites[d - '0'], new float2(x, 6), 0);
x -= 14;
}
x = Game.viewport.Width - 36 - 3 * 64;
var y = 40;
foreach (var q in tabSprites)
{
var groupName = q.Key;
@@ -127,7 +128,7 @@ namespace OpenRa.Game
}
string currentTab = "Building";
static string[] groups = new string[] { "Building", "Defense", "Vehicle", "Ship", "Infantry", "Plane" };
static string[] groups = new string[] { "Building", "Defense", "Infantry", "Vehicle", "Plane", "Ship" };
Dictionary<string, Sprite> sprites;
const int NumClockFrames = 54;
@@ -153,8 +154,8 @@ namespace OpenRa.Game
return;
var allItems = Rules.TechTree.AllItems(Game.LocalPlayer, queueName)
.Where( a => Rules.UnitInfo[a].TechLevel != -1 )
.OrderBy( a => Rules.UnitInfo[a].TechLevel );
.Where(a => Rules.UnitInfo[a].TechLevel != -1)
.OrderBy(a => Rules.UnitInfo[a].TechLevel);
var currentItem = Game.LocalPlayer.Producing(queueName);
@@ -175,8 +176,15 @@ namespace OpenRa.Game
if (currentItem.Done)
{
ready.Play("ready");
buildPaletteRenderer.DrawSprite(ready.Image, Game.viewport.Location
+ new float2(rect.Location)
buildPaletteRenderer.DrawSprite(ready.Image, Game.viewport.Location
+ new float2(rect.Location)
+ new float2((64 - ready.Image.size.X) / 2, 2), 0);
}
else if (currentItem.Paused)
{
ready.Play("hold");
buildPaletteRenderer.DrawSprite(ready.Image, Game.viewport.Location
+ new float2(rect.Location)
+ new float2((64 - ready.Image.size.X) / 2, 2), 0);
}
}
@@ -187,7 +195,7 @@ namespace OpenRa.Game
if (++x == 3) { x = 0; y++; }
}
while( x != 0)
while (x != 0)
{
var rect = new Rectangle(Game.viewport.Width - (3 - x) * 64, 40 + 48 * y, 64, 48);
buildPaletteRenderer.DrawSprite(blank, Game.viewport.Location + new float2(rect.Location), 0);
@@ -254,7 +262,7 @@ namespace OpenRa.Game
public bool HandleInput(MouseInput mi)
{
var action = buildItems.Where(a => a.First.Contains(mi.Location.ToPoint()))
.Select( a => a.Second ).FirstOrDefault();
.Select(a => a.Second).FirstOrDefault();
if (action == null)
return false;