sidebar is dead. long live chrome
This commit is contained in:
@@ -37,22 +37,22 @@ namespace OpenRa.Game
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buildPaletteRenderer = new SpriteRenderer(renderer, true);
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specialBinSprite = new Sprite(specialBin, new Rectangle(0, 0, 32, 192), TextureChannel.Alpha);
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moneyBinSprite = new Sprite(specialBin, new Rectangle(512-320, 0, 320, 64), TextureChannel.Alpha);
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moneyBinSprite = new Sprite(specialBin, new Rectangle(512 - 320, 0, 320, 32), TextureChannel.Alpha);
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blank = SheetBuilder.Add(new Size(64,48), 16);
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blank = SheetBuilder.Add(new Size(64, 48), 16);
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sprites = groups
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.SelectMany(g => Rules.Categories[g])
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.Where(u => Rules.UnitInfo[u].TechLevel != -1)
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.ToDictionary(
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u => u,
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u => u,
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u => SpriteSheetBuilder.LoadSprite(u + "icon", ".shp"));
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tabSprites = groups.Select(
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(g, i) => Pair.New(g,
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Util.MakeArray(3,
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n => new Sprite(specialBin,
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new Rectangle(512 - (n+1) * 27, 64 + i * 40, 27, 40),
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(g, i) => Pair.New(g,
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Util.MakeArray(3,
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n => new Sprite(specialBin,
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new Rectangle(512 - (n + 1) * 27, 64 + i * 40, 27, 40),
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TextureChannel.Alpha))))
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.ToDictionary(a => a.First, a => a.Second);
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@@ -60,16 +60,17 @@ namespace OpenRa.Game
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cantBuild.PlayFetchIndex("idle", () => 0);
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clockAnimations = new Cache<string, Animation>(
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s => {
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var anim = new Animation("clock");
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anim.PlayFetchIndex("idle", ClockAnimFrame(s));
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return anim;
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s =>
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{
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var anim = new Animation("clock");
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anim.PlayFetchIndex("idle", ClockAnimFrame(s));
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return anim;
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});
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digitSprites = Util.MakeArray(10, a => a)
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.Select(n => new Sprite(specialBin, new Rectangle(32 + 13 * n, 0, 13, 17), TextureChannel.Alpha)).ToList();
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shimSprites = new []
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shimSprites = new[]
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{
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new Sprite( specialBin, new Rectangle( 0, 192, 192 +9, 10 ), TextureChannel.Alpha ),
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new Sprite( specialBin, new Rectangle( 0, 202, 192 +9, 10 ), TextureChannel.Alpha ),
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@@ -97,19 +98,19 @@ namespace OpenRa.Game
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PerfHistory.Render(renderer, Game.worldRenderer.lineRenderer);
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chromeRenderer.DrawSprite(specialBinSprite, float2.Zero, 0);
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chromeRenderer.DrawSprite(moneyBinSprite, new float2( Game.viewport.Width - 320, 0 ), 0);
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chromeRenderer.DrawSprite(moneyBinSprite, new float2(Game.viewport.Width - 320, 0), 0);
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var moneyDigits = Game.LocalPlayer.Cash.ToString();
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var x = Game.viewport.Width - 155;
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foreach( var d in moneyDigits.Reverse() )
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foreach (var d in moneyDigits.Reverse())
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{
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chromeRenderer.DrawSprite(digitSprites[d - '0'], new float2(x,6), 0);
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chromeRenderer.DrawSprite(digitSprites[d - '0'], new float2(x, 6), 0);
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x -= 14;
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}
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x = Game.viewport.Width - 36 - 3 * 64;
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var y = 40;
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foreach (var q in tabSprites)
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{
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var groupName = q.Key;
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@@ -127,7 +128,7 @@ namespace OpenRa.Game
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}
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string currentTab = "Building";
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static string[] groups = new string[] { "Building", "Defense", "Vehicle", "Ship", "Infantry", "Plane" };
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static string[] groups = new string[] { "Building", "Defense", "Infantry", "Vehicle", "Plane", "Ship" };
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Dictionary<string, Sprite> sprites;
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const int NumClockFrames = 54;
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@@ -153,8 +154,8 @@ namespace OpenRa.Game
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return;
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var allItems = Rules.TechTree.AllItems(Game.LocalPlayer, queueName)
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.Where( a => Rules.UnitInfo[a].TechLevel != -1 )
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.OrderBy( a => Rules.UnitInfo[a].TechLevel );
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.Where(a => Rules.UnitInfo[a].TechLevel != -1)
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.OrderBy(a => Rules.UnitInfo[a].TechLevel);
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var currentItem = Game.LocalPlayer.Producing(queueName);
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@@ -175,8 +176,15 @@ namespace OpenRa.Game
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if (currentItem.Done)
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{
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ready.Play("ready");
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buildPaletteRenderer.DrawSprite(ready.Image, Game.viewport.Location
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+ new float2(rect.Location)
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buildPaletteRenderer.DrawSprite(ready.Image, Game.viewport.Location
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+ new float2(rect.Location)
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+ new float2((64 - ready.Image.size.X) / 2, 2), 0);
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}
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else if (currentItem.Paused)
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{
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ready.Play("hold");
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buildPaletteRenderer.DrawSprite(ready.Image, Game.viewport.Location
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+ new float2(rect.Location)
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+ new float2((64 - ready.Image.size.X) / 2, 2), 0);
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}
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}
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@@ -187,7 +195,7 @@ namespace OpenRa.Game
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if (++x == 3) { x = 0; y++; }
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}
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while( x != 0)
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while (x != 0)
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{
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var rect = new Rectangle(Game.viewport.Width - (3 - x) * 64, 40 + 48 * y, 64, 48);
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buildPaletteRenderer.DrawSprite(blank, Game.viewport.Location + new float2(rect.Location), 0);
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@@ -254,7 +262,7 @@ namespace OpenRa.Game
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public bool HandleInput(MouseInput mi)
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{
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var action = buildItems.Where(a => a.First.Contains(mi.Location.ToPoint()))
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.Select( a => a.Second ).FirstOrDefault();
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.Select(a => a.Second).FirstOrDefault();
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if (action == null)
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return false;
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@@ -10,8 +10,6 @@ namespace OpenRa.Game
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{
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readonly Renderer renderer;
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public readonly Sidebar sidebar;
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static Size GetResolution(Settings settings)
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{
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var desktopResolution = Screen.PrimaryScreen.Bounds.Size;
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@@ -72,10 +70,7 @@ namespace OpenRa.Game
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Game.world.Add(new Actor("heli", Game.map.Offset + new int2(11, 12), Game.players[1]));
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renderer.BuildPalette(Game.map);
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sidebar = new Sidebar(renderer, Game.LocalPlayer);
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ShowCursor(false);
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Game.ResetTimer();
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}
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@@ -128,8 +128,6 @@
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Graphics\Renderer.cs" />
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<Compile Include="Support\Settings.cs" />
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<Compile Include="Sidebar.cs" />
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<Compile Include="SidebarItem.cs" />
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<Compile Include="Graphics\Sprite.cs" />
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<Compile Include="Graphics\SpriteRenderer.cs" />
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<Compile Include="Graphics\SpriteSheetBuilder.cs" />
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@@ -1,244 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Windows.Forms;
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using OpenRa.FileFormats;
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using OpenRa.Game.Graphics;
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using System.Linq;
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namespace OpenRa.Game
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{
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class Sidebar
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{
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Player player;
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SpriteRenderer spriteRenderer, clockRenderer;
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Renderer renderer;
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Sprite blank;
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Animation ready;
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Animation cantBuild;
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public float Width { get { return spriteWidth * 2; } }
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Dictionary<string, Sprite> sprites = new Dictionary<string,Sprite>();
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const int spriteWidth = 64, spriteHeight = 48;
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static string[] groups = new string[] { "Building", "Defense", "Vehicle", "Ship", "Infantry", "Plane" };
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Dictionary<string, Animation> clockAnimations = new Dictionary<string,Animation>(); //group->clockAnimation
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List<SidebarItem> items = new List<SidebarItem>();
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public Sidebar( Renderer renderer, Player player )
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{
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//this.player = player;
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//this.renderer = renderer;
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//region = GRegion.Create(Game.viewport, DockStyle.Right, /*128*/0, Paint, MouseHandler);
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//region.UseScissor = false;
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//region.AlwaysWantMovement = true;
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//Game.viewport.AddRegion( region );
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//spriteRenderer = new SpriteRenderer(renderer, false);
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//clockRenderer = new SpriteRenderer(renderer, true);
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//for( int i = 0 ; i < groups.Length ; i++ )
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// LoadSprites( groups[ i ] );
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//foreach (string group in groups)
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//{
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// clockAnimations.Add( group, new Animation( "clock" ) );
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// clockAnimations[ group ].PlayFetchIndex( "idle", ClockAnimFrame( group ) );
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//}
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//blank = SheetBuilder.Add(new Size((int)spriteWidth, (int)spriteHeight), 16);
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//ready = new Animation("pips");
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//ready.PlayRepeating("ready");
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//cantBuild = new Animation("clock");
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//cantBuild.PlayFetchIndex("idle", () => 0);
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}
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const int NumClockFrames = 54;
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Func<int> ClockAnimFrame( string group )
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{
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return () =>
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{
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var producing = player.Producing( group );
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if( producing == null ) return 0;
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return ( producing.TotalTime - producing.RemainingTime ) * NumClockFrames / producing.TotalTime;
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};
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}
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public void Build( SidebarItem item )
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{
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if( item == null ) return;
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if( item.IsStructure )
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Game.controller.orderGenerator = new PlaceBuilding( player,
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item.Tag.ToLowerInvariant() );
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}
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void LoadSprites( string group )
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{
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foreach( var u in Rules.Categories[ group ] )
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{
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var unit = Rules.UnitInfo[ u ];
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if( unit.TechLevel != -1 )
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sprites.Add( unit.Name, SpriteSheetBuilder.LoadSprite( unit.Name + "icon", ".shp" ) );
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}
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}
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void DrawSprite(Sprite s, ref float2 p)
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{
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spriteRenderer.DrawSprite(s, p, 0);
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p.Y += spriteHeight;
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}
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void Fill(float height, float2 p)
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{
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while (p.Y < height)
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DrawSprite(blank, ref p);
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}
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int buildPos = 0;
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int unitPos = 0;
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void PopulateItemList()
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{
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buildPos = 0; unitPos = 0;
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items.Clear();
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foreach (var i in Rules.TechTree.BuildableItems(player, "Building"))
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{
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Sprite sprite;
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if (!sprites.TryGetValue(i, out sprite)) continue;
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items.Add(new SidebarItem(sprite, i, true, buildPos));
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buildPos += spriteHeight;
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}
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foreach( var i in Rules.TechTree.BuildableItems( player, "Vehicle", "Infantry", "Ship", "Plane" ) )
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{
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Sprite sprite;
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if( !sprites.TryGetValue( i, out sprite ) ) continue;
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items.Add( new SidebarItem( sprite, i, false, unitPos ) );
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unitPos += spriteHeight;
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}
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}
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void Paint()
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{
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//PopulateItemList();
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////foreach( var i in items ) /* draw the buttons */
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//// i.Paint(spriteRenderer, region.Location);
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//spriteRenderer.Flush();
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//foreach( var i in items ) /* draw the status overlays */
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//{
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// var group = Rules.UnitCategory[ i.Tag ];
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// var producing = player.Producing( group );
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// if( producing != null && producing.Item == i.Tag )
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// {
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// clockAnimations[ group ].Tick();
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// clockRenderer.DrawSprite( clockAnimations[ group ].Image, region.Location.ToFloat2() + i.location, 0 );
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// if (producing.Done)
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// {
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// ready.Play("ready");
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// clockRenderer.DrawSprite(ready.Image, region.Location.ToFloat2() + i.location + new float2((64 - ready.Image.size.X) / 2, 2), 0);
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// }
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// else if (producing.Paused)
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// {
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// ready.Play("hold");
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// clockRenderer.DrawSprite(ready.Image, region.Location.ToFloat2() + i.location + new float2((64 - ready.Image.size.X) / 2, 2), 0);
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// }
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// }
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// else if (producing != null)
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// clockRenderer.DrawSprite(cantBuild.Image, region.Location.ToFloat2() + i.location, 0);
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//}
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//Fill(region.Size.Y + region.Location.Y, new float2(region.Location.X, buildPos + region.Location.Y));
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//Fill(region.Size.Y + region.Location.Y, new float2(region.Location.X + spriteWidth, unitPos + region.Location.Y));
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//spriteRenderer.Flush();
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//clockRenderer.Flush();
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//if (mouseOverItem != null)
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//{
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// /* draw the sidebar help for this item */
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// /* todo: draw a solid background of the appropriate color */
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// var ui = Rules.UnitInfo[mouseOverItem.Tag];
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// var text = string.Format(ui.Cost > 0 ? "{0} ($ {1})" : "{0}", /* abilities! */
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// ui.Description, ui.Cost);
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// var size = renderer.MeasureText(text);
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// var pos = region.Position + mouseOverItem.location.ToInt2() -new int2(size.X+ 10, 0);
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// renderer.DrawText( text, pos + new int2(0,-1), Color.Black );
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// renderer.DrawText(text, pos + new int2(0, 1), Color.Black);
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// renderer.DrawText(text, pos + new int2(1, 0), Color.Black);
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// renderer.DrawText(text, pos + new int2(-1, 0), Color.Black);
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// renderer.DrawText(text, pos , Color.White);
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//}
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}
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public SidebarItem GetItem(float2 point)
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{
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foreach (SidebarItem i in items)
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if (i.Clicked(point))
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return i;
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return null;
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}
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SidebarItem mouseOverItem;
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void MouseHandler(MouseInput mi)
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{
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var point = mi.Location.ToFloat2();
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var item = GetItem( point );
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mouseOverItem = item;
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if( item == null )
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return;
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string group = Rules.UnitCategory[item.Tag];
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var producing = player.Producing(group);
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if( mi.Button == MouseButtons.Left && mi.Event == MouseInputEvent.Down )
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{
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if (producing == null)
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{
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Game.controller.AddOrder( Order.StartProduction( player, item.Tag ) );
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Game.PlaySound("abldgin1.aud", false);
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}
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else if (producing.Item == item.Tag)
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{
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if (producing.Done)
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Build(item);
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else
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Game.controller.AddOrder( Order.PauseProduction( player, item.Tag, false ) );
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}
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else
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{
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Game.PlaySound("progres1.aud", false);
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}
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}
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else if (mi.Button == MouseButtons.Right && mi.Event == MouseInputEvent.Down)
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{
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if( producing == null ) return;
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if (item.Tag != producing.Item) return;
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if (producing.Paused || producing.Done)
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{
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Game.PlaySound("cancld1.aud", false);
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Game.controller.AddOrder( Order.CancelProduction( player, item.Tag ) );
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}
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else
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{
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Game.PlaySound("onhold1.aud", false);
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Game.controller.AddOrder( Order.PauseProduction( player, item.Tag, true ) );
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}
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}
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}
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}
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}
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@@ -1,36 +0,0 @@
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using OpenRa.Game.Graphics;
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namespace OpenRa.Game
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{
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class SidebarItem
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{
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public readonly float2 location;
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public readonly string Tag;
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public readonly bool IsStructure;
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readonly Sprite sprite;
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public SidebarItem(Sprite s, string tag, bool isStructure, int y)
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{
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this.sprite = s;
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this.Tag = tag;
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this.IsStructure = isStructure;
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location = new float2(isStructure ? 0 : 64, y);
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}
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public bool Clicked(float2 p)
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{
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if (p.X < location.X || p.Y < location.Y)
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return false;
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if (p.X > location.X + 64 || p.Y > location.Y + 48)
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return false;
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return true;
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}
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public void Paint(SpriteRenderer renderer, float2 offset)
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{
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renderer.DrawSprite(sprite, location + offset, 0);
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}
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}
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}
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@@ -100,7 +100,10 @@ namespace OpenRa.Game
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* ( 25 * 60 ) /* frames per min */ /* todo: build acceleration, if we do that */
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/ 1000;
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time = .01f * time; /* temporary hax so we can build stuff fast for test */
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time = .08f * time; /* temporary hax so we can build stuff fast for test */
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if (!Rules.TechTree.BuildableItems(order.Player, group).Contains(order.TargetString))
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return; /* you can't build that!! */
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order.Player.BeginProduction(group,
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new ProductionItem(order.TargetString, (int)time, ui.Cost,
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Reference in New Issue
Block a user