sidebar is dead. long live chrome

This commit is contained in:
Chris Forbes
2009-11-17 20:32:52 +13:00
parent a2de047c9f
commit 2c05e2d6e0
6 changed files with 35 additions and 311 deletions

View File

@@ -37,22 +37,22 @@ namespace OpenRa.Game
buildPaletteRenderer = new SpriteRenderer(renderer, true);
specialBinSprite = new Sprite(specialBin, new Rectangle(0, 0, 32, 192), TextureChannel.Alpha);
moneyBinSprite = new Sprite(specialBin, new Rectangle(512-320, 0, 320, 64), TextureChannel.Alpha);
moneyBinSprite = new Sprite(specialBin, new Rectangle(512 - 320, 0, 320, 32), TextureChannel.Alpha);
blank = SheetBuilder.Add(new Size(64,48), 16);
blank = SheetBuilder.Add(new Size(64, 48), 16);
sprites = groups
.SelectMany(g => Rules.Categories[g])
.Where(u => Rules.UnitInfo[u].TechLevel != -1)
.ToDictionary(
u => u,
u => u,
u => SpriteSheetBuilder.LoadSprite(u + "icon", ".shp"));
tabSprites = groups.Select(
(g, i) => Pair.New(g,
Util.MakeArray(3,
n => new Sprite(specialBin,
new Rectangle(512 - (n+1) * 27, 64 + i * 40, 27, 40),
(g, i) => Pair.New(g,
Util.MakeArray(3,
n => new Sprite(specialBin,
new Rectangle(512 - (n + 1) * 27, 64 + i * 40, 27, 40),
TextureChannel.Alpha))))
.ToDictionary(a => a.First, a => a.Second);
@@ -60,16 +60,17 @@ namespace OpenRa.Game
cantBuild.PlayFetchIndex("idle", () => 0);
clockAnimations = new Cache<string, Animation>(
s => {
var anim = new Animation("clock");
anim.PlayFetchIndex("idle", ClockAnimFrame(s));
return anim;
s =>
{
var anim = new Animation("clock");
anim.PlayFetchIndex("idle", ClockAnimFrame(s));
return anim;
});
digitSprites = Util.MakeArray(10, a => a)
.Select(n => new Sprite(specialBin, new Rectangle(32 + 13 * n, 0, 13, 17), TextureChannel.Alpha)).ToList();
shimSprites = new []
shimSprites = new[]
{
new Sprite( specialBin, new Rectangle( 0, 192, 192 +9, 10 ), TextureChannel.Alpha ),
new Sprite( specialBin, new Rectangle( 0, 202, 192 +9, 10 ), TextureChannel.Alpha ),
@@ -97,19 +98,19 @@ namespace OpenRa.Game
PerfHistory.Render(renderer, Game.worldRenderer.lineRenderer);
chromeRenderer.DrawSprite(specialBinSprite, float2.Zero, 0);
chromeRenderer.DrawSprite(moneyBinSprite, new float2( Game.viewport.Width - 320, 0 ), 0);
chromeRenderer.DrawSprite(moneyBinSprite, new float2(Game.viewport.Width - 320, 0), 0);
var moneyDigits = Game.LocalPlayer.Cash.ToString();
var x = Game.viewport.Width - 155;
foreach( var d in moneyDigits.Reverse() )
foreach (var d in moneyDigits.Reverse())
{
chromeRenderer.DrawSprite(digitSprites[d - '0'], new float2(x,6), 0);
chromeRenderer.DrawSprite(digitSprites[d - '0'], new float2(x, 6), 0);
x -= 14;
}
x = Game.viewport.Width - 36 - 3 * 64;
var y = 40;
foreach (var q in tabSprites)
{
var groupName = q.Key;
@@ -127,7 +128,7 @@ namespace OpenRa.Game
}
string currentTab = "Building";
static string[] groups = new string[] { "Building", "Defense", "Vehicle", "Ship", "Infantry", "Plane" };
static string[] groups = new string[] { "Building", "Defense", "Infantry", "Vehicle", "Plane", "Ship" };
Dictionary<string, Sprite> sprites;
const int NumClockFrames = 54;
@@ -153,8 +154,8 @@ namespace OpenRa.Game
return;
var allItems = Rules.TechTree.AllItems(Game.LocalPlayer, queueName)
.Where( a => Rules.UnitInfo[a].TechLevel != -1 )
.OrderBy( a => Rules.UnitInfo[a].TechLevel );
.Where(a => Rules.UnitInfo[a].TechLevel != -1)
.OrderBy(a => Rules.UnitInfo[a].TechLevel);
var currentItem = Game.LocalPlayer.Producing(queueName);
@@ -175,8 +176,15 @@ namespace OpenRa.Game
if (currentItem.Done)
{
ready.Play("ready");
buildPaletteRenderer.DrawSprite(ready.Image, Game.viewport.Location
+ new float2(rect.Location)
buildPaletteRenderer.DrawSprite(ready.Image, Game.viewport.Location
+ new float2(rect.Location)
+ new float2((64 - ready.Image.size.X) / 2, 2), 0);
}
else if (currentItem.Paused)
{
ready.Play("hold");
buildPaletteRenderer.DrawSprite(ready.Image, Game.viewport.Location
+ new float2(rect.Location)
+ new float2((64 - ready.Image.size.X) / 2, 2), 0);
}
}
@@ -187,7 +195,7 @@ namespace OpenRa.Game
if (++x == 3) { x = 0; y++; }
}
while( x != 0)
while (x != 0)
{
var rect = new Rectangle(Game.viewport.Width - (3 - x) * 64, 40 + 48 * y, 64, 48);
buildPaletteRenderer.DrawSprite(blank, Game.viewport.Location + new float2(rect.Location), 0);
@@ -254,7 +262,7 @@ namespace OpenRa.Game
public bool HandleInput(MouseInput mi)
{
var action = buildItems.Where(a => a.First.Contains(mi.Location.ToPoint()))
.Select( a => a.Second ).FirstOrDefault();
.Select(a => a.Second).FirstOrDefault();
if (action == null)
return false;

View File

@@ -10,8 +10,6 @@ namespace OpenRa.Game
{
readonly Renderer renderer;
public readonly Sidebar sidebar;
static Size GetResolution(Settings settings)
{
var desktopResolution = Screen.PrimaryScreen.Bounds.Size;
@@ -72,10 +70,7 @@ namespace OpenRa.Game
Game.world.Add(new Actor("heli", Game.map.Offset + new int2(11, 12), Game.players[1]));
renderer.BuildPalette(Game.map);
sidebar = new Sidebar(renderer, Game.LocalPlayer);
ShowCursor(false);
Game.ResetTimer();
}

View File

@@ -128,8 +128,6 @@
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Graphics\Renderer.cs" />
<Compile Include="Support\Settings.cs" />
<Compile Include="Sidebar.cs" />
<Compile Include="SidebarItem.cs" />
<Compile Include="Graphics\Sprite.cs" />
<Compile Include="Graphics\SpriteRenderer.cs" />
<Compile Include="Graphics\SpriteSheetBuilder.cs" />

View File

@@ -1,244 +0,0 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Windows.Forms;
using OpenRa.FileFormats;
using OpenRa.Game.Graphics;
using System.Linq;
namespace OpenRa.Game
{
class Sidebar
{
Player player;
SpriteRenderer spriteRenderer, clockRenderer;
Renderer renderer;
Sprite blank;
Animation ready;
Animation cantBuild;
public float Width { get { return spriteWidth * 2; } }
Dictionary<string, Sprite> sprites = new Dictionary<string,Sprite>();
const int spriteWidth = 64, spriteHeight = 48;
static string[] groups = new string[] { "Building", "Defense", "Vehicle", "Ship", "Infantry", "Plane" };
Dictionary<string, Animation> clockAnimations = new Dictionary<string,Animation>(); //group->clockAnimation
List<SidebarItem> items = new List<SidebarItem>();
public Sidebar( Renderer renderer, Player player )
{
//this.player = player;
//this.renderer = renderer;
//region = GRegion.Create(Game.viewport, DockStyle.Right, /*128*/0, Paint, MouseHandler);
//region.UseScissor = false;
//region.AlwaysWantMovement = true;
//Game.viewport.AddRegion( region );
//spriteRenderer = new SpriteRenderer(renderer, false);
//clockRenderer = new SpriteRenderer(renderer, true);
//for( int i = 0 ; i < groups.Length ; i++ )
// LoadSprites( groups[ i ] );
//foreach (string group in groups)
//{
// clockAnimations.Add( group, new Animation( "clock" ) );
// clockAnimations[ group ].PlayFetchIndex( "idle", ClockAnimFrame( group ) );
//}
//blank = SheetBuilder.Add(new Size((int)spriteWidth, (int)spriteHeight), 16);
//ready = new Animation("pips");
//ready.PlayRepeating("ready");
//cantBuild = new Animation("clock");
//cantBuild.PlayFetchIndex("idle", () => 0);
}
const int NumClockFrames = 54;
Func<int> ClockAnimFrame( string group )
{
return () =>
{
var producing = player.Producing( group );
if( producing == null ) return 0;
return ( producing.TotalTime - producing.RemainingTime ) * NumClockFrames / producing.TotalTime;
};
}
public void Build( SidebarItem item )
{
if( item == null ) return;
if( item.IsStructure )
Game.controller.orderGenerator = new PlaceBuilding( player,
item.Tag.ToLowerInvariant() );
}
void LoadSprites( string group )
{
foreach( var u in Rules.Categories[ group ] )
{
var unit = Rules.UnitInfo[ u ];
if( unit.TechLevel != -1 )
sprites.Add( unit.Name, SpriteSheetBuilder.LoadSprite( unit.Name + "icon", ".shp" ) );
}
}
void DrawSprite(Sprite s, ref float2 p)
{
spriteRenderer.DrawSprite(s, p, 0);
p.Y += spriteHeight;
}
void Fill(float height, float2 p)
{
while (p.Y < height)
DrawSprite(blank, ref p);
}
int buildPos = 0;
int unitPos = 0;
void PopulateItemList()
{
buildPos = 0; unitPos = 0;
items.Clear();
foreach (var i in Rules.TechTree.BuildableItems(player, "Building"))
{
Sprite sprite;
if (!sprites.TryGetValue(i, out sprite)) continue;
items.Add(new SidebarItem(sprite, i, true, buildPos));
buildPos += spriteHeight;
}
foreach( var i in Rules.TechTree.BuildableItems( player, "Vehicle", "Infantry", "Ship", "Plane" ) )
{
Sprite sprite;
if( !sprites.TryGetValue( i, out sprite ) ) continue;
items.Add( new SidebarItem( sprite, i, false, unitPos ) );
unitPos += spriteHeight;
}
}
void Paint()
{
//PopulateItemList();
////foreach( var i in items ) /* draw the buttons */
//// i.Paint(spriteRenderer, region.Location);
//spriteRenderer.Flush();
//foreach( var i in items ) /* draw the status overlays */
//{
// var group = Rules.UnitCategory[ i.Tag ];
// var producing = player.Producing( group );
// if( producing != null && producing.Item == i.Tag )
// {
// clockAnimations[ group ].Tick();
// clockRenderer.DrawSprite( clockAnimations[ group ].Image, region.Location.ToFloat2() + i.location, 0 );
// if (producing.Done)
// {
// ready.Play("ready");
// clockRenderer.DrawSprite(ready.Image, region.Location.ToFloat2() + i.location + new float2((64 - ready.Image.size.X) / 2, 2), 0);
// }
// else if (producing.Paused)
// {
// ready.Play("hold");
// clockRenderer.DrawSprite(ready.Image, region.Location.ToFloat2() + i.location + new float2((64 - ready.Image.size.X) / 2, 2), 0);
// }
// }
// else if (producing != null)
// clockRenderer.DrawSprite(cantBuild.Image, region.Location.ToFloat2() + i.location, 0);
//}
//Fill(region.Size.Y + region.Location.Y, new float2(region.Location.X, buildPos + region.Location.Y));
//Fill(region.Size.Y + region.Location.Y, new float2(region.Location.X + spriteWidth, unitPos + region.Location.Y));
//spriteRenderer.Flush();
//clockRenderer.Flush();
//if (mouseOverItem != null)
//{
// /* draw the sidebar help for this item */
// /* todo: draw a solid background of the appropriate color */
// var ui = Rules.UnitInfo[mouseOverItem.Tag];
// var text = string.Format(ui.Cost > 0 ? "{0} ($ {1})" : "{0}", /* abilities! */
// ui.Description, ui.Cost);
// var size = renderer.MeasureText(text);
// var pos = region.Position + mouseOverItem.location.ToInt2() -new int2(size.X+ 10, 0);
// renderer.DrawText( text, pos + new int2(0,-1), Color.Black );
// renderer.DrawText(text, pos + new int2(0, 1), Color.Black);
// renderer.DrawText(text, pos + new int2(1, 0), Color.Black);
// renderer.DrawText(text, pos + new int2(-1, 0), Color.Black);
// renderer.DrawText(text, pos , Color.White);
//}
}
public SidebarItem GetItem(float2 point)
{
foreach (SidebarItem i in items)
if (i.Clicked(point))
return i;
return null;
}
SidebarItem mouseOverItem;
void MouseHandler(MouseInput mi)
{
var point = mi.Location.ToFloat2();
var item = GetItem( point );
mouseOverItem = item;
if( item == null )
return;
string group = Rules.UnitCategory[item.Tag];
var producing = player.Producing(group);
if( mi.Button == MouseButtons.Left && mi.Event == MouseInputEvent.Down )
{
if (producing == null)
{
Game.controller.AddOrder( Order.StartProduction( player, item.Tag ) );
Game.PlaySound("abldgin1.aud", false);
}
else if (producing.Item == item.Tag)
{
if (producing.Done)
Build(item);
else
Game.controller.AddOrder( Order.PauseProduction( player, item.Tag, false ) );
}
else
{
Game.PlaySound("progres1.aud", false);
}
}
else if (mi.Button == MouseButtons.Right && mi.Event == MouseInputEvent.Down)
{
if( producing == null ) return;
if (item.Tag != producing.Item) return;
if (producing.Paused || producing.Done)
{
Game.PlaySound("cancld1.aud", false);
Game.controller.AddOrder( Order.CancelProduction( player, item.Tag ) );
}
else
{
Game.PlaySound("onhold1.aud", false);
Game.controller.AddOrder( Order.PauseProduction( player, item.Tag, true ) );
}
}
}
}
}

View File

@@ -1,36 +0,0 @@
using OpenRa.Game.Graphics;
namespace OpenRa.Game
{
class SidebarItem
{
public readonly float2 location;
public readonly string Tag;
public readonly bool IsStructure;
readonly Sprite sprite;
public SidebarItem(Sprite s, string tag, bool isStructure, int y)
{
this.sprite = s;
this.Tag = tag;
this.IsStructure = isStructure;
location = new float2(isStructure ? 0 : 64, y);
}
public bool Clicked(float2 p)
{
if (p.X < location.X || p.Y < location.Y)
return false;
if (p.X > location.X + 64 || p.Y > location.Y + 48)
return false;
return true;
}
public void Paint(SpriteRenderer renderer, float2 offset)
{
renderer.DrawSprite(sprite, location + offset, 0);
}
}
}

View File

@@ -100,7 +100,10 @@ namespace OpenRa.Game
* ( 25 * 60 ) /* frames per min */ /* todo: build acceleration, if we do that */
/ 1000;
time = .01f * time; /* temporary hax so we can build stuff fast for test */
time = .08f * time; /* temporary hax so we can build stuff fast for test */
if (!Rules.TechTree.BuildableItems(order.Player, group).Contains(order.TargetString))
return; /* you can't build that!! */
order.Player.BeginProduction(group,
new ProductionItem(order.TargetString, (int)time, ui.Cost,