Files
OpenRA/OpenRa.Game/MainWindow.cs
2009-11-17 20:32:52 +13:00

142 lines
4.6 KiB
C#
Executable File

using System.Drawing;
using System.Windows.Forms;
using OpenRa.FileFormats;
using OpenRa.Game.Graphics;
using System.Runtime.InteropServices;
namespace OpenRa.Game
{
class MainWindow : Form
{
readonly Renderer renderer;
static Size GetResolution(Settings settings)
{
var desktopResolution = Screen.PrimaryScreen.Bounds.Size;
return new Size(
settings.GetValue("width", desktopResolution.Width),
settings.GetValue("height", desktopResolution.Height));
}
[DllImport("user32")]
static extern int ShowCursor([MarshalAs(UnmanagedType.Bool)] bool visible);
public MainWindow(Settings settings)
{
FileSystem.Mount(new Folder("../../../../"));
FileSystem.Mount(new Package("redalert.mix"));
FileSystem.Mount(new Package("conquer.mix"));
FileSystem.Mount(new Package("hires.mix"));
FileSystem.Mount(new Package("general.mix"));
FileSystem.Mount(new Package("local.mix"));
FileSystem.Mount(new Package("sounds.mix"));
FileSystem.Mount(new Package("speech.mix"));
FileSystem.Mount(new Package("allies.mix"));
FileSystem.Mount(new Package("russian.mix"));
FormBorderStyle = FormBorderStyle.None;
BackColor = Color.Black;
StartPosition = FormStartPosition.Manual;
Location = Point.Empty;
Visible = true;
bool windowed = !settings.GetValue("fullscreen", false);
renderer = new Renderer(this, GetResolution(settings), windowed);
SheetBuilder.Initialize(renderer);
UiOverlay.ShowUnitDebug = settings.GetValue("udebug", false);
UiOverlay.ShowBuildDebug = settings.GetValue("bdebug", false);
WorldRenderer.ShowUnitPaths = settings.GetValue("pathdebug", false);
Game.timestep = settings.GetValue("rate", 40);
Game.Replay = settings.GetValue("replay", "");
Game.NetworkHost = settings.GetValue( "host", "" );
Game.NetworkPort = int.Parse( settings.GetValue( "port", "0" ) );
Game.Initialize(settings.GetValue("map", "scm12ea.ini"), renderer, new int2(ClientSize),
settings.GetValue("player", 1));
SequenceProvider.ForcePrecache();
Game.world.Add( new Actor( "mcv", Game.map.Offset + new int2( 5, 5 ), Game.players[ 1 ]) );
Game.world.Add( new Actor( "mcv", Game.map.Offset + new int2( 7, 5 ), Game.players[ 2 ] ) );
Game.world.Add( new Actor( "mcv", Game.map.Offset + new int2( 9, 5 ), Game.players[ 0 ] ) );
Game.world.Add( new Actor( "jeep", Game.map.Offset + new int2( 9, 14 ), Game.players[ 1 ] ) );
Game.world.Add( new Actor( "3tnk", Game.map.Offset + new int2( 12, 7 ), Game.players[ 1 ] ) );
Game.world.Add(new Actor("apc", Game.map.Offset + new int2(13, 7), Game.players[1]));
Game.world.Add(new Actor("ca", Game.map.Offset + new int2(40, 7), Game.players[1]));
Game.world.Add(new Actor("e1", Game.map.Offset + new int2(9, 13), Game.players[1]));
Game.world.Add(new Actor("arty", Game.map.Offset + new int2(10, 13), Game.players[1]));
Game.world.Add(new Actor("heli", Game.map.Offset + new int2(11, 12), Game.players[1]));
renderer.BuildPalette(Game.map);
ShowCursor(false);
Game.ResetTimer();
}
internal void Run()
{
while (Created && Visible)
{
Game.Tick();
Application.DoEvents();
}
}
int2 lastPos;
protected override void OnMouseDown(MouseEventArgs e)
{
base.OnMouseDown(e);
lastPos = new int2(e.Location);
Game.viewport.DispatchMouseInput(new MouseInput
{
Button = e.Button,
Event = MouseInputEvent.Down,
Location = new int2(e.Location)
});
}
protected override void OnMouseMove(MouseEventArgs e)
{
base.OnMouseMove(e);
if (e.Button == MouseButtons.Middle)
{
int2 p = new int2(e.Location);
Game.viewport.Scroll(lastPos - p);
lastPos = p;
}
Game.viewport.DispatchMouseInput(new MouseInput
{
Button = e.Button,
Event = MouseInputEvent.Move,
Location = new int2(e.Location)
});
}
protected override void OnMouseUp(MouseEventArgs e)
{
base.OnMouseUp(e);
Game.viewport.DispatchMouseInput(new MouseInput
{
Button = e.Button,
Event = MouseInputEvent.Up,
Location = new int2(e.Location)
});
}
}
struct MouseInput
{
public MouseInputEvent Event;
public int2 Location;
public MouseButtons Button;
}
enum MouseInputEvent { Down, Move, Up };
}