Extract briefings for localisation.
This commit is contained in:
committed by
Gustas Kažukauskas
parent
81147bc3f3
commit
2c0a4f5873
2
mods/cnc/maps/cnc64gdi01/map.ftl
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2
mods/cnc/maps/cnc64gdi01/map.ftl
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@@ -0,0 +1,2 @@
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## rules.yaml
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briefing = Nod is experimenting on civilians with Tiberium. Use the commando to take out the SAM sites surrounding the drop-off area. Once the SAM sites are neutralized, you will be able to call in an airstrike. Take out the Obelisk and an MCV will be delivered to help you locate and destroy the biochem facility.
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@@ -715,4 +715,4 @@ Actors:
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Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
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FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl
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FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl, map.ftl
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@@ -4,7 +4,7 @@ World:
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MusicPlaylist:
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StartingMusic: aoi
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MissionData:
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Briefing: Nod is experimenting on civilians with Tiberium. Use the commando to take out the SAM sites surrounding the drop-off area. Once the SAM sites are neutralized, you will be able to call in an airstrike. Take out the Obelisk and an MCV will be delivered to help you locate and destroy the biochem facility.
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Briefing: briefing
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StartVideo: obel.vqa
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WinVideo: orcabomb.vqa
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LossVideo: cutout.vqa
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2
mods/cnc/maps/eviction-notice/map.ftl
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mods/cnc/maps/eviction-notice/map.ftl
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@@ -0,0 +1,2 @@
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## rules.yaml
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briefing = GDI influence in this area is running rampant. Establish a well positioned strike base, and clean the area out. A nearby town may provide a suitable location for your base, provided the occupants are "persuaded" to move....
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@@ -646,4 +646,4 @@ Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|r
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Weapons: weapons.yaml
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FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl
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FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl, map.ftl
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@@ -3,7 +3,7 @@ World:
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StartVideo: consyard.vqa
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LossVideo: bombaway.vqa
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WinVideo: inferno.vqa
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Briefing: GDI influence in this area is running rampant. Establish a well positioned strike base, and clean the area out. A nearby town may provide a suitable location for your base, provided the occupants are "persuaded" to move....
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Briefing: briefing
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LuaScript:
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Scripts: campaign.lua, utils.lua, eviction-notice.lua , eviction-notice-AI.lua
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ScriptLobbyDropdown@difficulty:
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5
mods/cnc/maps/funpark01/map.ftl
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5
mods/cnc/maps/funpark01/map.ftl
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@@ -0,0 +1,5 @@
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## rules.yaml
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briefing =
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There have been reports of strange creatures in this area.
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Take your units to investigate and report back your findings.
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@@ -414,4 +414,4 @@ Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|r
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Weapons: weapons.yaml
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FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl
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FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl, map.ftl
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@@ -4,7 +4,7 @@ World:
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MusicPlaylist:
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StartingMusic: j1
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MissionData:
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Briefing: There have been reports of strange creatures in this area.\n\nTake your units to investigate and report back your findings.
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Briefing: briefing
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BriefingVideo: generic.vqa
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StartVideo: dino.vqa
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MapOptions:
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9
mods/cnc/maps/gdi01/map.ftl
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9
mods/cnc/maps/gdi01/map.ftl
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@@ -0,0 +1,9 @@
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## rules.yaml
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briefing =
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Use the units provided to protect the Mobile Construction Vehicle (MCV).
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Deploy the MCV by left-clicking to select it, then right-clicking on it to deploy.
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Start your base construction with a Power Plant.
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Once you have built up a sizeable force, search out and destroy all enemy Nod units in the surrounding area.
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@@ -237,4 +237,4 @@ Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|r
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Weapons: weapons.yaml
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FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl
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FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl, map.ftl
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@@ -4,7 +4,7 @@ World:
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MusicPlaylist:
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StartingMusic: aoi
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MissionData:
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Briefing: Use the units provided to protect the Mobile Construction Vehicle (MCV).\n\nDeploy the MCV by left-clicking to select it, then right-clicking on it to deploy.\n\n Start your base construction with a Power Plant.\n\nOnce you have built up a sizeable force, search out and destroy all enemy Nod units in the surrounding area.
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Briefing: briefing
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BackgroundVideo: intro2.vqa
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BriefingVideo: gdi1.vqa
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StartVideo: landing.vqa
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5
mods/cnc/maps/gdi02/map.ftl
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5
mods/cnc/maps/gdi02/map.ftl
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@@ -0,0 +1,5 @@
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## rules.yaml
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briefing =
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Defend your position, deploy the MCV, then build a sizable force to search out and destroy the Nod base in the area.
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All Nod units and structures must be either destroyed or captured to complete the objective.
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@@ -626,4 +626,4 @@ Actors:
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Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
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FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl
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FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl, map.ftl
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@@ -4,7 +4,7 @@ World:
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MusicPlaylist:
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StartingMusic: befeared
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MissionData:
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Briefing: Defend your position, deploy the MCV, then build a sizable force to search out and destroy the Nod base in the area.\n\nAll Nod units and structures must be either destroyed or captured to complete the objective.
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Briefing: briefing
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BriefingVideo: gdi2.vqa
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WinVideo: flag.vqa
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LossVideo: gameover.vqa
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7
mods/cnc/maps/gdi03/map.ftl
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7
mods/cnc/maps/gdi03/map.ftl
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@@ -0,0 +1,7 @@
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## rules.yaml
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briefing =
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Build up your forces to destroy the Nod base.
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Once all Nod SAM sites are neutralized, air support will be provided to combat ground defenses.
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Destroy all units and structures to complete the mission.
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@@ -700,4 +700,4 @@ Actors:
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Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
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FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl
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FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl, map.ftl
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@@ -4,7 +4,7 @@ World:
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MusicPlaylist:
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StartingMusic: crep226m
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MissionData:
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Briefing: Build up your forces to destroy the Nod base.\n\nOnce all Nod SAM sites are neutralized, air support will be provided to combat ground defenses.\n\nDestroy all units and structures to complete the mission.
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Briefing: briefing
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BriefingVideo: gdi3.vqa
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StartVideo: samdie.vqa
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WinVideo: bombaway.vqa
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9
mods/cnc/maps/gdi04a/map.ftl
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9
mods/cnc/maps/gdi04a/map.ftl
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@@ -0,0 +1,9 @@
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## rules.yaml
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briefing =
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Nod has captured classified GDI property.
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You must find and retrieve the stolen equipment.
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It is being transported in a shipping crate.
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Use the new APC to safely transport infantry through Nod forces.
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@@ -452,4 +452,4 @@ Actors:
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Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
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FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl
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FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl, map.ftl
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@@ -4,7 +4,7 @@ World:
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MusicPlaylist:
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StartingMusic: fist226m
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MissionData:
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Briefing: Nod has captured classified GDI property.\n\nYou must find and retrieve the stolen equipment.\n\nIt is being transported in a shipping crate.\n\nUse the new APC to safely transport infantry through Nod forces.
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Briefing: briefing
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BackgroundVideo: bkground.vqa
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BriefingVideo: gdi4b.vqa
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StartVideo: nitejump.vqa
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9
mods/cnc/maps/gdi04b/map.ftl
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9
mods/cnc/maps/gdi04b/map.ftl
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@@ -0,0 +1,9 @@
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## rules.yaml
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briefing =
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Nod has captured classified GDI property.
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You must find and retrieve the stolen equipment.
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It is being transported in a shipping crate.
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Use the new APC to safely transport infantry through Nod forces.
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@@ -529,4 +529,4 @@ Actors:
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Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
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FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl
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FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl, map.ftl
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@@ -4,7 +4,7 @@ World:
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MusicPlaylist:
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StartingMusic: fist226m
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MissionData:
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Briefing: Nod has captured classified GDI property.\n\nYou must find and retrieve the stolen equipment.\n\nIt is being transported in a shipping crate.\n\nUse the new APC to safely transport infantry through Nod forces.
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Briefing: briefing
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BackgroundVideo: bkground.vqa
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BriefingVideo: gdi4b.vqa
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StartVideo: nitejump.vqa
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7
mods/cnc/maps/gdi04c/map.ftl
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7
mods/cnc/maps/gdi04c/map.ftl
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@@ -0,0 +1,7 @@
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## rules.yaml
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briefing =
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Nod is moving to capture and hold a civilian town.
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Your mission is to reach the town first and hold off Nod forces until GDI reinforcements arrive.
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All invading Nod units must be destroyed.
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@@ -746,4 +746,4 @@ Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|r
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Weapons: weapons.yaml
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FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl
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FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl, map.ftl
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@@ -4,7 +4,7 @@ World:
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MusicPlaylist:
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StartingMusic: ind
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MissionData:
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Briefing: Nod is moving to capture and hold a civilian town.\n\nYour mission is to reach the town first and hold off Nod forces until GDI reinforcements arrive.\n\nAll invading Nod units must be destroyed.
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Briefing: briefing
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BackgroundVideo: bkground.vqa
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BriefingVideo: gdi4a.vqa
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StartVideo: nodsweep.vqa
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7
mods/cnc/maps/gdi05a/map.ftl
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7
mods/cnc/maps/gdi05a/map.ftl
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@@ -0,0 +1,7 @@
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## rules.yaml
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briefing =
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A GDI field base is under attack. They have fended off one attack but will not survive another.
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Move to the base, repair the structures, then launch a strike force to destroy the Nod base in the area.
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Destroy all Nod units and structures.
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@@ -758,4 +758,4 @@ Actors:
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Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
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FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl
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FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl, map.ftl
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@@ -4,7 +4,7 @@ World:
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MusicPlaylist:
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StartingMusic: rain
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MissionData:
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Briefing: A GDI field base is under attack. They have fended off one attack but will not survive another.\n\nMove to the base, repair the structures, then launch a strike force to destroy the Nod base in the area.\n\nDestroy all Nod units and structures.
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Briefing: briefing
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BackgroundVideo: podium.vqa
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BriefingVideo: gdi5.vqa
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StartVideo: seige.vqa
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7
mods/cnc/maps/gdi05b/map.ftl
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7
mods/cnc/maps/gdi05b/map.ftl
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@@ -0,0 +1,7 @@
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## rules.yaml
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briefing =
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A GDI field base is under attack. They have fended off one attack but will not survive another.
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Move to the base, repair the structures, then launch a strike force to destroy the Nod base in the area.
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Destroy all Nod units and structures.
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@@ -613,4 +613,4 @@ Actors:
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Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
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FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl
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FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl, map.ftl
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@@ -4,7 +4,7 @@ World:
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MusicPlaylist:
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StartingMusic: rain
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MissionData:
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Briefing: A GDI field base is under attack. They have fended off one attack but will not survive another.\n\nMove to the base, repair the structures, then launch a strike force to destroy the Nod base in the area.\n\nDestroy all Nod units and structures.
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Briefing: briefing
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BackgroundVideo: podium.vqa
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BriefingVideo: gdi5.vqa
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StartVideo: seige.vqa
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7
mods/cnc/maps/gdi05c/map.ftl
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7
mods/cnc/maps/gdi05c/map.ftl
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@@ -0,0 +1,7 @@
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## rules.yaml
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briefing =
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A GDI field base is under attack. They have fended off one attack but will not survive another.
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Move to the base, repair the structures, then launch a strike force to destroy the Nod base in the area.
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Destroy all Nod units and structures.
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@@ -770,4 +770,4 @@ Actors:
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Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
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FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl
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FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl, map.ftl
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@@ -2,7 +2,7 @@ World:
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LuaScript:
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Scripts: campaign.lua, utils.lua, gdi05c.lua
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MissionData:
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Briefing: A GDI field base is under attack. They have fended off one attack but will not survive another.\n\nMove to the base, repair the structures, then launch a strike force to destroy the Nod base in the area.\n\nDestroy all Nod units and structures.
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Briefing: briefing
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BackgroundVideo: podium.vqa
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BriefingVideo: gdi5.vqa
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StartVideo: seige.vqa
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2
mods/cnc/maps/gdi06/map.ftl
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2
mods/cnc/maps/gdi06/map.ftl
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@@ -0,0 +1,2 @@
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## rules.yaml
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briefing = Use a GDI Commando to infiltrate the Nod base. **** ** destroy the ******** to incapacitate the base. Get in, hit it, and get the **** out.
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@@ -1021,4 +1021,4 @@ Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|r
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Music: music.yaml
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FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl
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FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl, map.ftl
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@@ -22,7 +22,7 @@ World:
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Blue: 1.5
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Ambient: 0.45
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MissionData:
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Briefing: Use a GDI Commando to infiltrate the Nod base. **** ** destroy the ******** to incapacitate the base. Get in, hit it, and get the **** out.
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Briefing: briefing
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BriefingVideo: gdi6.vqa
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StartVideo: nitejump.vqa
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WinVideo: sabotage.vqa
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8
mods/cnc/maps/gdi07/map.ftl
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8
mods/cnc/maps/gdi07/map.ftl
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@@ -0,0 +1,8 @@
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## rules.yaml
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briefing =
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Previous mission objective not complete.
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Airfield was to be targeted.
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New objective: Build up a base and Destroy remaining Nod structures and units.
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Reinforcements will be provided.
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@@ -1029,4 +1029,4 @@ Actors:
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Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
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FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl
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FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl, map.ftl
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@@ -2,7 +2,7 @@ World:
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LuaScript:
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Scripts: campaign.lua, utils.lua, gdi07.lua
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MissionData:
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Briefing: Previous mission objective not complete.\nAirfield was to be targeted. \n\nNew objective: Build up a base and Destroy remaining Nod structures and units.\n\nReinforcements will be provided.
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Briefing: briefing
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BriefingVideo: gdi7.vqa
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StartVideo: turtkill.vqa
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WinVideo: pintle.vqa
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7
mods/cnc/maps/gdi08a/map.ftl
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7
mods/cnc/maps/gdi08a/map.ftl
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@@ -0,0 +1,7 @@
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## rules.yaml
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briefing =
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UN Sanctions have cut funding to the Global Defense Initiative, leaving field units helpless.
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Use the repair facility to keep your units in the field long enough to destroy the Nod base in the region.
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All Nod units and structures must be destroyed.
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@@ -888,4 +888,4 @@ Actors:
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Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
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FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl
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FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl, map.ftl
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@@ -5,7 +5,7 @@ World:
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StartingMusic: march
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VictoryMusic: gdi_win1
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MissionData:
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Briefing: UN Sanctions have cut funding to the Global Defense Initiative, leaving field units helpless.\n\nUse the repair facility to keep your units in the field long enough to destroy the Nod base in the region.\n\nAll Nod units and structures must be destroyed.
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Briefing: briefing
|
||||
BriefingVideo: gdi8a.vqa
|
||||
BackgroundVideo: tbrinfo1.vqa
|
||||
WinVideo: paratrop.vqa
|
||||
|
||||
7
mods/cnc/maps/gdi08b/map.ftl
Normal file
7
mods/cnc/maps/gdi08b/map.ftl
Normal file
@@ -0,0 +1,7 @@
|
||||
## rules.yaml
|
||||
briefing =
|
||||
Dr. Mobius is setting up a Hospital to treat civilians in the region who are falling ill from Tiberium exposure.
|
||||
|
||||
Protect Mobius and the civilians.
|
||||
|
||||
Eliminate Nod presence in the area.
|
||||
@@ -1063,4 +1063,4 @@ Actors:
|
||||
|
||||
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
|
||||
|
||||
FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl
|
||||
FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl, map.ftl
|
||||
|
||||
@@ -5,7 +5,7 @@ World:
|
||||
StartingMusic: march
|
||||
VictoryMusic: gdi_win1
|
||||
MissionData:
|
||||
Briefing: Dr. Mobius is setting up a Hospital to treat civilians in the region who are falling ill from Tiberium exposure.\n\nProtect Mobius and the civilians.\n\nEliminate Nod presence in the area.
|
||||
Briefing: briefing
|
||||
BackgroundVideo: tbrinfo1.vqa
|
||||
StartVideo: desolat.vqa
|
||||
LossVideo: gdilose.vqa
|
||||
|
||||
9
mods/cnc/maps/gdi09/map.ftl
Normal file
9
mods/cnc/maps/gdi09/map.ftl
Normal file
@@ -0,0 +1,9 @@
|
||||
## rules.yaml
|
||||
briefing =
|
||||
Take out the Nod turrets along the shore so Gunboats can approach the Nod base.
|
||||
|
||||
The Nod base must be destroyed.
|
||||
|
||||
If Gunboats can get in, they should be able to destroy the base with ease.
|
||||
|
||||
Keep an eye out for the new weapon rumored to be under development.
|
||||
@@ -784,4 +784,4 @@ Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|r
|
||||
|
||||
Weapons: weapons.yaml
|
||||
|
||||
FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl
|
||||
FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl, map.ftl
|
||||
|
||||
@@ -5,7 +5,7 @@ World:
|
||||
StartingMusic: march
|
||||
VictoryMusic: gdi_win1
|
||||
MissionData:
|
||||
Briefing: Take out the Nod turrets along the shore so Gunboats can approach the Nod base.\n\nThe Nod base must be destroyed.\n\nIf Gunboats can get in, they should be able to destroy the base with ease.\n\nKeep an eye out for the new weapon rumored to be under development.
|
||||
Briefing: briefing
|
||||
BriefingVideo: gdi9.vqa
|
||||
WinVideo: gunboat.vqa
|
||||
LossVideo: gameover.vqa
|
||||
|
||||
9
mods/cnc/maps/nod01/map.ftl
Normal file
9
mods/cnc/maps/nod01/map.ftl
Normal file
@@ -0,0 +1,9 @@
|
||||
## rules.yaml
|
||||
briefing =
|
||||
In order for the Brotherhood to gain a foothold, we must begin by eliminating certain elements.
|
||||
|
||||
Nikoomba, the nearby village's leader, is one such element.
|
||||
|
||||
His views and ours do not coincide.
|
||||
|
||||
He and his whole group must be eliminated.
|
||||
@@ -233,4 +233,4 @@ Actors:
|
||||
|
||||
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
|
||||
|
||||
FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl
|
||||
FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl, map.ftl
|
||||
|
||||
@@ -5,7 +5,7 @@ World:
|
||||
StartingMusic: nomercy
|
||||
VictoryMusic: nod_win1
|
||||
MissionData:
|
||||
Briefing: In order for the Brotherhood to gain a foothold, we must begin by eliminating certain elements.\n\nNikoomba, the nearby village's leader, is one such element.\n\nHis views and ours do not coincide.\n\nHe and his whole group must be eliminated.
|
||||
Briefing: briefing
|
||||
BackgroundVideo: intro2.vqa
|
||||
BriefingVideo: nod1.vqa
|
||||
LossVideo: nodlose.vqa
|
||||
|
||||
2
mods/cnc/maps/nod02a/map.ftl
Normal file
2
mods/cnc/maps/nod02a/map.ftl
Normal file
@@ -0,0 +1,2 @@
|
||||
## rules.yaml
|
||||
briefing = GDI has kept a stranglehold on Egypt for many years. Establish a forward attack base in the region. Begin by selecting your Mobile Construction Vehicle (MCV) and right-clicking on it to enable base construction. This area contains plenty of Tiberium, so establishing a base should be straightforward.
|
||||
@@ -236,4 +236,4 @@ Actors:
|
||||
|
||||
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
|
||||
|
||||
FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl
|
||||
FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl, map.ftl
|
||||
|
||||
@@ -5,7 +5,7 @@ World:
|
||||
StartingMusic: ind2
|
||||
VictoryMusic: nod_win1
|
||||
MissionData:
|
||||
Briefing: GDI has kept a stranglehold on Egypt for many years. Establish a forward attack base in the region. Begin by selecting your Mobile Construction Vehicle (MCV) and right-clicking on it to enable base construction. This area contains plenty of Tiberium, so establishing a base should be straightforward.
|
||||
Briefing: briefing
|
||||
BriefingVideo: nod2.vqa
|
||||
StartVideo: seige.vqa
|
||||
WinVideo: airstrk.vqa
|
||||
|
||||
2
mods/cnc/maps/nod02b/map.ftl
Normal file
2
mods/cnc/maps/nod02b/map.ftl
Normal file
@@ -0,0 +1,2 @@
|
||||
## rules.yaml
|
||||
briefing = GDI has kept a stranglehold on Egypt for many years. Establish a forward attack base in the region. Begin by selecting your Mobile Construction Vehicle (MCV) and right-clicking on it to enable base construction. This area contains plenty of Tiberium, so establishing a base should be straightforward.
|
||||
@@ -197,4 +197,4 @@ Actors:
|
||||
|
||||
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
|
||||
|
||||
FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl
|
||||
FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl, map.ftl
|
||||
|
||||
@@ -9,7 +9,7 @@ World:
|
||||
StartingMusic: ind2
|
||||
VictoryMusic: nod_win1
|
||||
MissionData:
|
||||
Briefing: GDI has kept a stranglehold on Egypt for many years. Establish a forward attack base in the region. Begin by selecting your Mobile Construction Vehicle (MCV) and right-clicking on it to enable base construction. This area contains plenty of Tiberium, so establishing a base should be straightforward.
|
||||
Briefing: briefing
|
||||
BriefingVideo: nod2.vqa
|
||||
StartVideo: seige.vqa
|
||||
WinVideo: airstrk.vqa
|
||||
|
||||
7
mods/cnc/maps/nod03a/map.ftl
Normal file
7
mods/cnc/maps/nod03a/map.ftl
Normal file
@@ -0,0 +1,7 @@
|
||||
## rules.yaml
|
||||
briefing =
|
||||
GDI has established a prison camp, where they are detaining some of the local political leaders.
|
||||
|
||||
Kane wishes to liberate these victims.
|
||||
|
||||
Destroy the GDI forces and capture the prison, do not destroy it.
|
||||
@@ -436,4 +436,4 @@ Actors:
|
||||
|
||||
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
|
||||
|
||||
FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl
|
||||
FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl, map.ftl
|
||||
|
||||
@@ -5,7 +5,7 @@ World:
|
||||
StartingMusic: chrg226m
|
||||
VictoryMusic: nod_win1
|
||||
MissionData:
|
||||
Briefing: GDI has established a prison camp, where they are detaining some of the local political leaders.\n\nKane wishes to liberate these victims.\n\nDestroy the GDI forces and capture the prison, do not destroy it.
|
||||
Briefing: briefing
|
||||
BriefingVideo: nod3.vqa
|
||||
StartVideo: dessweep.vqa
|
||||
WinVideo: desflees.vqa
|
||||
|
||||
7
mods/cnc/maps/nod03b/map.ftl
Normal file
7
mods/cnc/maps/nod03b/map.ftl
Normal file
@@ -0,0 +1,7 @@
|
||||
## rules.yaml
|
||||
briefing =
|
||||
GDI has established a prison camp, where they are detaining some of the local political leaders.
|
||||
|
||||
Kane wishes to liberate these victims.
|
||||
|
||||
Destroy the GDI forces and capture the prison, do not destroy it.
|
||||
@@ -477,4 +477,4 @@ Actors:
|
||||
|
||||
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
|
||||
|
||||
FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl
|
||||
FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl, map.ftl
|
||||
|
||||
@@ -5,7 +5,7 @@ World:
|
||||
StartingMusic: chrg226m
|
||||
VictoryMusic: nod_win1
|
||||
MissionData:
|
||||
Briefing: GDI has established a prison camp, where they are detaining some of the local political leaders.\n\nKane wishes to liberate these victims.\n\nDestroy the GDI forces and capture the prison, do not destroy it.
|
||||
Briefing: briefing
|
||||
BriefingVideo: nod3.vqa
|
||||
StartVideo: dessweep.vqa
|
||||
WinVideo: desflees.vqa
|
||||
|
||||
2
mods/cnc/maps/nod04a/map.ftl
Normal file
2
mods/cnc/maps/nod04a/map.ftl
Normal file
@@ -0,0 +1,2 @@
|
||||
## rules.yaml
|
||||
briefing = GDI is trying to relocate a village of sympathetic civilians. Intercept the convoy and destroy it. Ensure that no villagers survive — this will serve as a warning to any other natives who may oppose us.
|
||||
@@ -479,4 +479,4 @@ Actors:
|
||||
|
||||
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
|
||||
|
||||
FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl
|
||||
FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl, map.ftl
|
||||
|
||||
@@ -5,7 +5,7 @@ World:
|
||||
StartingMusic: warfare
|
||||
VictoryMusic: nod_win1
|
||||
MissionData:
|
||||
Briefing: GDI is trying to relocate a village of sympathetic civilians. Intercept the convoy and destroy it. Ensure that no villagers survive — this will serve as a warning to any other natives who may oppose us.
|
||||
Briefing: briefing
|
||||
BriefingVideo: nod4a.vqa
|
||||
LossVideo: nodlose.vqa
|
||||
|
||||
|
||||
5
mods/cnc/maps/nod04b/map.ftl
Normal file
5
mods/cnc/maps/nod04b/map.ftl
Normal file
@@ -0,0 +1,5 @@
|
||||
## rules.yaml
|
||||
briefing =
|
||||
A small village friendly to our cause has been increasingly harassed by GDI, and the Brotherhood wishes you to assist them in their efforts.
|
||||
|
||||
Seek out the enemy village and destroy it. The event will be disguised as a GDI attack.
|
||||
@@ -538,4 +538,4 @@ Actors:
|
||||
|
||||
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
|
||||
|
||||
FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl
|
||||
FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl, map.ftl
|
||||
|
||||
@@ -5,7 +5,7 @@ World:
|
||||
StartingMusic: valkyrie
|
||||
VictoryMusic: nod_win1
|
||||
MissionData:
|
||||
Briefing: A small village friendly to our cause has been increasingly harassed by GDI, and the Brotherhood wishes you to assist them in their efforts.\n\nSeek out the enemy village and destroy it. The event will be disguised as a GDI attack.
|
||||
Briefing: briefing
|
||||
BriefingVideo: nod4b.vqa
|
||||
StartVideo: retro.vqa
|
||||
LossVideo: deskill.vqa
|
||||
|
||||
2
mods/cnc/maps/nod05/map.ftl
Normal file
2
mods/cnc/maps/nod05/map.ftl
Normal file
@@ -0,0 +1,2 @@
|
||||
## rules.yaml
|
||||
briefing = Our brothers within GDI report that A-10 strike jets are set to be deployed here soon. New Surface to Air Missiles have been delivered to aid you. Use the SAMs to defend your base, then seek out the GDI base and destroy it.
|
||||
@@ -377,4 +377,4 @@ Actors:
|
||||
|
||||
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
|
||||
|
||||
FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl
|
||||
FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl, map.ftl
|
||||
|
||||
@@ -5,7 +5,7 @@ World:
|
||||
StartingMusic: airstrik
|
||||
VictoryMusic: nod_win1
|
||||
MissionData:
|
||||
Briefing: Our brothers within GDI report that A-10 strike jets are set to be deployed here soon. New Surface to Air Missiles have been delivered to aid you. Use the SAMs to defend your base, then seek out the GDI base and destroy it.
|
||||
Briefing: briefing
|
||||
BackgroundVideo: sethpre.vqa
|
||||
BriefingVideo: nod5.vqa
|
||||
StartVideo: samsite.vqa
|
||||
|
||||
@@ -7,3 +7,6 @@ options-difficulty =
|
||||
.normal = Normal
|
||||
.hard = Hard
|
||||
.tough = Real tough guy
|
||||
|
||||
## rules.yaml
|
||||
briefing = GDI has imported a Nuclear Detonator in an attempt to sway a few local political leaders. Infiltrate the base and steal the detonator. A chopper will be sent to meet you at a designated landing zone. Look for the landing flare once you have stolen the device.
|
||||
|
||||
@@ -5,7 +5,7 @@ World:
|
||||
StartingMusic: rout
|
||||
VictoryMusic: nod_win1
|
||||
MissionData:
|
||||
Briefing: GDI has imported a Nuclear Detonator in an attempt to sway a few local political leaders. Infiltrate the base and steal the detonator. A chopper will be sent to meet you at a designated landing zone. Look for the landing flare once you have stolen the device.
|
||||
Briefing: briefing
|
||||
BriefingVideo: nod6.vqa
|
||||
StartVideo: sundial.vqa
|
||||
LossVideo: banner.vqa
|
||||
|
||||
@@ -7,3 +7,6 @@ options-difficulty =
|
||||
.normal = Normal
|
||||
.hard = Hard
|
||||
.tough = Real tough guy
|
||||
|
||||
## rules.yaml
|
||||
briefing = GDI has imported a Nuclear Detonator in an attempt to sway a few local political leaders. Infiltrate the base and steal the detonator. A chopper will be sent to meet you at a designated landing zone. Look for the landing flare once you have stolen the device.
|
||||
|
||||
@@ -5,7 +5,7 @@ World:
|
||||
StartingMusic: rout
|
||||
VictoryMusic: nod_win1
|
||||
MissionData:
|
||||
Briefing: GDI has imported a Nuclear Detonator in an attempt to sway a few local political leaders. Infiltrate the base and steal the detonator. A chopper will be sent to meet you at a designated landing zone. Look for the landing flare once you have stolen the device.
|
||||
Briefing: briefing
|
||||
BriefingVideo: nod6.vqa
|
||||
StartVideo: sundial.vqa
|
||||
LossVideo: banner.vqa
|
||||
|
||||
2
mods/cnc/maps/nod06c/map.ftl
Normal file
2
mods/cnc/maps/nod06c/map.ftl
Normal file
@@ -0,0 +1,2 @@
|
||||
## rules.yaml
|
||||
briefing = GDI has imported a Nuclear Detonator in an attempt to sway a few local political leaders. Infiltrate the base and steal the detonator. A chopper will be sent to meet you at a designated landing zone. Look for the landing flare once you have stolen the device.
|
||||
@@ -467,4 +467,4 @@ Actors:
|
||||
|
||||
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
|
||||
|
||||
FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl
|
||||
FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl, map.ftl
|
||||
|
||||
@@ -5,7 +5,7 @@ World:
|
||||
StartingMusic: rout
|
||||
VictoryMusic: nod_win1
|
||||
MissionData:
|
||||
Briefing: GDI has imported a Nuclear Detonator in an attempt to sway a few local political leaders. Infiltrate the base and steal the detonator. A chopper will be sent to meet you at a designated landing zone. Look for the landing flare once you have stolen the device.
|
||||
Briefing: briefing
|
||||
BriefingVideo: nod6.vqa
|
||||
StartVideo: sundial.vqa
|
||||
LossVideo: banner.vqa
|
||||
|
||||
9
mods/cnc/maps/nod07a/map.ftl
Normal file
9
mods/cnc/maps/nod07a/map.ftl
Normal file
@@ -0,0 +1,9 @@
|
||||
## rules.yaml
|
||||
briefing =
|
||||
The Brotherhood has located a huge field of Tiberium in the area.
|
||||
|
||||
The nearby village has laid claim to the field.
|
||||
|
||||
Eliminate the villagers, to prevent any risk of infection to our workers.
|
||||
|
||||
GDI forces are reported to be minimal, so their elimination is of secondary importance.
|
||||
@@ -600,4 +600,4 @@ Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|r
|
||||
|
||||
Weapons: weapons.yaml
|
||||
|
||||
FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl
|
||||
FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl, map.ftl
|
||||
|
||||
@@ -5,7 +5,7 @@ World:
|
||||
StartingMusic: justdoit
|
||||
VictoryMusic: nod_win1
|
||||
MissionData:
|
||||
Briefing: The Brotherhood has located a huge field of Tiberium in the area.\n\nThe nearby village has laid claim to the field.\n\nEliminate the villagers, to prevent any risk of infection to our workers.\n\nGDI forces are reported to be minimal, so their elimination is of secondary importance.
|
||||
Briefing: briefing
|
||||
BriefingVideo: nod7a.vqa
|
||||
StartVideo: tankgo.vqa
|
||||
LossVideo: visor.vqa
|
||||
|
||||
9
mods/cnc/maps/nod07b/map.ftl
Normal file
9
mods/cnc/maps/nod07b/map.ftl
Normal file
@@ -0,0 +1,9 @@
|
||||
## rules.yaml
|
||||
briefing =
|
||||
The Brotherhood has located a huge field of Tiberium in the area.
|
||||
|
||||
The nearby village has laid claim to the field.
|
||||
|
||||
Eliminate the villagers, to prevent any risk of infection to our workers.
|
||||
|
||||
GDI forces are reported to be minimal, so their elimination is of secondary importance.
|
||||
@@ -957,4 +957,4 @@ Actors:
|
||||
|
||||
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
|
||||
|
||||
FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl
|
||||
FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl, map.ftl
|
||||
|
||||
@@ -5,7 +5,7 @@ World:
|
||||
StartingMusic: justdoit
|
||||
VictoryMusic: nod_win1
|
||||
MissionData:
|
||||
Briefing: The Brotherhood has located a huge field of Tiberium in the area.\n\nThe nearby village has laid claim to the field.\n\nEliminate the villagers, to prevent any risk of infection to our workers.\n\nGDI forces are reported to be minimal, so their elimination is of secondary importance.
|
||||
Briefing: briefing
|
||||
BriefingVideo: nod7a.vqa
|
||||
StartVideo: tankgo.vqa
|
||||
LossVideo: visor.vqa
|
||||
|
||||
9
mods/cnc/maps/nod07c/map.ftl
Normal file
9
mods/cnc/maps/nod07c/map.ftl
Normal file
@@ -0,0 +1,9 @@
|
||||
## rules.yaml
|
||||
briefing =
|
||||
GDI has left itself open to the deadliest weapon of all: information.
|
||||
|
||||
Our spies have informed us that a GDI base in your area houses an advanced attack helicopter, the Orca.
|
||||
|
||||
Steal this weapon, then fly to the nearby village and destroy it.
|
||||
|
||||
The attack will be blamed on GDI.
|
||||
@@ -772,4 +772,4 @@ Actors:
|
||||
|
||||
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
|
||||
|
||||
FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl
|
||||
FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl, map.ftl
|
||||
|
||||
@@ -5,7 +5,7 @@ World:
|
||||
StartingMusic: justdoit
|
||||
VictoryMusic: nod_win1
|
||||
MissionData:
|
||||
Briefing: GDI has left itself open to the deadliest weapon of all: information.\n\nOur spies have informed us that a GDI base in your area houses an advanced attack helicopter, the Orca.\n\nSteal this weapon, then fly to the nearby village and destroy it.\n\nThe attack will be blamed on GDI.
|
||||
Briefing: briefing
|
||||
BriefingVideo: nod7b.vqa
|
||||
StartVideo: bcanyon.vqa
|
||||
LossVideo: flag.vqa
|
||||
|
||||
7
mods/cnc/maps/nod08a/map.ftl
Normal file
7
mods/cnc/maps/nod08a/map.ftl
Normal file
@@ -0,0 +1,7 @@
|
||||
## rules.yaml
|
||||
briefing =
|
||||
Given our limited number of troops, you must make use of all available resources.
|
||||
|
||||
Find the abandoned GDI base in the area and bring it back online. Once operational, use GDI's own weapons against them.
|
||||
|
||||
Ensure that no GDI forces survive.
|
||||
@@ -614,4 +614,4 @@ Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|r
|
||||
|
||||
Weapons: weapons.yaml
|
||||
|
||||
FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl
|
||||
FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl, map.ftl
|
||||
|
||||
@@ -5,7 +5,7 @@ World:
|
||||
StartingMusic: linefire
|
||||
VictoryMusic: nod_win1
|
||||
MissionData:
|
||||
Briefing: Given our limited number of troops, you must make use of all available resources.\n\nFind the abandoned GDI base in the area and bring it back online. Once operational, use GDI's own weapons against them.\n\nEnsure that no GDI forces survive.
|
||||
Briefing: briefing
|
||||
BackgroundVideo: tiberfx.vqa
|
||||
BriefingVideo: nod8.vqa
|
||||
LossVideo: nodlose.vqa
|
||||
|
||||
7
mods/cnc/maps/nod08b/map.ftl
Normal file
7
mods/cnc/maps/nod08b/map.ftl
Normal file
@@ -0,0 +1,7 @@
|
||||
## rules.yaml
|
||||
briefing =
|
||||
Given our limited number of troops, you must make use of all available resources.
|
||||
|
||||
Find the abandoned GDI base in the area and bring it back online. Once operational, use GDI's own weapons against them.
|
||||
|
||||
Ensure that no GDI forces survive.
|
||||
@@ -773,4 +773,4 @@ Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|r
|
||||
|
||||
Weapons: weapons.yaml
|
||||
|
||||
FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl
|
||||
FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl, map.ftl
|
||||
|
||||
@@ -5,7 +5,7 @@ World:
|
||||
StartingMusic: linefire
|
||||
VictoryMusic: nod_win1
|
||||
MissionData:
|
||||
Briefing: Given our limited number of troops, you must make use of all available resources.\n\nFind the abandoned GDI base in the area and bring it back online. Once operational, use GDI's own weapons against them.\n\nEnsure that no GDI forces survive.
|
||||
Briefing: briefing
|
||||
BackgroundVideo: tiberfx.vqa
|
||||
BriefingVideo: nod8.vqa
|
||||
LossVideo: flag.vqa
|
||||
|
||||
7
mods/cnc/maps/nod09/map.ftl
Normal file
7
mods/cnc/maps/nod09/map.ftl
Normal file
@@ -0,0 +1,7 @@
|
||||
## rules.yaml
|
||||
briefing =
|
||||
GDI is attempting to retake Egypt.
|
||||
|
||||
Use every available resource to stop their advance.
|
||||
|
||||
The local populace has once again sided with GDI forces, so show no mercy to the villagers.
|
||||
@@ -886,4 +886,4 @@ Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|r
|
||||
|
||||
Weapons: weapons.yaml
|
||||
|
||||
FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl
|
||||
FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl, map.ftl
|
||||
|
||||
@@ -5,7 +5,7 @@ World:
|
||||
StartingMusic: march
|
||||
VictoryMusic: nod_win1
|
||||
MissionData:
|
||||
Briefing: GDI is attempting to retake Egypt.\n\nUse every available resource to stop their advance.\n\nThe local populace has once again sided with GDI forces, so show no mercy to the villagers.
|
||||
Briefing: briefing
|
||||
LossVideo: banner.vqa
|
||||
BriefingVideo: nod9.vqa
|
||||
SmudgeLayer@SCORCH:
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user