Extract briefings for localisation.

This commit is contained in:
Matthias Mailänder
2025-12-24 13:23:32 +01:00
committed by Gustas Kažukauskas
parent 81147bc3f3
commit 2c0a4f5873
380 changed files with 1071 additions and 252 deletions

View File

@@ -0,0 +1,2 @@
## rules.yaml
briefing = Nod is experimenting on civilians with Tiberium. Use the commando to take out the SAM sites surrounding the drop-off area. Once the SAM sites are neutralized, you will be able to call in an airstrike. Take out the Obelisk and an MCV will be delivered to help you locate and destroy the biochem facility.

View File

@@ -715,4 +715,4 @@ Actors:
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl
FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl, map.ftl

View File

@@ -4,7 +4,7 @@ World:
MusicPlaylist:
StartingMusic: aoi
MissionData:
Briefing: Nod is experimenting on civilians with Tiberium. Use the commando to take out the SAM sites surrounding the drop-off area. Once the SAM sites are neutralized, you will be able to call in an airstrike. Take out the Obelisk and an MCV will be delivered to help you locate and destroy the biochem facility.
Briefing: briefing
StartVideo: obel.vqa
WinVideo: orcabomb.vqa
LossVideo: cutout.vqa

View File

@@ -0,0 +1,2 @@
## rules.yaml
briefing = GDI influence in this area is running rampant. Establish a well positioned strike base, and clean the area out. A nearby town may provide a suitable location for your base, provided the occupants are "persuaded" to move....

View File

@@ -646,4 +646,4 @@ Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|r
Weapons: weapons.yaml
FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl
FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl, map.ftl

View File

@@ -3,7 +3,7 @@ World:
StartVideo: consyard.vqa
LossVideo: bombaway.vqa
WinVideo: inferno.vqa
Briefing: GDI influence in this area is running rampant. Establish a well positioned strike base, and clean the area out. A nearby town may provide a suitable location for your base, provided the occupants are "persuaded" to move....
Briefing: briefing
LuaScript:
Scripts: campaign.lua, utils.lua, eviction-notice.lua , eviction-notice-AI.lua
ScriptLobbyDropdown@difficulty:

View File

@@ -0,0 +1,5 @@
## rules.yaml
briefing =
There have been reports of strange creatures in this area.
Take your units to investigate and report back your findings.

View File

@@ -414,4 +414,4 @@ Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|r
Weapons: weapons.yaml
FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl
FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl, map.ftl

View File

@@ -4,7 +4,7 @@ World:
MusicPlaylist:
StartingMusic: j1
MissionData:
Briefing: There have been reports of strange creatures in this area.\n\nTake your units to investigate and report back your findings.
Briefing: briefing
BriefingVideo: generic.vqa
StartVideo: dino.vqa
MapOptions:

View File

@@ -0,0 +1,9 @@
## rules.yaml
briefing =
Use the units provided to protect the Mobile Construction Vehicle (MCV).
Deploy the MCV by left-clicking to select it, then right-clicking on it to deploy.
Start your base construction with a Power Plant.
Once you have built up a sizeable force, search out and destroy all enemy Nod units in the surrounding area.

View File

@@ -237,4 +237,4 @@ Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|r
Weapons: weapons.yaml
FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl
FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl, map.ftl

View File

@@ -4,7 +4,7 @@ World:
MusicPlaylist:
StartingMusic: aoi
MissionData:
Briefing: Use the units provided to protect the Mobile Construction Vehicle (MCV).\n\nDeploy the MCV by left-clicking to select it, then right-clicking on it to deploy.\n\n Start your base construction with a Power Plant.\n\nOnce you have built up a sizeable force, search out and destroy all enemy Nod units in the surrounding area.
Briefing: briefing
BackgroundVideo: intro2.vqa
BriefingVideo: gdi1.vqa
StartVideo: landing.vqa

View File

@@ -0,0 +1,5 @@
## rules.yaml
briefing =
Defend your position, deploy the MCV, then build a sizable force to search out and destroy the Nod base in the area.
All Nod units and structures must be either destroyed or captured to complete the objective.

View File

@@ -626,4 +626,4 @@ Actors:
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl
FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl, map.ftl

View File

@@ -4,7 +4,7 @@ World:
MusicPlaylist:
StartingMusic: befeared
MissionData:
Briefing: Defend your position, deploy the MCV, then build a sizable force to search out and destroy the Nod base in the area.\n\nAll Nod units and structures must be either destroyed or captured to complete the objective.
Briefing: briefing
BriefingVideo: gdi2.vqa
WinVideo: flag.vqa
LossVideo: gameover.vqa

View File

@@ -0,0 +1,7 @@
## rules.yaml
briefing =
Build up your forces to destroy the Nod base.
Once all Nod SAM sites are neutralized, air support will be provided to combat ground defenses.
Destroy all units and structures to complete the mission.

View File

@@ -700,4 +700,4 @@ Actors:
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl
FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl, map.ftl

View File

@@ -4,7 +4,7 @@ World:
MusicPlaylist:
StartingMusic: crep226m
MissionData:
Briefing: Build up your forces to destroy the Nod base.\n\nOnce all Nod SAM sites are neutralized, air support will be provided to combat ground defenses.\n\nDestroy all units and structures to complete the mission.
Briefing: briefing
BriefingVideo: gdi3.vqa
StartVideo: samdie.vqa
WinVideo: bombaway.vqa

View File

@@ -0,0 +1,9 @@
## rules.yaml
briefing =
Nod has captured classified GDI property.
You must find and retrieve the stolen equipment.
It is being transported in a shipping crate.
Use the new APC to safely transport infantry through Nod forces.

View File

@@ -452,4 +452,4 @@ Actors:
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl
FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl, map.ftl

View File

@@ -4,7 +4,7 @@ World:
MusicPlaylist:
StartingMusic: fist226m
MissionData:
Briefing: Nod has captured classified GDI property.\n\nYou must find and retrieve the stolen equipment.\n\nIt is being transported in a shipping crate.\n\nUse the new APC to safely transport infantry through Nod forces.
Briefing: briefing
BackgroundVideo: bkground.vqa
BriefingVideo: gdi4b.vqa
StartVideo: nitejump.vqa

View File

@@ -0,0 +1,9 @@
## rules.yaml
briefing =
Nod has captured classified GDI property.
You must find and retrieve the stolen equipment.
It is being transported in a shipping crate.
Use the new APC to safely transport infantry through Nod forces.

View File

@@ -529,4 +529,4 @@ Actors:
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl
FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl, map.ftl

View File

@@ -4,7 +4,7 @@ World:
MusicPlaylist:
StartingMusic: fist226m
MissionData:
Briefing: Nod has captured classified GDI property.\n\nYou must find and retrieve the stolen equipment.\n\nIt is being transported in a shipping crate.\n\nUse the new APC to safely transport infantry through Nod forces.
Briefing: briefing
BackgroundVideo: bkground.vqa
BriefingVideo: gdi4b.vqa
StartVideo: nitejump.vqa

View File

@@ -0,0 +1,7 @@
## rules.yaml
briefing =
Nod is moving to capture and hold a civilian town.
Your mission is to reach the town first and hold off Nod forces until GDI reinforcements arrive.
All invading Nod units must be destroyed.

View File

@@ -746,4 +746,4 @@ Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|r
Weapons: weapons.yaml
FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl
FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl, map.ftl

View File

@@ -4,7 +4,7 @@ World:
MusicPlaylist:
StartingMusic: ind
MissionData:
Briefing: Nod is moving to capture and hold a civilian town.\n\nYour mission is to reach the town first and hold off Nod forces until GDI reinforcements arrive.\n\nAll invading Nod units must be destroyed.
Briefing: briefing
BackgroundVideo: bkground.vqa
BriefingVideo: gdi4a.vqa
StartVideo: nodsweep.vqa

View File

@@ -0,0 +1,7 @@
## rules.yaml
briefing =
A GDI field base is under attack. They have fended off one attack but will not survive another.
Move to the base, repair the structures, then launch a strike force to destroy the Nod base in the area.
Destroy all Nod units and structures.

View File

@@ -758,4 +758,4 @@ Actors:
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl
FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl, map.ftl

View File

@@ -4,7 +4,7 @@ World:
MusicPlaylist:
StartingMusic: rain
MissionData:
Briefing: A GDI field base is under attack. They have fended off one attack but will not survive another.\n\nMove to the base, repair the structures, then launch a strike force to destroy the Nod base in the area.\n\nDestroy all Nod units and structures.
Briefing: briefing
BackgroundVideo: podium.vqa
BriefingVideo: gdi5.vqa
StartVideo: seige.vqa

View File

@@ -0,0 +1,7 @@
## rules.yaml
briefing =
A GDI field base is under attack. They have fended off one attack but will not survive another.
Move to the base, repair the structures, then launch a strike force to destroy the Nod base in the area.
Destroy all Nod units and structures.

View File

@@ -613,4 +613,4 @@ Actors:
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl
FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl, map.ftl

View File

@@ -4,7 +4,7 @@ World:
MusicPlaylist:
StartingMusic: rain
MissionData:
Briefing: A GDI field base is under attack. They have fended off one attack but will not survive another.\n\nMove to the base, repair the structures, then launch a strike force to destroy the Nod base in the area.\n\nDestroy all Nod units and structures.
Briefing: briefing
BackgroundVideo: podium.vqa
BriefingVideo: gdi5.vqa
StartVideo: seige.vqa

View File

@@ -0,0 +1,7 @@
## rules.yaml
briefing =
A GDI field base is under attack. They have fended off one attack but will not survive another.
Move to the base, repair the structures, then launch a strike force to destroy the Nod base in the area.
Destroy all Nod units and structures.

View File

@@ -770,4 +770,4 @@ Actors:
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl
FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl, map.ftl

View File

@@ -2,7 +2,7 @@ World:
LuaScript:
Scripts: campaign.lua, utils.lua, gdi05c.lua
MissionData:
Briefing: A GDI field base is under attack. They have fended off one attack but will not survive another.\n\nMove to the base, repair the structures, then launch a strike force to destroy the Nod base in the area.\n\nDestroy all Nod units and structures.
Briefing: briefing
BackgroundVideo: podium.vqa
BriefingVideo: gdi5.vqa
StartVideo: seige.vqa

View File

@@ -0,0 +1,2 @@
## rules.yaml
briefing = Use a GDI Commando to infiltrate the Nod base. **** ** destroy the ******** to incapacitate the base. Get in, hit it, and get the **** out.

View File

@@ -1021,4 +1021,4 @@ Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|r
Music: music.yaml
FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl
FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl, map.ftl

View File

@@ -22,7 +22,7 @@ World:
Blue: 1.5
Ambient: 0.45
MissionData:
Briefing: Use a GDI Commando to infiltrate the Nod base. **** ** destroy the ******** to incapacitate the base. Get in, hit it, and get the **** out.
Briefing: briefing
BriefingVideo: gdi6.vqa
StartVideo: nitejump.vqa
WinVideo: sabotage.vqa

View File

@@ -0,0 +1,8 @@
## rules.yaml
briefing =
Previous mission objective not complete.
Airfield was to be targeted.
New objective: Build up a base and Destroy remaining Nod structures and units.
Reinforcements will be provided.

View File

@@ -1029,4 +1029,4 @@ Actors:
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl
FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl, map.ftl

View File

@@ -2,7 +2,7 @@ World:
LuaScript:
Scripts: campaign.lua, utils.lua, gdi07.lua
MissionData:
Briefing: Previous mission objective not complete.\nAirfield was to be targeted. \n\nNew objective: Build up a base and Destroy remaining Nod structures and units.\n\nReinforcements will be provided.
Briefing: briefing
BriefingVideo: gdi7.vqa
StartVideo: turtkill.vqa
WinVideo: pintle.vqa

View File

@@ -0,0 +1,7 @@
## rules.yaml
briefing =
UN Sanctions have cut funding to the Global Defense Initiative, leaving field units helpless.
Use the repair facility to keep your units in the field long enough to destroy the Nod base in the region.
All Nod units and structures must be destroyed.

View File

@@ -888,4 +888,4 @@ Actors:
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl
FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl, map.ftl

View File

@@ -5,7 +5,7 @@ World:
StartingMusic: march
VictoryMusic: gdi_win1
MissionData:
Briefing: UN Sanctions have cut funding to the Global Defense Initiative, leaving field units helpless.\n\nUse the repair facility to keep your units in the field long enough to destroy the Nod base in the region.\n\nAll Nod units and structures must be destroyed.
Briefing: briefing
BriefingVideo: gdi8a.vqa
BackgroundVideo: tbrinfo1.vqa
WinVideo: paratrop.vqa

View File

@@ -0,0 +1,7 @@
## rules.yaml
briefing =
Dr. Mobius is setting up a Hospital to treat civilians in the region who are falling ill from Tiberium exposure.
Protect Mobius and the civilians.
Eliminate Nod presence in the area.

View File

@@ -1063,4 +1063,4 @@ Actors:
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl
FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl, map.ftl

View File

@@ -5,7 +5,7 @@ World:
StartingMusic: march
VictoryMusic: gdi_win1
MissionData:
Briefing: Dr. Mobius is setting up a Hospital to treat civilians in the region who are falling ill from Tiberium exposure.\n\nProtect Mobius and the civilians.\n\nEliminate Nod presence in the area.
Briefing: briefing
BackgroundVideo: tbrinfo1.vqa
StartVideo: desolat.vqa
LossVideo: gdilose.vqa

View File

@@ -0,0 +1,9 @@
## rules.yaml
briefing =
Take out the Nod turrets along the shore so Gunboats can approach the Nod base.
The Nod base must be destroyed.
If Gunboats can get in, they should be able to destroy the base with ease.
Keep an eye out for the new weapon rumored to be under development.

View File

@@ -784,4 +784,4 @@ Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|r
Weapons: weapons.yaml
FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl
FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl, map.ftl

View File

@@ -5,7 +5,7 @@ World:
StartingMusic: march
VictoryMusic: gdi_win1
MissionData:
Briefing: Take out the Nod turrets along the shore so Gunboats can approach the Nod base.\n\nThe Nod base must be destroyed.\n\nIf Gunboats can get in, they should be able to destroy the base with ease.\n\nKeep an eye out for the new weapon rumored to be under development.
Briefing: briefing
BriefingVideo: gdi9.vqa
WinVideo: gunboat.vqa
LossVideo: gameover.vqa

View File

@@ -0,0 +1,9 @@
## rules.yaml
briefing =
In order for the Brotherhood to gain a foothold, we must begin by eliminating certain elements.
Nikoomba, the nearby village's leader, is one such element.
His views and ours do not coincide.
He and his whole group must be eliminated.

View File

@@ -233,4 +233,4 @@ Actors:
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl
FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl, map.ftl

View File

@@ -5,7 +5,7 @@ World:
StartingMusic: nomercy
VictoryMusic: nod_win1
MissionData:
Briefing: In order for the Brotherhood to gain a foothold, we must begin by eliminating certain elements.\n\nNikoomba, the nearby village's leader, is one such element.\n\nHis views and ours do not coincide.\n\nHe and his whole group must be eliminated.
Briefing: briefing
BackgroundVideo: intro2.vqa
BriefingVideo: nod1.vqa
LossVideo: nodlose.vqa

View File

@@ -0,0 +1,2 @@
## rules.yaml
briefing = GDI has kept a stranglehold on Egypt for many years. Establish a forward attack base in the region. Begin by selecting your Mobile Construction Vehicle (MCV) and right-clicking on it to enable base construction. This area contains plenty of Tiberium, so establishing a base should be straightforward.

View File

@@ -236,4 +236,4 @@ Actors:
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl
FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl, map.ftl

View File

@@ -5,7 +5,7 @@ World:
StartingMusic: ind2
VictoryMusic: nod_win1
MissionData:
Briefing: GDI has kept a stranglehold on Egypt for many years. Establish a forward attack base in the region. Begin by selecting your Mobile Construction Vehicle (MCV) and right-clicking on it to enable base construction. This area contains plenty of Tiberium, so establishing a base should be straightforward.
Briefing: briefing
BriefingVideo: nod2.vqa
StartVideo: seige.vqa
WinVideo: airstrk.vqa

View File

@@ -0,0 +1,2 @@
## rules.yaml
briefing = GDI has kept a stranglehold on Egypt for many years. Establish a forward attack base in the region. Begin by selecting your Mobile Construction Vehicle (MCV) and right-clicking on it to enable base construction. This area contains plenty of Tiberium, so establishing a base should be straightforward.

View File

@@ -197,4 +197,4 @@ Actors:
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl
FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl, map.ftl

View File

@@ -9,7 +9,7 @@ World:
StartingMusic: ind2
VictoryMusic: nod_win1
MissionData:
Briefing: GDI has kept a stranglehold on Egypt for many years. Establish a forward attack base in the region. Begin by selecting your Mobile Construction Vehicle (MCV) and right-clicking on it to enable base construction. This area contains plenty of Tiberium, so establishing a base should be straightforward.
Briefing: briefing
BriefingVideo: nod2.vqa
StartVideo: seige.vqa
WinVideo: airstrk.vqa

View File

@@ -0,0 +1,7 @@
## rules.yaml
briefing =
GDI has established a prison camp, where they are detaining some of the local political leaders.
Kane wishes to liberate these victims.
Destroy the GDI forces and capture the prison, do not destroy it.

View File

@@ -436,4 +436,4 @@ Actors:
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl
FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl, map.ftl

View File

@@ -5,7 +5,7 @@ World:
StartingMusic: chrg226m
VictoryMusic: nod_win1
MissionData:
Briefing: GDI has established a prison camp, where they are detaining some of the local political leaders.\n\nKane wishes to liberate these victims.\n\nDestroy the GDI forces and capture the prison, do not destroy it.
Briefing: briefing
BriefingVideo: nod3.vqa
StartVideo: dessweep.vqa
WinVideo: desflees.vqa

View File

@@ -0,0 +1,7 @@
## rules.yaml
briefing =
GDI has established a prison camp, where they are detaining some of the local political leaders.
Kane wishes to liberate these victims.
Destroy the GDI forces and capture the prison, do not destroy it.

View File

@@ -477,4 +477,4 @@ Actors:
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl
FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl, map.ftl

View File

@@ -5,7 +5,7 @@ World:
StartingMusic: chrg226m
VictoryMusic: nod_win1
MissionData:
Briefing: GDI has established a prison camp, where they are detaining some of the local political leaders.\n\nKane wishes to liberate these victims.\n\nDestroy the GDI forces and capture the prison, do not destroy it.
Briefing: briefing
BriefingVideo: nod3.vqa
StartVideo: dessweep.vqa
WinVideo: desflees.vqa

View File

@@ -0,0 +1,2 @@
## rules.yaml
briefing = GDI is trying to relocate a village of sympathetic civilians. Intercept the convoy and destroy it. Ensure that no villagers survive — this will serve as a warning to any other natives who may oppose us.

View File

@@ -479,4 +479,4 @@ Actors:
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl
FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl, map.ftl

View File

@@ -5,7 +5,7 @@ World:
StartingMusic: warfare
VictoryMusic: nod_win1
MissionData:
Briefing: GDI is trying to relocate a village of sympathetic civilians. Intercept the convoy and destroy it. Ensure that no villagers survive — this will serve as a warning to any other natives who may oppose us.
Briefing: briefing
BriefingVideo: nod4a.vqa
LossVideo: nodlose.vqa

View File

@@ -0,0 +1,5 @@
## rules.yaml
briefing =
A small village friendly to our cause has been increasingly harassed by GDI, and the Brotherhood wishes you to assist them in their efforts.
Seek out the enemy village and destroy it. The event will be disguised as a GDI attack.

View File

@@ -538,4 +538,4 @@ Actors:
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl
FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl, map.ftl

View File

@@ -5,7 +5,7 @@ World:
StartingMusic: valkyrie
VictoryMusic: nod_win1
MissionData:
Briefing: A small village friendly to our cause has been increasingly harassed by GDI, and the Brotherhood wishes you to assist them in their efforts.\n\nSeek out the enemy village and destroy it. The event will be disguised as a GDI attack.
Briefing: briefing
BriefingVideo: nod4b.vqa
StartVideo: retro.vqa
LossVideo: deskill.vqa

View File

@@ -0,0 +1,2 @@
## rules.yaml
briefing = Our brothers within GDI report that A-10 strike jets are set to be deployed here soon. New Surface to Air Missiles have been delivered to aid you. Use the SAMs to defend your base, then seek out the GDI base and destroy it.

View File

@@ -377,4 +377,4 @@ Actors:
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl
FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl, map.ftl

View File

@@ -5,7 +5,7 @@ World:
StartingMusic: airstrik
VictoryMusic: nod_win1
MissionData:
Briefing: Our brothers within GDI report that A-10 strike jets are set to be deployed here soon. New Surface to Air Missiles have been delivered to aid you. Use the SAMs to defend your base, then seek out the GDI base and destroy it.
Briefing: briefing
BackgroundVideo: sethpre.vqa
BriefingVideo: nod5.vqa
StartVideo: samsite.vqa

View File

@@ -7,3 +7,6 @@ options-difficulty =
.normal = Normal
.hard = Hard
.tough = Real tough guy
## rules.yaml
briefing = GDI has imported a Nuclear Detonator in an attempt to sway a few local political leaders. Infiltrate the base and steal the detonator. A chopper will be sent to meet you at a designated landing zone. Look for the landing flare once you have stolen the device.

View File

@@ -5,7 +5,7 @@ World:
StartingMusic: rout
VictoryMusic: nod_win1
MissionData:
Briefing: GDI has imported a Nuclear Detonator in an attempt to sway a few local political leaders. Infiltrate the base and steal the detonator. A chopper will be sent to meet you at a designated landing zone. Look for the landing flare once you have stolen the device.
Briefing: briefing
BriefingVideo: nod6.vqa
StartVideo: sundial.vqa
LossVideo: banner.vqa

View File

@@ -7,3 +7,6 @@ options-difficulty =
.normal = Normal
.hard = Hard
.tough = Real tough guy
## rules.yaml
briefing = GDI has imported a Nuclear Detonator in an attempt to sway a few local political leaders. Infiltrate the base and steal the detonator. A chopper will be sent to meet you at a designated landing zone. Look for the landing flare once you have stolen the device.

View File

@@ -5,7 +5,7 @@ World:
StartingMusic: rout
VictoryMusic: nod_win1
MissionData:
Briefing: GDI has imported a Nuclear Detonator in an attempt to sway a few local political leaders. Infiltrate the base and steal the detonator. A chopper will be sent to meet you at a designated landing zone. Look for the landing flare once you have stolen the device.
Briefing: briefing
BriefingVideo: nod6.vqa
StartVideo: sundial.vqa
LossVideo: banner.vqa

View File

@@ -0,0 +1,2 @@
## rules.yaml
briefing = GDI has imported a Nuclear Detonator in an attempt to sway a few local political leaders. Infiltrate the base and steal the detonator. A chopper will be sent to meet you at a designated landing zone. Look for the landing flare once you have stolen the device.

View File

@@ -467,4 +467,4 @@ Actors:
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl
FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl, map.ftl

View File

@@ -5,7 +5,7 @@ World:
StartingMusic: rout
VictoryMusic: nod_win1
MissionData:
Briefing: GDI has imported a Nuclear Detonator in an attempt to sway a few local political leaders. Infiltrate the base and steal the detonator. A chopper will be sent to meet you at a designated landing zone. Look for the landing flare once you have stolen the device.
Briefing: briefing
BriefingVideo: nod6.vqa
StartVideo: sundial.vqa
LossVideo: banner.vqa

View File

@@ -0,0 +1,9 @@
## rules.yaml
briefing =
The Brotherhood has located a huge field of Tiberium in the area.
The nearby village has laid claim to the field.
Eliminate the villagers, to prevent any risk of infection to our workers.
GDI forces are reported to be minimal, so their elimination is of secondary importance.

View File

@@ -600,4 +600,4 @@ Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|r
Weapons: weapons.yaml
FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl
FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl, map.ftl

View File

@@ -5,7 +5,7 @@ World:
StartingMusic: justdoit
VictoryMusic: nod_win1
MissionData:
Briefing: The Brotherhood has located a huge field of Tiberium in the area.\n\nThe nearby village has laid claim to the field.\n\nEliminate the villagers, to prevent any risk of infection to our workers.\n\nGDI forces are reported to be minimal, so their elimination is of secondary importance.
Briefing: briefing
BriefingVideo: nod7a.vqa
StartVideo: tankgo.vqa
LossVideo: visor.vqa

View File

@@ -0,0 +1,9 @@
## rules.yaml
briefing =
The Brotherhood has located a huge field of Tiberium in the area.
The nearby village has laid claim to the field.
Eliminate the villagers, to prevent any risk of infection to our workers.
GDI forces are reported to be minimal, so their elimination is of secondary importance.

View File

@@ -957,4 +957,4 @@ Actors:
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl
FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl, map.ftl

View File

@@ -5,7 +5,7 @@ World:
StartingMusic: justdoit
VictoryMusic: nod_win1
MissionData:
Briefing: The Brotherhood has located a huge field of Tiberium in the area.\n\nThe nearby village has laid claim to the field.\n\nEliminate the villagers, to prevent any risk of infection to our workers.\n\nGDI forces are reported to be minimal, so their elimination is of secondary importance.
Briefing: briefing
BriefingVideo: nod7a.vqa
StartVideo: tankgo.vqa
LossVideo: visor.vqa

View File

@@ -0,0 +1,9 @@
## rules.yaml
briefing =
GDI has left itself open to the deadliest weapon of all: information.
Our spies have informed us that a GDI base in your area houses an advanced attack helicopter, the Orca.
Steal this weapon, then fly to the nearby village and destroy it.
The attack will be blamed on GDI.

View File

@@ -772,4 +772,4 @@ Actors:
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl
FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl, map.ftl

View File

@@ -5,7 +5,7 @@ World:
StartingMusic: justdoit
VictoryMusic: nod_win1
MissionData:
Briefing: GDI has left itself open to the deadliest weapon of all: information.\n\nOur spies have informed us that a GDI base in your area houses an advanced attack helicopter, the Orca.\n\nSteal this weapon, then fly to the nearby village and destroy it.\n\nThe attack will be blamed on GDI.
Briefing: briefing
BriefingVideo: nod7b.vqa
StartVideo: bcanyon.vqa
LossVideo: flag.vqa

View File

@@ -0,0 +1,7 @@
## rules.yaml
briefing =
Given our limited number of troops, you must make use of all available resources.
Find the abandoned GDI base in the area and bring it back online. Once operational, use GDI's own weapons against them.
Ensure that no GDI forces survive.

View File

@@ -614,4 +614,4 @@ Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|r
Weapons: weapons.yaml
FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl
FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl, map.ftl

View File

@@ -5,7 +5,7 @@ World:
StartingMusic: linefire
VictoryMusic: nod_win1
MissionData:
Briefing: Given our limited number of troops, you must make use of all available resources.\n\nFind the abandoned GDI base in the area and bring it back online. Once operational, use GDI's own weapons against them.\n\nEnsure that no GDI forces survive.
Briefing: briefing
BackgroundVideo: tiberfx.vqa
BriefingVideo: nod8.vqa
LossVideo: nodlose.vqa

View File

@@ -0,0 +1,7 @@
## rules.yaml
briefing =
Given our limited number of troops, you must make use of all available resources.
Find the abandoned GDI base in the area and bring it back online. Once operational, use GDI's own weapons against them.
Ensure that no GDI forces survive.

View File

@@ -773,4 +773,4 @@ Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|r
Weapons: weapons.yaml
FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl
FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl, map.ftl

View File

@@ -5,7 +5,7 @@ World:
StartingMusic: linefire
VictoryMusic: nod_win1
MissionData:
Briefing: Given our limited number of troops, you must make use of all available resources.\n\nFind the abandoned GDI base in the area and bring it back online. Once operational, use GDI's own weapons against them.\n\nEnsure that no GDI forces survive.
Briefing: briefing
BackgroundVideo: tiberfx.vqa
BriefingVideo: nod8.vqa
LossVideo: flag.vqa

View File

@@ -0,0 +1,7 @@
## rules.yaml
briefing =
GDI is attempting to retake Egypt.
Use every available resource to stop their advance.
The local populace has once again sided with GDI forces, so show no mercy to the villagers.

View File

@@ -886,4 +886,4 @@ Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|r
Weapons: weapons.yaml
FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl
FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl, map.ftl

View File

@@ -5,7 +5,7 @@ World:
StartingMusic: march
VictoryMusic: nod_win1
MissionData:
Briefing: GDI is attempting to retake Egypt.\n\nUse every available resource to stop their advance.\n\nThe local populace has once again sided with GDI forces, so show no mercy to the villagers.
Briefing: briefing
LossVideo: banner.vqa
BriefingVideo: nod9.vqa
SmudgeLayer@SCORCH:

Some files were not shown because too many files have changed in this diff Show More