Merge branch 'master' of git://github.com/chrisforbes/OpenRA

This commit is contained in:
Alli
2009-12-19 23:28:16 +13:00

View File

@@ -90,8 +90,10 @@ namespace OpenRa.Game.Graphics
Game.controller.orderGenerator.Render();
lineRenderer.Flush();
spriteRenderer.Flush();
}
// depends on the order of pips in TraitsInterfaces.cs!
static readonly string[] pipStrings = { "pip-empty", "pip-green", "pip-yellow", "pip-red", "pip-gray" };
public void DrawSelectionBox(Actor selectedUnit, Color c, bool drawHealthBar)
@@ -116,56 +118,8 @@ namespace OpenRa.Game.Graphics
if (drawHealthBar)
{
c = Color.Gray;
lineRenderer.DrawLine(xy + new float2(0, -2), xy + new float2(0, -4), c, c);
lineRenderer.DrawLine(Xy + new float2(0, -2), Xy + new float2(0, -4), c, c);
var healthAmount = (float)selectedUnit.Health / selectedUnit.Info.Strength;
var healthColor = (healthAmount < Rules.General.ConditionRed) ? Color.Red
: (healthAmount < Rules.General.ConditionYellow) ? Color.Yellow
: Color.LimeGreen;
var healthColor2 = Color.FromArgb(
255,
healthColor.R / 2,
healthColor.G / 2,
healthColor.B / 2);
var z = float2.Lerp(xy, Xy, healthAmount);
lineRenderer.DrawLine(z + new float2(0, -4), Xy + new float2(0, -4), c, c);
lineRenderer.DrawLine(z + new float2(0, -2), Xy + new float2(0, -2), c, c);
lineRenderer.DrawLine(xy + new float2(0, -3),
z + new float2(0, -3),
healthColor, healthColor);
lineRenderer.DrawLine(xy + new float2(0, -2),
z + new float2(0, -2),
healthColor2, healthColor2);
lineRenderer.DrawLine(xy + new float2(0, -4),
z + new float2(0, -4),
healthColor2, healthColor2);
// Render Pips
// If a mod wants to implement a unit with multiple pip sources, then they are placed on multiple rows
float2 pipxyBase = xY + new float2(-12, -7); // Correct for the offset in the shp file
float2 pipxyOffset = new float2(0, 0); // Correct for offset due to multiple columns/rows
foreach (var pips in selectedUnit.traits.WithInterface<IPips>())
{
foreach (var pip in pips.GetPips())
{
var pipImages = new Animation("pips");
pipImages.PlayRepeating(pipStrings[(int)pip]);
spriteRenderer.DrawSprite(pipImages.Image, pipxyBase + pipxyOffset, 0);
pipxyOffset += new float2(4, 0);
}
// Increment row
pipxyOffset.X = 0;
pipxyOffset.Y -= 5;
}
DrawHealthBar(selectedUnit, xy, Xy);
DrawPips(selectedUnit, xY);
}
float2 fakexyBase = new float2(-16, -4);
if (selectedUnit.Owner == Game.LocalPlayer){
@@ -197,7 +151,55 @@ namespace OpenRa.Game.Graphics
}
}
}
spriteRenderer.Flush();
}
void DrawHealthBar(Actor selectedUnit, float2 xy, float2 Xy)
{
var c = Color.Gray;
lineRenderer.DrawLine(xy + new float2(0, -2), xy + new float2(0, -4), c, c);
lineRenderer.DrawLine(Xy + new float2(0, -2), Xy + new float2(0, -4), c, c);
var healthAmount = (float)selectedUnit.Health / selectedUnit.Info.Strength;
var healthColor = (healthAmount < Rules.General.ConditionRed) ? Color.Red
: (healthAmount < Rules.General.ConditionYellow) ? Color.Yellow
: Color.LimeGreen;
var healthColor2 = Color.FromArgb(
255,
healthColor.R / 2,
healthColor.G / 2,
healthColor.B / 2);
var z = float2.Lerp(xy, Xy, healthAmount);
lineRenderer.DrawLine(z + new float2(0, -4), Xy + new float2(0, -4), c, c);
lineRenderer.DrawLine(z + new float2(0, -2), Xy + new float2(0, -2), c, c);
lineRenderer.DrawLine(xy + new float2(0, -3), z + new float2(0, -3), healthColor, healthColor);
lineRenderer.DrawLine(xy + new float2(0, -2), z + new float2(0, -2), healthColor2, healthColor2);
lineRenderer.DrawLine(xy + new float2(0, -4), z + new float2(0, -4), healthColor2, healthColor2);
}
void DrawPips(Actor selectedUnit, float2 xY)
{
// If a mod wants to implement a unit with multiple pip sources, then they are placed on multiple rows
var pipxyBase = xY + new float2(-12, -7); // Correct for the offset in the shp file
var pipxyOffset = new float2(0, 0); // Correct for offset due to multiple columns/rows
foreach (var pips in selectedUnit.traits.WithInterface<IPips>())
{
foreach (var pip in pips.GetPips())
{
var pipImages = new Animation("pips");
pipImages.PlayRepeating(pipStrings[(int)pip]);
spriteRenderer.DrawSprite(pipImages.Image, pipxyBase + pipxyOffset, 0);
pipxyOffset += new float2(4, 0);
}
// Increment row
pipxyOffset.X = 0;
pipxyOffset.Y -= 5;
}
}
}
}